fix line endings on various yamls

This commit is contained in:
Chris Forbes
2011-04-09 10:48:31 +12:00
parent c775b5ba68
commit 7cd983a83b
5 changed files with 986 additions and 986 deletions

View File

@@ -782,74 +782,74 @@ Hope this gives you a good idea how to edit your .ini file. If you still
don't understand some things (or maybe a lot of things) visit our WebBoard
and ask around. It's at
http://www.io.org/~isarog/c-c/php.cgi/~isarog/c-c/wwwboard/wwwboard2.html.
===============================================================================
Copyright (C) 1996 Mark Smeltzer aka WarZone
==============================================================================
Built It Trigger FAQ
[1-1] Reasons why you would want to use it
[1-2] A thorough explaination of how to use it
[1-3] An advertisement of sorts for...The Ultimate C&C Startup Program!
*** Note: This is freeware! ***
==============================================================================
[1-1] Reasons why you would want to use the "Built It" trigger:
* suppose you want the AI to be able to start production when the "player"
creates a specific building (ex. a comm. centre)
* suppose that when a guard tower (etc.) is built you want a bunch of units
to attack
* suppose you want reinforcements to come when the "player" build an
adavanced comm. center
* suppose computer rebuilds its temple then the "player" gets reinforced
* and there are hundreds more!
==============================================================================
[1-2] A thorough explaination of the "Built It" trigger:
*** Note: this is the complicated part ***
Here's the format:
aaaa=Built It,bbbb,cccc,dddd,eeee,ffff
ex.= rein=Built It,Reinforce.,0,GoodGuy,rein1,0
aaaa= The name of the trigger (whatever you want here)
bbbb= the action the will occur when the structure is built
cccc= This is a number value that represents the sturcture to be rebuilt
Here are the values:
TMPL = 20
EYE = 21
WEAP = 0
GTWR = 1
ATWR = 2
OBLI = 3
GUN = 5
FACT = 6
PROC = 7
SILO = 8
HPAD = 9
HQ = 4
SAM = 10
AFLD = 11
NUKE = 12
NUK2 = 13
PYLE = 15
HAND = 19
FIX = 17
Sandbag Wall = 60 *
Chainlink Fence = 61 *
Concrete Wall = 62 *
Barbed Wire = 63 *
Wooden Fence = 64 *
* I haven't tested these...but the numbers are right.
dddd= which side builds the sturctures that activates the action
*** this can be the computer ***
Possible Values Are:
GoodGuy BadGuy Special Neutral Muilt1 - Muilt6
eeee= the teamtype to build/reinforce id the action is Reinforce. or
Create Team
ffff= specifies the trigger to loop
0 = don't loop
< 0 = loop (1 to 9) *
===============================================================================
Copyright (C) 1996 Mark Smeltzer aka WarZone
==============================================================================
Built It Trigger FAQ
[1-1] Reasons why you would want to use it
[1-2] A thorough explaination of how to use it
[1-3] An advertisement of sorts for...The Ultimate C&C Startup Program!
*** Note: This is freeware! ***
==============================================================================
[1-1] Reasons why you would want to use the "Built It" trigger:
* suppose you want the AI to be able to start production when the "player"
creates a specific building (ex. a comm. centre)
* suppose that when a guard tower (etc.) is built you want a bunch of units
to attack
* suppose you want reinforcements to come when the "player" build an
adavanced comm. center
* suppose computer rebuilds its temple then the "player" gets reinforced
* and there are hundreds more!
==============================================================================
[1-2] A thorough explaination of the "Built It" trigger:
*** Note: this is the complicated part ***
Here's the format:
aaaa=Built It,bbbb,cccc,dddd,eeee,ffff
ex.= rein=Built It,Reinforce.,0,GoodGuy,rein1,0
aaaa= The name of the trigger (whatever you want here)
bbbb= the action the will occur when the structure is built
cccc= This is a number value that represents the sturcture to be rebuilt
Here are the values:
TMPL = 20
EYE = 21
WEAP = 0
GTWR = 1
ATWR = 2
OBLI = 3
GUN = 5
FACT = 6
PROC = 7
SILO = 8
HPAD = 9
HQ = 4
SAM = 10
AFLD = 11
NUKE = 12
NUK2 = 13
PYLE = 15
HAND = 19
FIX = 17
Sandbag Wall = 60 *
Chainlink Fence = 61 *
Concrete Wall = 62 *
Barbed Wire = 63 *
Wooden Fence = 64 *
* I haven't tested these...but the numbers are right.
