Traits can now resolve orders (ATM, they all resolve the orders they issue)
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@@ -14,69 +14,14 @@ namespace OpenRa.Game
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switch( order.OrderString )
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{
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case "Move":
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{
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var mobile = order.Subject.traits.GetOrDefault<Mobile>();
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if (mobile != null)
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{
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order.Subject.CancelActivity( order.Subject );
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order.Subject.QueueActivity( new Traits.Activities.Move( order.TargetLocation, 8 ) );
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}
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var heli = order.Subject.traits.GetOrDefault<Helicopter>();
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if (heli != null)
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heli.targetLocation = order.TargetLocation;
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var attackBase = order.Subject.traits.WithInterface<AttackBase>().FirstOrDefault();
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if( attackBase != null )
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attackBase.target = null; /* move cancels attack order */
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break;
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}
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case "Attack":
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{
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const int RangeTolerance = 1; /* how far inside our maximum range we should try to sit */
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var mobile = order.Subject.traits.GetOrDefault<Mobile>();
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/* todo: choose the appropriate weapon, when only one works against this target */
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var weapon = order.Subject.unitInfo.Primary ?? order.Subject.unitInfo.Secondary;
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order.Subject.CancelActivity(order.Subject);
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if (order.Subject.traits.Contains<AttackTurreted>())
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{
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order.Subject.QueueActivity(
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new Traits.Activities.Follow(order.TargetActor,
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Math.Max(0, (int)Rules.WeaponInfo[weapon].Range - RangeTolerance)));
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order.Subject.traits.Get<AttackTurreted>().target = order.TargetActor;
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}
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else
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{
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order.Subject.QueueActivity(
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new Traits.Activities.Attack(order.TargetActor,
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Math.Max(0, (int)Rules.WeaponInfo[weapon].Range - RangeTolerance)));
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}
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break;
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}
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case "DeployMcv":
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{
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var factBuildingInfo = (UnitInfo.BuildingInfo)Rules.UnitInfo[ "fact" ];
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if( !Game.CanPlaceBuilding( factBuildingInfo, order.Subject.Location - new int2( 1, 1 ), order.Subject, false ) )
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break; /* throw the order on the floor */
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order.Subject.CancelActivity( order.Subject );
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order.Subject.QueueActivity( new Traits.Activities.Turn( 96 ) );
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order.Subject.QueueActivity( new Traits.Activities.DeployMcv() );
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break;
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}
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case "DeliverOre":
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{
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order.Subject.CancelActivity( order.Subject );
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order.Subject.QueueActivity( new Traits.Activities.DeliverOre( order.TargetActor ) );
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break;
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}
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case "Harvest":
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case "SetRallyPoint":
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{
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order.Subject.CancelActivity( order.Subject );
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order.Subject.QueueActivity( new Traits.Activities.Move( order.TargetLocation, 0 ) );
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order.Subject.QueueActivity( new Traits.Activities.Harvest() );
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foreach( var t in order.Subject.traits.WithInterface<IOrder>() )
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t.ResolveOrder( order.Subject, order );
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break;
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}
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case "PlaceBuilding":
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@@ -142,12 +87,6 @@ namespace OpenRa.Game
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order.Player.CancelProduction( Rules.UnitCategory[ order.TargetString ] );
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break;
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}
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case "SetRallyPoint":
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{
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var pt = order.Subject.traits.Get<RallyPoint>();
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pt.rallyPoint = order.TargetLocation;
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break;
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}
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case "Chat":
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{
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Game.chat.AddLine(Pair.New(order.Player.PlayerName + ":", order.TargetString));
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