Rewrite ActorInit queries.
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@@ -49,14 +49,15 @@ namespace OpenRA.Mods.Common.Traits.Render
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p = init.WorldRenderer.Palette(Palette);
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Func<WAngle> facing;
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if (init.Contains<DynamicFacingInit>())
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var dynamicfacingInit = init.GetOrDefault<DynamicFacingInit>(this);
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if (dynamicfacingInit != null)
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{
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var getFacing = init.Get<DynamicFacingInit, Func<int>>();
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var getFacing = dynamicfacingInit.Value;
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facing = () => WAngle.FromFacing(getFacing());
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}
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else
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{
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var f = WAngle.FromFacing(init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0);
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var f = WAngle.FromFacing(init.GetValue<FacingInit, int>(this, 0));
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facing = () => f;
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}
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