Rewrite ActorInit queries.

This commit is contained in:
Paul Chote
2020-05-24 22:28:16 +01:00
committed by teinarss
parent 626b40f31b
commit 7c6ec577dc
66 changed files with 332 additions and 265 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits.Render
var t = init.Actor.TraitInfos<TurretedInfo>()
.First(tt => tt.Turret == armament.Turret);
var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, armament.Turret);
var turretFacing = Turreted.TurretFacingFromInit(init, t);
var anim = new Animation(init.World, image, () => WAngle.FromFacing(turretFacing()));
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));