dddd= which side builds the sturctures that activates the action
*** this can be the computer ***
Possible Values Are:
GoodGuy BadGuy Special Neutral Muilt1 - Muilt6
eeee= the teamtype to build/reinforce id the action is Reinforce. or
Create Team
ffff= specifies the trigger to loop
0 = don't loop
< 0 = loop (1 to 9) *
* not sure what the difference in behavior between these numbers's is

View File

@@ -1,306 +1,306 @@
Container@INGAME_ROOT:
Id:INGAME_ROOT
Delegate:IngameChromeDelegate
Children:
WorldInteractionController:
Id:INTERACTION_CONTROLLER
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
ViewportScrollController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
WorldCommand:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER:
Id:GAME_TIMER
X: WINDOW_RIGHT/2
Y: 10
StrategicProgress@STRATEGIC_PROGRESS:
Id:STRATEGIC_PROGRESS
X: WINDOW_RIGHT/2
Y: 40
Background@POSTGAME_BG:
Id:POSTGAME_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:400
Height:100
Background:dialog4
Visible:false
Children:
Label@TEXT:
Id:TEXT
X:(PARENT_RIGHT - WIDTH)/2
Y:(PARENT_BOTTOM - HEIGHT)/2
Width:200
Height:40
Align:Center
Bold:True
SpecialPowerBin@INGAME_POWERS_BIN:
Id:INGAME_POWERS_BIN
X:0
Y:25
BuildPalette@INGAME_BUILD_PALETTE:
Id:INGAME_BUILD_PALETTE
X:WINDOW_RIGHT - 250
Y:280
Width:250
Height:500
TabClick: button.aud
BuildPaletteOpen: appear1.aud
BuildPaletteClose: appear1.aud
Button@INGAME_OPTIONS_BUTTON:
Id:INGAME_OPTIONS_BUTTON
X:0
Y:0
Width:160
Height:25
Text:Options
Bold:True
Button@INGAME_DIPLOMACY_BUTTON:
Id:INGAME_DIPLOMACY_BUTTON
X:162
Y:0
Width:160
Height:25
Text:Diplomacy
Bold:True
Button@INGAME_DEVELOPERMODE_BUTTON:
Id:INGAME_DEVELOPERMODE_BUTTON
X:324
Y:0
Width:160
Height:25
Text:Developer Mode
Visible:false
Bold:True
RadarBin@INGAME_RADAR_BIN:
Id:INGAME_RADAR_BIN
WorldInteractionController:INTERACTION_CONTROLLER
PowerBin@INGAME_POWER_BIN:
Id:INGAME_POWER_BIN
MoneyBin@INGAME_MONEY_BIN:
Id:INGAME_MONEY_BIN
X:WINDOW_RIGHT - WIDTH
Y:0
Width:320
Height: 32
SplitOreAndCash: yes
Children:
OrderButton@SELL:
Id:SELL
Delegate:OrderButtonsChromeDelegate
X:39
Y:0
Width:30
Height:30
Image:sell
Description:Sell
LongDesc:Sell buildings, reclaiming a \nproportion of their build cost
OrderButton@REPAIR:
Id:REPAIR
Delegate:OrderButtonsChromeDelegate
X:75
Y:0
Width:30
Height:30
Image:repair
Description:Repair
LongDesc:Repair damaged buildings
WorldTooltip:
Background@INGAME_OPTIONS_BG:
Id:INGAME_OPTIONS_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:300
Height:320
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Options
Align:Center
Bold:True
Button@RESUME:
Id:RESUME
X:(PARENT_RIGHT - WIDTH)/2
Y:60
Width:160
Height:25
Text:Resume
Bold:True
Button@SETTINGS:
Id:SETTINGS
X:(PARENT_RIGHT - WIDTH)/2
Y:100
Width:160
Height:25
Text:Settings
Bold:True
Button@MUSIC:
Id:MUSIC
X:(PARENT_RIGHT - WIDTH)/2
Y:140
Width:160
Height:25
Text:Music
