Traits can now resolve orders (ATM, they all resolve the orders they issue)

This commit is contained in:
Bob
2009-11-25 20:42:03 +13:00
parent e9b87640bd
commit 7c1c0835e1
10 changed files with 117 additions and 82 deletions

View File

@@ -10,12 +10,26 @@ namespace OpenRa.Game.Traits
{
public McvDeploy(Actor self) { }
public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
public Order IssueOrder(Actor self, int2 xy, bool lmb, Actor underCursor)
{
if (lmb) return null;
if( xy != self.Location ) return null;
return OpenRa.Game.Order.DeployMcv(self);
return Order.DeployMcv(self);
}
public void ResolveOrder( Actor self, Order order )
{
if( order.OrderString == "DeployMcv" )
{
var factBuildingInfo = (UnitInfo.BuildingInfo)Rules.UnitInfo[ "fact" ];
if( Game.CanPlaceBuilding( factBuildingInfo, self.Location - new int2( 1, 1 ), self, false ) )
{
self.CancelActivity();
self.QueueActivity( new Traits.Activities.Turn( 96 ) );
self.QueueActivity( new Traits.Activities.DeployMcv() );
}
}
}
}
}