fixed child removal
fixed relayout on draw refactored child remove/replace into ScrollPanelWidget fixed scrolling on child remove
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@@ -21,11 +21,10 @@ namespace OpenRA.Widgets
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if (widget.Children.Count == 0)
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widget.ContentHeight = widget.ItemSpacing;
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w.Bounds.Y += widget.ContentHeight;
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w.Bounds.Y = widget.ContentHeight;
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widget.ContentHeight += w.Bounds.Height + widget.ItemSpacing;
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}
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public void AdjustChildren()
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{
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widget.ContentHeight = widget.ItemSpacing;
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@@ -50,6 +50,25 @@ namespace OpenRA.Widgets
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base.AddChild(child);
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}
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public override void RemoveChild(Widget child)
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{
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base.RemoveChild(child);
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Layout.AdjustChildren();
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Scroll(0);
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}
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public void ReplaceChild(Widget oldChild, Widget newChild)
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{
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oldChild.Removed();
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newChild.Parent = this;
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Children[Children.IndexOf(oldChild)] = newChild;
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Layout.AdjustChildren();
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Scroll(0);
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}
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public override void DrawOuter()
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{
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if (!IsVisible())
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@@ -95,8 +114,6 @@ namespace OpenRA.Widgets
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Game.Renderer.EnableScissor(backgroundRect.X + 1, backgroundRect.Y + 1, backgroundRect.Width - 2, backgroundRect.Height - 2);
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Layout.AdjustChildren();
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foreach (var child in Children)
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child.DrawOuter();
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@@ -325,9 +325,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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void UpdatePlayerList()
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{
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// This causes problems for people who are in the process of editing their names (the widgets vanish from beneath them)
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// Todo: handle this nicer
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var idx = 0;
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foreach (var kv in orderManager.LobbyInfo.Slots)
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{
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@@ -343,7 +340,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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// Empty slot
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if (client == null)
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{
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//template = EmptySlotTemplate.Clone();
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if (template == null || template.Id != EmptySlotTemplate.Id)
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template = EmptySlotTemplate.Clone();
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@@ -463,12 +459,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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if (idx >= Players.Children.Count)
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Players.AddChild(template);
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else if (Players.Children [idx].Id != template.Id)
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{
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Players.Children [idx].Removed();
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template.Parent = Players;
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Players.Children [idx] = template;
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}
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else if (Players.Children[idx].Id != template.Id)
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Players.ReplaceChild(Players.Children[idx], template);
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idx++;
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}
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@@ -481,7 +474,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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// get template for possible reuse
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if (idx < Players.Children.Count)
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template = Players.Children[idx];
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template = Players.Children[idx];
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// Editable spectator
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if (c.Index == orderManager.LocalClient.Index)
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@@ -528,28 +521,37 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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if (idx >= Players.Children.Count)
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Players.AddChild(template);
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else if (Players.Children [idx].Id != template.Id)
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{
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Players.Children [idx].Removed();
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template.Parent = Players;
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Players.Children [idx] = template;
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}
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else if (Players.Children[idx].Id != template.Id)
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Players.ReplaceChild(Players.Children[idx], template);
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idx++;
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}
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for (var i = idx; i < Players.Children.Count; i++)
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Players.RemoveChild(Players.Children[i]);
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// Spectate button
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if (orderManager.LocalClient.Slot != null)
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{
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var spec = NewSpectatorTemplate.Clone();
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Widget spec = null;
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if (idx < Players.Children.Count)
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spec = Players.Children[idx];
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if (spec == null || spec.Id != NewSpectatorTemplate.Id)
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spec = NewSpectatorTemplate.Clone();
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var btn = spec.Get<ButtonWidget>("SPECTATE");
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btn.OnClick = () => orderManager.IssueOrder(Order.Command("spectate"));
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btn.IsDisabled = () => orderManager.LocalClient.IsReady;
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spec.IsVisible = () => true;
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Players.AddChild(spec);
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if (idx >= Players.Children.Count)
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Players.AddChild(spec);
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else if (Players.Children[idx].Id != spec.Id)
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Players.ReplaceChild(Players.Children[idx], spec);
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idx++;
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}
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while (Players.Children.Count > idx)
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Players.RemoveChild(Players.Children[idx]);
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}
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void CycleReady()
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