Rewrite ActorInit queries.

This commit is contained in:
Paul Chote
2020-05-24 22:28:16 +01:00
committed by teinarss
parent 626b40f31b
commit 7c6ec577dc
66 changed files with 332 additions and 265 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
{
var model = init.World.ModelCache.GetModelSequence(image, Sequence);
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var frame = init.Contains<BodyAnimationFrameInit>() ? init.Get<BodyAnimationFrameInit, uint>() : 0;
var frame = init.GetValue<BodyAnimationFrameInit, uint>(this, 0);
yield return new ModelAnimation(model, () => WVec.Zero,
() => new[] { body.QuantizeOrientation(orientation(), facings) },
@@ -102,6 +102,6 @@ namespace OpenRA.Mods.Cnc.Traits.Render
public BodyAnimationFrameInit() { }
public BodyAnimationFrameInit(uint init) { value = init; }
public uint Value(World world) { return value; }
public uint Value { get { return value; } }
}
}