Rewrite ActorInit queries.
This commit is contained in:
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
|
||||
var wsb = init.Actor.TraitInfos<WithSpriteBodyInfo>().FirstOrDefault();
|
||||
|
||||
// Show the correct turret facing
|
||||
var facing = WAngle.FromFacing(init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit>().Value(init.World) : t.InitialFacing);
|
||||
var facing = WAngle.FromFacing(init.GetValue<TurretFacingInit, int>(this, t.InitialFacing));
|
||||
|
||||
var anim = new Animation(init.World, image, () => facing);
|
||||
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), wsb.Sequence));
|
||||
|
||||
Reference in New Issue
Block a user