Bold:True
Button@SURRENDER:
Id:SURRENDER
X:(PARENT_RIGHT - WIDTH)/2
Y:180
Width:160
Height:25
Text:Surrender
Bold:True
Button@DISCONNECT:
Id:DISCONNECT
X:(PARENT_RIGHT - WIDTH)/2
Y:220
Width:160
Height:25
Text:Disconnect
Bold:True
Button@QUIT:
Id:QUIT
X:(PARENT_RIGHT - WIDTH)/2
Y:260
Width:160
Height:25
Text:Quit
Bold:True
Background@DIPLOMACY_BG:
Id:DIPLOMACY_BG
Delegate:DiplomacyDelegate
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:450
Height:400
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Diplomacy
Align:Center
Bold:True
ChatDisplay@CHAT_DISPLAY:
Id:CHAT_DISPLAY
X:250
Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760
Height: 200
DrawBackground: False
RemoveTime:250
UseContrast: yes
ChatEntry@CHAT_ENTRY:
Id:CHAT_ENTRY
X:250
Y:WINDOW_BOTTOM - HEIGHT
Width: 760
Height: 30
UseContrast: yes
Background@DEVELOPERMODE_BG:
Id:DEVELOPERMODE_BG
Delegate:DeveloperModeDelegate
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:350
Height:370
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Developer Mode
Align:Center
Checkbox@CHECKBOX_SHROUD
Id:CHECKBOX_SHROUD
X:30
Y:50
Height:20
Width:PARENT_RIGHT - 30
Text:Disable Shroud
Checkbox@CHECKBOX_UNITDEBUG:
Id:CHECKBOX_UNITDEBUG
X:30
Y:80
Width:PARENT_RIGHT - 30
Height:20
Text:Show Occupied Cells
Checkbox@CHECKBOX_PATHDEBUG:
Id:CHECKBOX_PATHDEBUG
X:30
Y:110
Width:PARENT_RIGHT - 30
Height:20
Text:Show Unit Paths
Button@GIVE_CASH
Id:GIVE_CASH
X:30
Y:140
Width:200
Height:20
Text: Give Cash
Checkbox@INSTANT_BUILD
Id:INSTANT_BUILD
X:30
Y:170
Width:PARENT_RIGHT - 30
Height:20
Text:Instant Build Speed
Checkbox@INSTANT_CHARGE
Id:INSTANT_CHARGE
X:30
Y:200
Width:PARENT_RIGHT - 30
Height:20
Text:Instant Charge Time (Special Powers)
Checkbox@ENABLE_TECH
Id:ENABLE_TECH
X:30
Y:230
Width:PARENT_RIGHT - 30
Height:20
Text:Build Everything
Checkbox@UNLIMITED_POWER
Id:UNLIMITED_POWER
X:30
Y:260
Width:PARENT_RIGHT - 30
Height:20
Text:Unlimited Power
Checkbox@BUILD_ANYWHERE
Id:BUILD_ANYWHERE
X:30
Y:290
Width:PARENT_RIGHT - 30
Height:20
Text:Build Anywhere
Button@GIVE_EXPLORATION
Id:GIVE_EXPLORATION
X:30
Y:320
Width:200
Height:20
Text: Give Exploration
Container@INGAME_ROOT:
Id:INGAME_ROOT
Delegate:IngameChromeDelegate
Children:
WorldInteractionController:
Id:INTERACTION_CONTROLLER
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
ViewportScrollController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
WorldCommand:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER:
Id:GAME_TIMER
X: WINDOW_RIGHT/2
Y: 10
StrategicProgress@STRATEGIC_PROGRESS:
Id:STRATEGIC_PROGRESS
X: WINDOW_RIGHT/2
Y: 40
Background@POSTGAME_BG:
Id:POSTGAME_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:400
Height:100
Background:dialog4
Visible:false
Children:
Label@TEXT:
Id:TEXT
X:(PARENT_RIGHT - WIDTH)/2
Y:(PARENT_BOTTOM - HEIGHT)/2
Width:200
Height:40
Align:Center
Bold:True
SpecialPowerBin@INGAME_POWERS_BIN:
