added turret for Nod. fixed E3 fire delay.

This commit is contained in:
Chris Forbes
2010-03-08 00:04:57 +13:00
parent 435a5c1720
commit 7c7794eba4
3 changed files with 48 additions and 16 deletions

View File

@@ -53,5 +53,5 @@ E3:
AttackBase:
PrimaryWeapon: Rockets
PrimaryOffset: 0,0,0,-10
FireDelay: 15
FireDelay: 5
TakeCover:

View File

@@ -3,18 +3,18 @@
<!-- Construction Yard -->
<unit name="fact">
<sequence name="build" start="4" length="20" />
<sequence name="idle" start="0" length="4" tick="80"/>
<sequence name="idle" start="0" length="4" tick="80" />
<sequence name="critical-build" start="28" length="20" />
<sequence name="damaged-build" start="28" length="20" />
<sequence name="critical-idle" start="48" length="1"/>
<sequence name="damaged-idle" start="24" length="4" tick="80"/>
<sequence name="critical-idle" start="48" length="1" />
<sequence name="damaged-idle" start="24" length="4" tick="80" />
<sequence name="make" start="0" length="32" src="factmake" />
</unit>
<!-- Power Plant -->
<unit name="nuke">
<sequence name="idle" start="0" length="4" tick="400"/>
<sequence name="damaged-idle" start="4" length="4" tick="400"/>
<sequence name="critical-idle" start="8" length="1" tick="400"/>
<sequence name="idle" start="0" length="4" tick="400" />
<sequence name="damaged-idle" start="4" length="4" tick="400" />
<sequence name="critical-idle" start="8" length="1" tick="400" />
<sequence name="make" start="0" length="*" src="nukemake" />
</unit>
<!-- Tiberium Refinary -->
@@ -63,22 +63,22 @@
</unit>
<!-- Nod Airfield -->
<unit name="afld">
<sequence name="idle" start="0" length="16" tick="120"/>
<sequence name="damaged-idle" start="16" length="16" tick="120"/>
<sequence name="idle" start="0" length="16" tick="120" />
<sequence name="damaged-idle" start="16" length="16" tick="120" />
<sequence name="critical-idle" start="32" length="1" />
<sequence name="make" start="0" length="*" src="afldmake" />
</unit>
<!-- Communications Center -->
<unit name="hq">
<sequence name="idle" start="0" length="16" tick="200"/>
<sequence name="damaged-idle" start="16" length="16" tick="200"/>
<sequence name="idle" start="0" length="16" tick="200" />
<sequence name="damaged-idle" start="16" length="16" tick="200" />
<sequence name="critical-idle" start="32" />
<sequence name="make" start="0" length="*" src="hqmake" />
</unit>
<!-- Advanced Power Plant -->
<unit name="nuk2">
<sequence name="idle" start="0" length="4" tick="400"/>
<sequence name="damaged-idle" start="4" length="4" tick="400"/>
<sequence name="idle" start="0" length="4" tick="400" />
<sequence name="damaged-idle" start="4" length="4" tick="400" />
<sequence name="critical-idle" start="8" length="1" />
<sequence name="make" start="0" length="*" src="nuk2make" />
</unit>
@@ -104,8 +104,8 @@
</unit>
<!-- Advanced Communications Center -->
<unit name="eye">
<sequence name="idle" start="0" length="16" tick="200"/>
<sequence name="damaged-idle" start="16" length="16" tick="200"/>
<sequence name="idle" start="0" length="16" tick="200" />
<sequence name="damaged-idle" start="16" length="16" tick="200" />
<sequence name="critical-idle" start="32" />
<sequence name="make" start="0" length="*" src="eyemake" />
</unit>
@@ -157,4 +157,11 @@
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
</unit>
<unit name="gun">
<sequence name="idle" start="0" facings="32" />
<sequence name="recoil" start="32" facings="32" />
<sequence name="damaged-idle" start="64" facings="32" />
<sequence name="damaged-recoil" start="96" facings="32" />
<sequence name="make" start="0" length="20" src="gunmake" />
</unit>
</sequences>

View File

@@ -412,4 +412,29 @@ BRIK:
HP: 100
Armor: none
RenderBuildingWall:
DamageStates: 4
DamageStates: 4
GUN:
Inherits: ^Building
Buildable:
Icon: gunicnh
TechLevel: 4
Prerequisites: hand
Owner: nod
Cost: 600
Description: Turret
LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Building:
Power: -20
HP: 400
Armor: heavy
Crewed: yes
Sight: 6
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: TurretGun
AutoTarget:
-RenderBuilding: