Rewrite ActorInit queries.

This commit is contained in:
Paul Chote
2020-05-24 22:28:16 +01:00
committed by teinarss
parent 626b40f31b
commit 7c6ec577dc
66 changed files with 332 additions and 265 deletions

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
@@ -58,18 +59,14 @@ namespace OpenRA.Mods.Cnc.Traits
: base(info)
{
self = init.Self;
ReturnTicks = init.GetValue<ChronoshiftReturnInit, int>(info, 0);
duration = init.GetValue<ChronoshiftDurationInit, int>(info, 0);
Origin = init.GetValue<ChronoshiftOriginInit, CPos>(info, CPos.Zero);
if (init.Contains<ChronoshiftReturnInit>())
ReturnTicks = init.Get<ChronoshiftReturnInit, int>();
if (init.Contains<ChronoshiftDurationInit>())
duration = init.Get<ChronoshiftDurationInit, int>();
if (init.Contains<ChronoshiftOriginInit>())
Origin = init.Get<ChronoshiftOriginInit, CPos>();
if (init.Contains<ChronoshiftChronosphereInit>())
chronosphere = init.Get<ChronoshiftChronosphereInit, Actor>();
// Defer to the end of tick as the lazy value may reference an actor that hasn't been created yet
var chronosphereInit = init.GetOrDefault<ChronoshiftChronosphereInit>(info);
if (chronosphereInit != null)
init.World.AddFrameEndTask(w => chronosphere = chronosphereInit.Value(init.World).Value);
}
void ITick.Tick(Actor self)
@@ -186,7 +183,7 @@ namespace OpenRA.Mods.Cnc.Traits
public ChronoshiftReturnInit() { }
public ChronoshiftReturnInit(int init) { value = init; }
public int Value(World world) { return value; }
public int Value { get { return value; } }
}
public class ChronoshiftDurationInit : IActorInit<int>
@@ -196,7 +193,7 @@ namespace OpenRA.Mods.Cnc.Traits
public ChronoshiftDurationInit() { }
public ChronoshiftDurationInit(int init) { value = init; }
public int Value(World world) { return value; }
public int Value { get { return value; } }
}
public class ChronoshiftOriginInit : IActorInit<CPos>
@@ -205,13 +202,14 @@ namespace OpenRA.Mods.Cnc.Traits
readonly CPos value;
public ChronoshiftOriginInit(CPos init) { value = init; }
public CPos Value(World world) { return value; }
public CPos Value { get { return value; } }
}
public class ChronoshiftChronosphereInit : IActorInit<Actor>
public class ChronoshiftChronosphereInit : IActorInit
{
readonly Actor value;
public ChronoshiftChronosphereInit(Actor init) { value = init; }
public Actor Value(World world) { return value; }
public Lazy<Actor> Value(World world) { return new Lazy<Actor>(() => value); }
}
}