Id:INGAME_POWERS_BIN
X:0
Y:25
BuildPalette@INGAME_BUILD_PALETTE:
Id:INGAME_BUILD_PALETTE
X:WINDOW_RIGHT - 250
Y:280
Width:250
Height:500
TabClick: button.aud
BuildPaletteOpen: appear1.aud
BuildPaletteClose: appear1.aud
Button@INGAME_OPTIONS_BUTTON:
Id:INGAME_OPTIONS_BUTTON
X:0
Y:0
Width:160
Height:25
Text:Options
Bold:True
Button@INGAME_DIPLOMACY_BUTTON:
Id:INGAME_DIPLOMACY_BUTTON
X:162
Y:0
Width:160
Height:25
Text:Diplomacy
Bold:True
Button@INGAME_DEVELOPERMODE_BUTTON:
Id:INGAME_DEVELOPERMODE_BUTTON
X:324
Y:0
Width:160
Height:25
Text:Developer Mode
Visible:false
Bold:True
RadarBin@INGAME_RADAR_BIN:
Id:INGAME_RADAR_BIN
WorldInteractionController:INTERACTION_CONTROLLER
PowerBin@INGAME_POWER_BIN:
Id:INGAME_POWER_BIN
MoneyBin@INGAME_MONEY_BIN:
Id:INGAME_MONEY_BIN
X:WINDOW_RIGHT - WIDTH
Y:0
Width:320
Height: 32
SplitOreAndCash: yes
Children:
OrderButton@SELL:
Id:SELL
Delegate:OrderButtonsChromeDelegate
X:39
Y:0
Width:30
Height:30
Image:sell
Description:Sell
LongDesc:Sell buildings, reclaiming a \nproportion of their build cost
OrderButton@REPAIR:
Id:REPAIR
Delegate:OrderButtonsChromeDelegate
X:75
Y:0
Width:30
Height:30
Image:repair
Description:Repair
LongDesc:Repair damaged buildings
WorldTooltip:
Background@INGAME_OPTIONS_BG:
Id:INGAME_OPTIONS_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:300
Height:320
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Options
Align:Center
Bold:True
Button@RESUME:
Id:RESUME
X:(PARENT_RIGHT - WIDTH)/2
Y:60
Width:160
Height:25
Text:Resume
Bold:True
Button@SETTINGS:
Id:SETTINGS
X:(PARENT_RIGHT - WIDTH)/2
Y:100
Width:160
Height:25
Text:Settings
Bold:True
Button@MUSIC:
Id:MUSIC
X:(PARENT_RIGHT - WIDTH)/2
Y:140
Width:160
Height:25
Text:Music
Bold:True
Button@SURRENDER:
Id:SURRENDER
X:(PARENT_RIGHT - WIDTH)/2
Y:180
Width:160
Height:25
Text:Surrender
Bold:True
Button@DISCONNECT:
Id:DISCONNECT
X:(PARENT_RIGHT - WIDTH)/2
Y:220
Width:160
Height:25
Text:Disconnect
Bold:True
Button@QUIT:
Id:QUIT
X:(PARENT_RIGHT - WIDTH)/2
Y:260
Width:160
Height:25
Text:Quit
Bold:True
Background@DIPLOMACY_BG:
Id:DIPLOMACY_BG
Delegate:DiplomacyDelegate
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:450
Height:400
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Diplomacy
Align:Center
Bold:True
ChatDisplay@CHAT_DISPLAY:
Id:CHAT_DISPLAY
X:250
Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760
Height: 200
DrawBackground: False
RemoveTime:250
UseContrast: yes
ChatEntry@CHAT_ENTRY:
Id:CHAT_ENTRY
X:250
Y:WINDOW_BOTTOM - HEIGHT
Width: 760
Height: 30
UseContrast: yes
Background@DEVELOPERMODE_BG:
Id:DEVELOPERMODE_BG
Delegate:DeveloperModeDelegate
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:350
Height:370
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Developer Mode
Align:Center
Checkbox@CHECKBOX_SHROUD
Id:CHECKBOX_SHROUD
X:30
Y:50
Height:20
Width:PARENT_RIGHT - 30
Text:Disable Shroud
