Merge pull request #2789 from bidifx/lobby

update player list in lobby gracefully for better user experience
This commit is contained in:
Chris Forbes
2013-03-19 12:26:51 -07:00
4 changed files with 93 additions and 17 deletions

View File

@@ -325,21 +325,24 @@ namespace OpenRA.Mods.RA.Widgets.Logic
void UpdatePlayerList()
{
// This causes problems for people who are in the process of editing their names (the widgets vanish from beneath them)
// Todo: handle this nicer
Players.RemoveChildren();
var idx = 0;
foreach (var kv in orderManager.LobbyInfo.Slots)
{
var key = kv.Key;
var slot = kv.Value;
var client = orderManager.LobbyInfo.ClientInSlot(key);
Widget template;
Widget template = null;
// get template for possible reuse
if (idx < Players.Children.Count)
template = Players.Children [idx];
// Empty slot
if (client == null)
{
template = EmptySlotTemplate.Clone();
if (template == null || template.Id != EmptySlotTemplate.Id)
template = EmptySlotTemplate.Clone();
Func<string> getText = () => slot.Closed ? "Closed" : "Open";
var ready = orderManager.LocalClient.IsReady;
@@ -367,7 +370,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
else if ((client.Index == orderManager.LocalClient.Index) ||
(client.Bot != null && Game.IsHost))
{
template = EditablePlayerTemplate.Clone();
if (template == null || template.Id != EditablePlayerTemplate.Id)
template = EditablePlayerTemplate.Clone();
var botReady = client.Bot != null && Game.IsHost && orderManager.LocalClient.IsReady;
var ready = botReady || client.IsReady;
@@ -422,7 +427,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
}
else
{ // Non-editable player in slot
template = NonEditablePlayerTemplate.Clone();
if (template == null || template.Id != NonEditablePlayerTemplate.Id)
template = NonEditablePlayerTemplate.Clone();
template.Get<LabelWidget>("NAME").GetText = () => client.Name;
if (client.IsAdmin)
template.Get<LabelWidget>("NAME").Font = "Bold";
@@ -449,20 +456,32 @@ namespace OpenRA.Mods.RA.Widgets.Logic
}
template.IsVisible = () => true;
Players.AddChild(template);
if (idx >= Players.Children.Count)
Players.AddChild(template);
else if (Players.Children[idx].Id != template.Id)
Players.ReplaceChild(Players.Children[idx], template);
idx++;
}
// Add spectators
foreach (var client in orderManager.LobbyInfo.Clients.Where(client => client.Slot == null))
{
Widget template;
Widget template = null;
var c = client;
var ready = c.IsReady;
// get template for possible reuse
if (idx < Players.Children.Count)
template = Players.Children[idx];
// Editable spectator
if (c.Index == orderManager.LocalClient.Index)
{
template = EditableSpectatorTemplate.Clone();
if (template == null || template.Id != EditableSpectatorTemplate.Id)
template = EditableSpectatorTemplate.Clone();
var name = template.Get<TextFieldWidget>("NAME");
name.IsDisabled = () => ready;
LobbyUtils.SetupNameWidget(orderManager, c, name);
@@ -481,7 +500,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
// Non-editable spectator
else
{
template = NonEditableSpectatorTemplate.Clone();
if (template == null || template.Id != NonEditableSpectatorTemplate.Id)
template = NonEditableSpectatorTemplate.Clone();
template.Get<LabelWidget>("NAME").GetText = () => c.Name;
if (client.IsAdmin)
template.Get<LabelWidget>("NAME").Font = "Bold";
@@ -497,19 +518,40 @@ namespace OpenRA.Mods.RA.Widgets.Logic
}
template.IsVisible = () => true;
Players.AddChild(template);
if (idx >= Players.Children.Count)
Players.AddChild(template);
else if (Players.Children[idx].Id != template.Id)
Players.ReplaceChild(Players.Children[idx], template);
idx++;
}
// Spectate button
if (orderManager.LocalClient.Slot != null)
{
var spec = NewSpectatorTemplate.Clone();
Widget spec = null;
if (idx < Players.Children.Count)
spec = Players.Children[idx];
if (spec == null || spec.Id != NewSpectatorTemplate.Id)
spec = NewSpectatorTemplate.Clone();
var btn = spec.Get<ButtonWidget>("SPECTATE");
btn.OnClick = () => orderManager.IssueOrder(Order.Command("spectate"));
btn.IsDisabled = () => orderManager.LocalClient.IsReady;
spec.IsVisible = () => true;
Players.AddChild(spec);
if (idx >= Players.Children.Count)
Players.AddChild(spec);
else if (Players.Children[idx].Id != spec.Id)
Players.ReplaceChild(Players.Children[idx], spec);
idx++;
}
while (Players.Children.Count > idx)
Players.RemoveChild(Players.Children[idx]);
}
void CycleReady()