Rewrite ActorInit queries.
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@@ -49,8 +49,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
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{
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var sequenceProvider = init.World.Map.Rules.Sequences;
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var faction = init.Get<FactionInit, string>();
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var ownerName = init.Get<OwnerInit>().PlayerName;
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var faction = init.GetValue<FactionInit, string>(this);
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var ownerName = init.Get<OwnerInit>(this).InternalName;
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var image = GetImage(init.Actor, sequenceProvider, faction);
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var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
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@@ -169,7 +169,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public RenderSprites(ActorInitializer init, RenderSpritesInfo info)
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{
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Info = info;
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faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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faction = init.GetValue<FactionInit, string>(info, init.Self.Owner.Faction.InternalName);
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}
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public string GetImage(Actor self)
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@@ -57,8 +57,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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public virtual IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
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{
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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var faction = init.Get<FactionInit, string>();
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var ownerName = init.Get<OwnerInit>().PlayerName;
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var faction = init.GetValue<FactionInit, string>(this);
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var ownerName = init.Get<OwnerInit>(this).InternalName;
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var sequenceProvider = init.World.Map.Rules.Sequences;
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var image = Image ?? init.Actor.Name;
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var facings = body.QuantizedFacings == -1 ?
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@@ -49,14 +49,15 @@ namespace OpenRA.Mods.Common.Traits.Render
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p = init.WorldRenderer.Palette(Palette);
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Func<WAngle> facing;
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if (init.Contains<DynamicFacingInit>())
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var dynamicfacingInit = init.GetOrDefault<DynamicFacingInit>(this);
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if (dynamicfacingInit != null)
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{
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var getFacing = init.Get<DynamicFacingInit, Func<int>>();
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var getFacing = dynamicfacingInit.Value;
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facing = () => WAngle.FromFacing(getFacing());
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}
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else
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{
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var f = WAngle.FromFacing(init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0);
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var f = WAngle.FromFacing(init.GetValue<FacingInit, int>(this, 0));
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facing = () => f;
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}
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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this.info = info;
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var self = init.Self;
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wsbs = self.TraitsImplementing<WithSpriteBody>().Where(w => info.BodyNames.Contains(w.Info.Name)).ToArray();
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skipMakeAnimation = init.Contains<SkipMakeAnimsInit>();
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skipMakeAnimation = init.Contains<SkipMakeAnimsInit>(info);
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}
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void INotifyCreated.Created(Actor self)
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@@ -78,11 +78,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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p = init.WorldRenderer.Palette(Palette);
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Func<int> facing;
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if (init.Contains<DynamicFacingInit>())
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facing = init.Get<DynamicFacingInit, Func<int>>();
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var dynamicfacingInit = init.GetOrDefault<DynamicFacingInit>(this);
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if (dynamicfacingInit != null)
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facing = dynamicfacingInit.Value;
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else
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{
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var f = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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var f = init.GetValue<FacingInit, int>(this, 0);
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facing = () => f;
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}
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var t = init.Actor.TraitInfos<TurretedInfo>()
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.First(tt => tt.Turret == armament.Turret);
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var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, armament.Turret);
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var turretFacing = Turreted.TurretFacingFromInit(init, t);
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var anim = new Animation(init.World, image, () => WAngle.FromFacing(turretFacing()));
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anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var t = init.Actor.TraitInfos<TurretedInfo>()
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.First(tt => tt.Turret == Turret);
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var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, Turret);
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var turretFacing = Turreted.TurretFacingFromInit(init, t);
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var anim = new Animation(init.World, image, () => WAngle.FromFacing(turretFacing()));
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anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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};
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if (IsPlayerPalette)
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p = init.WorldRenderer.Palette(Palette + init.Get<OwnerInit>().PlayerName);
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p = init.WorldRenderer.Palette(Palette + init.Get<OwnerInit>(this).InternalName);
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else if (Palette != null)
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p = init.WorldRenderer.Palette(Palette);
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var model = init.World.ModelCache.GetModelSequence(image, Sequence);
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var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, t.Turret);
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var turretFacing = Turreted.TurretFacingFromInit(init, t);
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Func<WRot> turretOrientation = () => body.QuantizeOrientation(WRot.FromYaw(WAngle.FromFacing(turretFacing()) - orientation().Yaw), facings);
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Func<WRot> quantizedTurret = () => body.QuantizeOrientation(turretOrientation(), facings);
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var model = init.World.ModelCache.GetModelSequence(image, Sequence);
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Func<WVec> turretOffset = () => body.LocalToWorld(t.Offset.Rotate(orientation()));
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var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, Turret);
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var turretFacing = Turreted.TurretFacingFromInit(init, t);
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Func<WRot> turretBodyOrientation = () => WRot.FromYaw(WAngle.FromFacing(turretFacing()) - orientation().Yaw);
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yield return new ModelAnimation(model, turretOffset,
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() => new[] { turretBodyOrientation(), body.QuantizeOrientation(orientation(), facings) }, () => false, () => 0, ShowShadow);
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@@ -37,15 +37,13 @@ namespace OpenRA.Mods.Common.Traits.Render
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yield break;
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var adjacent = 0;
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var locationInit = init.GetOrDefault<LocationInit>(this);
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var neighbourInit = init.GetOrDefault<RuntimeNeighbourInit>(this);
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if (init.Contains<RuntimeNeighbourInit>())
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if (locationInit != null && neighbourInit != null)
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{
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var location = CPos.Zero;
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if (init.Contains<LocationInit>())
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location = init.Get<LocationInit, CPos>();
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var neighbours = init.Get<RuntimeNeighbourInit, Dictionary<CPos, string[]>>();
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foreach (var kv in neighbours)
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var location = locationInit.Value;
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foreach (var kv in neighbourInit.Value)
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{
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var haveNeighbour = false;
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foreach (var n in kv.Value)
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@@ -177,6 +175,6 @@ namespace OpenRA.Mods.Common.Traits.Render
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public RuntimeNeighbourInit() { }
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public RuntimeNeighbourInit(Dictionary<CPos, string[]> init) { value = init; }
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public Dictionary<CPos, string[]> Value(World world) { return value; }
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public Dictionary<CPos, string[]> Value { get { return value; } }
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}
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}
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