added turret for Nod. fixed E3 fire delay.
This commit is contained in:
@@ -53,5 +53,5 @@ E3:
|
||||
AttackBase:
|
||||
PrimaryWeapon: Rockets
|
||||
PrimaryOffset: 0,0,0,-10
|
||||
FireDelay: 15
|
||||
FireDelay: 5
|
||||
TakeCover:
|
||||
@@ -3,18 +3,18 @@
|
||||
<!-- Construction Yard -->
|
||||
<unit name="fact">
|
||||
<sequence name="build" start="4" length="20" />
|
||||
<sequence name="idle" start="0" length="4" tick="80"/>
|
||||
<sequence name="idle" start="0" length="4" tick="80" />
|
||||
<sequence name="critical-build" start="28" length="20" />
|
||||
<sequence name="damaged-build" start="28" length="20" />
|
||||
<sequence name="critical-idle" start="48" length="1"/>
|
||||
<sequence name="damaged-idle" start="24" length="4" tick="80"/>
|
||||
<sequence name="critical-idle" start="48" length="1" />
|
||||
<sequence name="damaged-idle" start="24" length="4" tick="80" />
|
||||
<sequence name="make" start="0" length="32" src="factmake" />
|
||||
</unit>
|
||||
<!-- Power Plant -->
|
||||
<unit name="nuke">
|
||||
<sequence name="idle" start="0" length="4" tick="400"/>
|
||||
<sequence name="damaged-idle" start="4" length="4" tick="400"/>
|
||||
<sequence name="critical-idle" start="8" length="1" tick="400"/>
|
||||
<sequence name="idle" start="0" length="4" tick="400" />
|
||||
<sequence name="damaged-idle" start="4" length="4" tick="400" />
|
||||
<sequence name="critical-idle" start="8" length="1" tick="400" />
|
||||
<sequence name="make" start="0" length="*" src="nukemake" />
|
||||
</unit>
|
||||
<!-- Tiberium Refinary -->
|
||||
@@ -63,22 +63,22 @@
|
||||
</unit>
|
||||
<!-- Nod Airfield -->
|
||||
<unit name="afld">
|
||||
<sequence name="idle" start="0" length="16" tick="120"/>
|
||||
<sequence name="damaged-idle" start="16" length="16" tick="120"/>
|
||||
<sequence name="idle" start="0" length="16" tick="120" />
|
||||
<sequence name="damaged-idle" start="16" length="16" tick="120" />
|
||||
<sequence name="critical-idle" start="32" length="1" />
|
||||
<sequence name="make" start="0" length="*" src="afldmake" />
|
||||
</unit>
|
||||
<!-- Communications Center -->
|
||||
<unit name="hq">
|
||||
<sequence name="idle" start="0" length="16" tick="200"/>
|
||||
<sequence name="damaged-idle" start="16" length="16" tick="200"/>
|
||||
<sequence name="idle" start="0" length="16" tick="200" />
|
||||
<sequence name="damaged-idle" start="16" length="16" tick="200" />
|
||||
<sequence name="critical-idle" start="32" />
|
||||
<sequence name="make" start="0" length="*" src="hqmake" />
|
||||
</unit>
|
||||
<!-- Advanced Power Plant -->
|
||||
<unit name="nuk2">
|
||||
<sequence name="idle" start="0" length="4" tick="400"/>
|
||||
<sequence name="damaged-idle" start="4" length="4" tick="400"/>
|
||||
<sequence name="idle" start="0" length="4" tick="400" />
|
||||
<sequence name="damaged-idle" start="4" length="4" tick="400" />
|
||||
<sequence name="critical-idle" start="8" length="1" />
|
||||
<sequence name="make" start="0" length="*" src="nuk2make" />
|
||||
</unit>
|
||||
@@ -104,8 +104,8 @@
|
||||
</unit>
|
||||
<!-- Advanced Communications Center -->
|
||||
<unit name="eye">
|
||||
<sequence name="idle" start="0" length="16" tick="200"/>
|
||||
<sequence name="damaged-idle" start="16" length="16" tick="200"/>
|
||||
<sequence name="idle" start="0" length="16" tick="200" />
|
||||
<sequence name="damaged-idle" start="16" length="16" tick="200" />
|
||||
<sequence name="critical-idle" start="32" />
|
||||
<sequence name="make" start="0" length="*" src="eyemake" />
|
||||
</unit>
|
||||
@@ -157,4 +157,11 @@
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
<sequence name="damaged-idle" start="16" length="16" />
|
||||
</unit>
|
||||
<unit name="gun">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="recoil" start="32" facings="32" />
|
||||
<sequence name="damaged-idle" start="64" facings="32" />
|
||||
<sequence name="damaged-recoil" start="96" facings="32" />
|
||||
<sequence name="make" start="0" length="20" src="gunmake" />
|
||||
</unit>
|
||||
</sequences>
|
||||
@@ -412,4 +412,29 @@ BRIK:
|
||||
HP: 100
|
||||
Armor: none
|
||||
RenderBuildingWall:
|
||||
DamageStates: 4
|
||||
DamageStates: 4
|
||||
|
||||
GUN:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Icon: gunicnh
|
||||
TechLevel: 4
|
||||
Prerequisites: hand
|
||||
Owner: nod
|
||||
Cost: 600
|
||||
Description: Turret
|
||||
LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Building:
|
||||
Power: -20
|
||||
HP: 400
|
||||
Armor: heavy
|
||||
Crewed: yes
|
||||
Sight: 6
|
||||
Turreted:
|
||||
ROT: 12
|
||||
InitialFacing: 50
|
||||
RenderBuildingTurreted:
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: TurretGun
|
||||
AutoTarget:
|
||||
-RenderBuilding:
|
||||
Reference in New Issue
Block a user