Checkbox@CHECKBOX_UNITDEBUG:
Id:CHECKBOX_UNITDEBUG
X:30
Y:80
Width:PARENT_RIGHT - 30
Height:20
Text:Show Occupied Cells
Checkbox@CHECKBOX_PATHDEBUG:
Id:CHECKBOX_PATHDEBUG
X:30
Y:110
Width:PARENT_RIGHT - 30
Height:20
Text:Show Unit Paths
Button@GIVE_CASH
Id:GIVE_CASH
X:30
Y:140
Width:200
Height:20
Text: Give Cash
Checkbox@INSTANT_BUILD
Id:INSTANT_BUILD
X:30
Y:170
Width:PARENT_RIGHT - 30
Height:20
Text:Instant Build Speed
Checkbox@INSTANT_CHARGE
Id:INSTANT_CHARGE
X:30
Y:200
Width:PARENT_RIGHT - 30
Height:20
Text:Instant Charge Time (Special Powers)
Checkbox@ENABLE_TECH
Id:ENABLE_TECH
X:30
Y:230
Width:PARENT_RIGHT - 30
Height:20
Text:Build Everything
Checkbox@UNLIMITED_POWER
Id:UNLIMITED_POWER
X:30
Y:260
Width:PARENT_RIGHT - 30
Height:20
Text:Unlimited Power
Checkbox@BUILD_ANYWHERE
Id:BUILD_ANYWHERE
X:30
Y:290
Width:PARENT_RIGHT - 30
Height:20
Text:Build Anywhere
Button@GIVE_EXPLORATION
Id:GIVE_EXPLORATION
X:30
Y:320
Width:200
Height:20
Text: Give Exploration
Background@PERF_BG:
ClickThrough:true
Id:PERF_BG
@@ -323,135 +323,135 @@ Container@INGAME_ROOT:
X:20
Y:205
Width:170
Height:40
Container@OBSERVER_ROOT:
Id:OBSERVER_ROOT
Visible:true
Delegate:IngameObserverChromeDelegate
Children:
WorldInteractionController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
ViewportScrollController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER:
Id:GAME_TIMER
X: WINDOW_RIGHT/2
Y: 10
Background@POSTGAME_BG:
Id:POSTGAME_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:400
Height:100
Background:dialog4
Visible:false
Children:
Label@TEXT:
Id:TEXT
X:(PARENT_RIGHT - WIDTH)/2
Y:(PARENT_BOTTOM - HEIGHT)/2
Width:200
Height:40
Align:Center
Bold:True
SpecialPowerBin@INGAME_POWERS_BIN:
Id:INGAME_POWERS_BIN
X:0
Y:25
Button@INGAME_OPTIONS_BUTTON:
Id:INGAME_OPTIONS_BUTTON
X:0
Y:0
Width:160
Height:25
Text:Options
Bold:True
WorldTooltip:
Background@INGAME_OPTIONS_BG:
Id:INGAME_OPTIONS_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:300
Height:320
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Options
Align:Center
Bold:True
Button@RESUME:
Id:RESUME
X:(PARENT_RIGHT - WIDTH)/2
Y:60
Width:160
Height:25
Text:Resume
Bold:True
Button@SETTINGS:
Id:SETTINGS
X:(PARENT_RIGHT - WIDTH)/2
Y:100
Width:160
Height:25
Text:Settings
Bold:True
Button@MUSIC:
Id:MUSIC
X:(PARENT_RIGHT - WIDTH)/2
Y:140
Width:160
Height:25
Text:Music
Bold:True
Button@SURRENDER:
Id:SURRENDER
X:(PARENT_RIGHT - WIDTH)/2
Y:180
Width:160
Height:25
Text:Surrender
Bold:True
Button@DISCONNECT:
Id:DISCONNECT
X:(PARENT_RIGHT - WIDTH)/2
Y:220
Width:160
Height:25
Text:Disconnect
Bold:True
Button@QUIT:
Id:QUIT
X:(PARENT_RIGHT - WIDTH)/2
Y:260
Width:160
Height:25
Text:Quit
Bold:True
ChatDisplay@CHAT_DISPLAY:
Id:CHAT_DISPLAY
X:250
Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760
Height: 200
DrawBackground: False
RemoveTime:250
ChatEntry@CHAT_ENTRY:
Id:CHAT_ENTRY
X:250
Y:WINDOW_BOTTOM - HEIGHT
