Rewrite ActorInit queries.

This commit is contained in:
Paul Chote
2020-05-24 22:28:16 +01:00
committed by teinarss
parent 626b40f31b
commit 7c6ec577dc
66 changed files with 332 additions and 265 deletions

View File

@@ -49,8 +49,8 @@ namespace OpenRA.Mods.Common.Traits.Render
public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
{
var sequenceProvider = init.World.Map.Rules.Sequences;
var faction = init.Get<FactionInit, string>();
var ownerName = init.Get<OwnerInit>().PlayerName;
var faction = init.GetValue<FactionInit, string>(this);
var ownerName = init.Get<OwnerInit>(this).InternalName;
var image = GetImage(init.Actor, sequenceProvider, faction);
var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
@@ -169,7 +169,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public RenderSprites(ActorInitializer init, RenderSpritesInfo info)
{
Info = info;
faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
faction = init.GetValue<FactionInit, string>(info, init.Self.Owner.Faction.InternalName);
}
public string GetImage(Actor self)