Rewrite ActorInit queries.
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var t = init.Actor.TraitInfos<TurretedInfo>()
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.First(tt => tt.Turret == Turret);
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var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, Turret);
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var turretFacing = Turreted.TurretFacingFromInit(init, t);
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var anim = new Animation(init.World, image, () => WAngle.FromFacing(turretFacing()));
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anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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};
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if (IsPlayerPalette)
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p = init.WorldRenderer.Palette(Palette + init.Get<OwnerInit>().PlayerName);
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p = init.WorldRenderer.Palette(Palette + init.Get<OwnerInit>(this).InternalName);
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else if (Palette != null)
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p = init.WorldRenderer.Palette(Palette);
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