Width: 760
Height: 30
Height:40
Container@OBSERVER_ROOT:
Id:OBSERVER_ROOT
Visible:true
Delegate:IngameObserverChromeDelegate
Children:
WorldInteractionController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
ViewportScrollController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER:
Id:GAME_TIMER
X: WINDOW_RIGHT/2
Y: 10
Background@POSTGAME_BG:
Id:POSTGAME_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:400
Height:100
Background:dialog4
Visible:false
Children:
Label@TEXT:
Id:TEXT
X:(PARENT_RIGHT - WIDTH)/2
Y:(PARENT_BOTTOM - HEIGHT)/2
Width:200
Height:40
Align:Center
Bold:True
SpecialPowerBin@INGAME_POWERS_BIN:
Id:INGAME_POWERS_BIN
X:0
Y:25
Button@INGAME_OPTIONS_BUTTON:
Id:INGAME_OPTIONS_BUTTON
X:0
Y:0
Width:160
Height:25
Text:Options
Bold:True
WorldTooltip:
Background@INGAME_OPTIONS_BG:
Id:INGAME_OPTIONS_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:300
Height:320
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Options
Align:Center
Bold:True
Button@RESUME:
Id:RESUME
X:(PARENT_RIGHT - WIDTH)/2
Y:60
Width:160
Height:25
Text:Resume
Bold:True
Button@SETTINGS:
Id:SETTINGS
X:(PARENT_RIGHT - WIDTH)/2
Y:100
Width:160
Height:25
Text:Settings
Bold:True
Button@MUSIC:
Id:MUSIC
X:(PARENT_RIGHT - WIDTH)/2
Y:140
Width:160
Height:25
Text:Music
Bold:True
Button@SURRENDER:
Id:SURRENDER
X:(PARENT_RIGHT - WIDTH)/2
Y:180
Width:160
Height:25
Text:Surrender
Bold:True
Button@DISCONNECT:
Id:DISCONNECT
X:(PARENT_RIGHT - WIDTH)/2
Y:220
Width:160
Height:25
Text:Disconnect
Bold:True
Button@QUIT:
Id:QUIT
X:(PARENT_RIGHT - WIDTH)/2
Y:260
Width:160
Height:25
Text:Quit
Bold:True
ChatDisplay@CHAT_DISPLAY:
Id:CHAT_DISPLAY
X:250
Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760
Height: 200
DrawBackground: False
RemoveTime:250
ChatEntry@CHAT_ENTRY:
Id:CHAT_ENTRY
X:250
Y:WINDOW_BOTTOM - HEIGHT
Width: 760
Height: 30
Background@PERF_BG:
ClickThrough:true
Id:PERF_BG
@@ -474,16 +474,16 @@ Container@OBSERVER_ROOT:
X:20
Y:205
Width:170
Height:40
Background@FMVPLAYER:
Id:FMVPLAYER
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Background:dialog4
Children:
VqaPlayer:
Id:PLAYER
X:0
Y:0
Width:WINDOW_RIGHT
Height:40
Background@FMVPLAYER:
Id:FMVPLAYER
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Background:dialog4
Children:
VqaPlayer:
Id:PLAYER
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM

View File

@@ -1,313 +1,313 @@
Container@INGAME_ROOT:
Id:INGAME_ROOT
Delegate:IngameChromeDelegate
Children:
WorldInteractionController:
Id:INTERACTION_CONTROLLER
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
ViewportScrollController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
WorldCommand:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER:
Id:GAME_TIMER
X: WINDOW_RIGHT/2
Y: 10
StrategicProgress@STRATEGIC_PROGRESS:
Id:STRATEGIC_PROGRESS
X: WINDOW_RIGHT/2
Y: 40
Background@POSTGAME_BG:
