Rewrite ActorInit queries.

This commit is contained in:
Paul Chote
2020-05-24 22:28:16 +01:00
committed by teinarss
parent 626b40f31b
commit 7c6ec577dc
66 changed files with 332 additions and 265 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
var actorReference = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
// If there is no real player associated, don't spawn it.
var ownerName = actorReference.InitDict.Get<OwnerInit>().PlayerName;
var ownerName = actorReference.InitDict.Get<OwnerInit>().InternalName;
if (!world.Players.Any(p => p.InternalName == ownerName))
continue;
@@ -68,9 +68,6 @@ namespace OpenRA.Mods.Common.Traits
public readonly string Name;
public SpawnedByMapInit(string name) { Name = name; }
public string Value(World world)
{
return Name;
}
public string Value { get { return Name; } }
}
}