Rewrite ActorInit queries.

This commit is contained in:
Paul Chote
2020-05-24 22:28:16 +01:00
committed by teinarss
parent 626b40f31b
commit 7c6ec577dc
66 changed files with 332 additions and 265 deletions

View File

@@ -65,9 +65,9 @@ namespace OpenRA.Mods.Common.Traits
var body = self.Trait<BodyOrientation>();
// TODO: Carry orientation over from the parent instead of just facing
var bodyFacing = init.Contains<DynamicFacingInit>() ? init.Get<DynamicFacingInit, Func<int>>()()
: init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
facing = WAngle.FromFacing(Turreted.TurretFacingFromInit(init, 0)());
var dynamicFacingInit = init.GetOrDefault<DynamicFacingInit>(info);
var bodyFacing = dynamicFacingInit != null ? dynamicFacingInit.Value() : init.GetValue<FacingInit, int>(info, 0);
facing = WAngle.FromFacing(Turreted.TurretFacingFromInit(init, info, 0)());
// Calculate final position
var throwRotation = WRot.FromFacing(Game.CosmeticRandom.Next(1024));