Id:POSTGAME_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:400
Height:100
Background:dialog4
Visible:false
Children:
Label@TEXT:
Id:TEXT
X:(PARENT_RIGHT - WIDTH)/2
Y:(PARENT_BOTTOM - HEIGHT)/2
Width:200
Height:40
Align:Center
Bold:True
SpecialPowerBin@INGAME_POWERS_BIN:
Id:INGAME_POWERS_BIN
X:0
Y:25
BuildPalette@INGAME_BUILD_PALETTE:
Id:INGAME_BUILD_PALETTE
X:WINDOW_RIGHT - 250
Y:280
Width:250
Height:500
Button@INGAME_OPTIONS_BUTTON:
Id:INGAME_OPTIONS_BUTTON
X:0
Y:0
Width:160
Height:25
Text:Options
Bold:True
Button@INGAME_DIPLOMACY_BUTTON:
Id:INGAME_DIPLOMACY_BUTTON
X:162
Y:0
Width:160
Height:25
Text:Diplomacy
Bold:True
Button@INGAME_DEVELOPERMODE_BUTTON:
Id:INGAME_DEVELOPERMODE_BUTTON
X:324
Y:0
Width:160
Height:25
Text:Developer Mode
Visible:false
Bold:True
RadarBin@INGAME_RADAR_BIN:
Id:INGAME_RADAR_BIN
WorldInteractionController:INTERACTION_CONTROLLER
PowerBin@INGAME_POWER_BIN:
Id:INGAME_POWER_BIN
MoneyBin@INGAME_MONEY_BIN:
Id:INGAME_MONEY_BIN
X:WINDOW_RIGHT - WIDTH
Y:0
Width:320
Height: 32
SplitOreAndCash:No
Children:
OrderButton@SELL:
Id:SELL
Delegate:OrderButtonsChromeDelegate
X:3
Y:0
Width:30
Height:30
Image:sell
Description:Sell
LongDesc:Sell buildings, reclaiming a \nproportion of their build cost
OrderButton@POWER_DOWN:
Id:POWER_DOWN
Delegate:OrderButtonsChromeDelegate
X:39
Y:0
Width:30
Height:30
Image:power
Description:Powerdown
LongDesc:Disable unneeded structures so their \npower can be used elsewhere
OrderButton@REPAIR:
Id:REPAIR
Delegate:OrderButtonsChromeDelegate
X:75
Y:0
Width:30
Height:30
Image:repair
Description:Repair
LongDesc:Repair damaged buildings
WorldTooltip:
Background@INGAME_OPTIONS_BG:
Id:INGAME_OPTIONS_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:300
Height:320
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Options
Align:Center
Bold:True
Button@RESUME:
Id:RESUME
X:(PARENT_RIGHT - WIDTH)/2
Y:60
Width:160
Height:25
Text:Resume
Bold:True
Button@SETTINGS:
Id:SETTINGS
X:(PARENT_RIGHT - WIDTH)/2
Y:100
Width:160
Height:25
Text:Settings
Bold:True
Button@MUSIC:
Id:MUSIC
X:(PARENT_RIGHT - WIDTH)/2
Y:140
Width:160
Height:25
Text:Music
Bold:True
Button@SURRENDER:
Id:SURRENDER
X:(PARENT_RIGHT - WIDTH)/2
Y:180
Width:160
Height:25
Text:Surrender
Bold:True
Button@DISCONNECT:
Id:DISCONNECT
X:(PARENT_RIGHT - WIDTH)/2
Y:220
Width:160
Height:25
Text:Disconnect
Bold:True
Button@QUIT:
Id:QUIT
X:(PARENT_RIGHT - WIDTH)/2
Y:260
Width:160
Height:25
Text:Quit
Bold:True
Background@DIPLOMACY_BG:
Id:DIPLOMACY_BG
Delegate:DiplomacyDelegate
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:450
Height:400
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Diplomacy
Align:Center
Bold:True
ChatDisplay@CHAT_DISPLAY:
Id:CHAT_DISPLAY
X:250
Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760
Height: 200
DrawBackground: False
RemoveTime:250
UseContrast: yes
ChatEntry@CHAT_ENTRY:
Id:CHAT_ENTRY
X:250
Y:WINDOW_BOTTOM - HEIGHT
Width: 760
