Rewrite ActorInit queries.

This commit is contained in:
Paul Chote
2020-05-24 22:28:16 +01:00
committed by teinarss
parent 626b40f31b
commit 7c6ec577dc
66 changed files with 332 additions and 265 deletions

View File

@@ -23,10 +23,10 @@ namespace OpenRA.Mods.Common.Traits
public LineBuildDirectionInit() { }
public LineBuildDirectionInit(LineBuildDirection init) { value = init; }
public LineBuildDirection Value(World world) { return value; }
public LineBuildDirection Value { get { return value; } }
}
public class LineBuildParentInit : IActorInit<Actor[]>
public class LineBuildParentInit : IActorInit<string[]>
{
[FieldFromYamlKey]
public readonly string[] ParentNames = new string[0];
@@ -35,7 +35,8 @@ namespace OpenRA.Mods.Common.Traits
public LineBuildParentInit() { }
public LineBuildParentInit(Actor[] init) { parents = init; }
public Actor[] Value(World world)
public string[] Value { get { return ParentNames; } }
public Actor[] ActorValue(World world)
{
if (parents != null)
return parents;
@@ -79,8 +80,9 @@ namespace OpenRA.Mods.Common.Traits
public LineBuild(ActorInitializer init, LineBuildInfo info)
{
this.info = info;
if (init.Contains<LineBuildParentInit>())
parentNodes = init.Get<LineBuildParentInit>().Value(init.World);
var lineBuildParentInit = init.GetOrDefault<LineBuildParentInit>(info);
if (lineBuildParentInit != null)
parentNodes = lineBuildParentInit.ActorValue(init.World);
}
void INotifyLineBuildSegmentsChanged.SegmentAdded(Actor self, Actor segment)