Height: 30
UseContrast: yes
Background@DEVELOPERMODE_BG:
Id:DEVELOPERMODE_BG
Delegate:DeveloperModeDelegate
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:350
Height:370
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Developer Mode
Align:Center
Checkbox@CHECKBOX_SHROUD
Id:CHECKBOX_SHROUD
X:30
Y:50
Height:20
Width:PARENT_RIGHT - 30
Text:Disable Shroud
Checkbox@CHECKBOX_UNITDEBUG:
Id:CHECKBOX_UNITDEBUG
X:30
Y:80
Width:PARENT_RIGHT - 30
Height:20
Text:Show Occupied Cells
Checkbox@CHECKBOX_PATHDEBUG:
Id:CHECKBOX_PATHDEBUG
X:30
Y:110
Width:PARENT_RIGHT - 30
Height:20
Text:Show Unit Paths
Button@GIVE_CASH
Id:GIVE_CASH
X:30
Y:140
Width:200
Height:20
Text: Give Cash
Checkbox@INSTANT_BUILD
Id:INSTANT_BUILD
X:30
Y:170
Width:PARENT_RIGHT - 30
Height:20
Text:Instant Build Speed
Checkbox@INSTANT_CHARGE
Id:INSTANT_CHARGE
X:30
Y:200
Width:PARENT_RIGHT - 30
Height:20
Text:Instant Charge Time (Special Powers)
Checkbox@ENABLE_TECH
Id:ENABLE_TECH
X:30
Y:230
Width:PARENT_RIGHT - 30
Height:20
Text:Build Everything
Checkbox@UNLIMITED_POWER
Id:UNLIMITED_POWER
X:30
Y:260
Width:PARENT_RIGHT - 30
Height:20
Text:Unlimited Power
Checkbox@BUILD_ANYWHERE
Id:BUILD_ANYWHERE
X:30
Y:290
Width:PARENT_RIGHT - 30
Height:20
Text:Build Anywhere
Button@GIVE_EXPLORATION
Id:GIVE_EXPLORATION
X:30
Y:320
Width:200
Height:20
Text: Give Exploration
Container@INGAME_ROOT:
Id:INGAME_ROOT
Delegate:IngameChromeDelegate
Children:
WorldInteractionController:
Id:INTERACTION_CONTROLLER
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
ViewportScrollController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
WorldCommand:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER:
Id:GAME_TIMER
X: WINDOW_RIGHT/2
Y: 10
StrategicProgress@STRATEGIC_PROGRESS:
Id:STRATEGIC_PROGRESS
X: WINDOW_RIGHT/2
Y: 40
Background@POSTGAME_BG:
Id:POSTGAME_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:400
Height:100
Background:dialog4
Visible:false
Children:
Label@TEXT:
Id:TEXT
X:(PARENT_RIGHT - WIDTH)/2
Y:(PARENT_BOTTOM - HEIGHT)/2
Width:200
Height:40
Align:Center
Bold:True
SpecialPowerBin@INGAME_POWERS_BIN:
Id:INGAME_POWERS_BIN
X:0
Y:25
BuildPalette@INGAME_BUILD_PALETTE:
Id:INGAME_BUILD_PALETTE
X:WINDOW_RIGHT - 250
Y:280
Width:250
Height:500
Button@INGAME_OPTIONS_BUTTON:
Id:INGAME_OPTIONS_BUTTON
X:0
Y:0
Width:160
Height:25
Text:Options
Bold:True
Button@INGAME_DIPLOMACY_BUTTON:
Id:INGAME_DIPLOMACY_BUTTON
X:162
Y:0
Width:160
Height:25
Text:Diplomacy
Bold:True
Button@INGAME_DEVELOPERMODE_BUTTON:
Id:INGAME_DEVELOPERMODE_BUTTON
X:324
Y:0
Width:160
Height:25
Text:Developer Mode
Visible:false
Bold:True
RadarBin@INGAME_RADAR_BIN:
Id:INGAME_RADAR_BIN
WorldInteractionController:INTERACTION_CONTROLLER
PowerBin@INGAME_POWER_BIN:
Id:INGAME_POWER_BIN
MoneyBin@INGAME_MONEY_BIN:
Id:INGAME_MONEY_BIN
X:WINDOW_RIGHT - WIDTH
Y:0
Width:320
Height: 32
SplitOreAndCash:No
Children:
OrderButton@SELL:
Id:SELL
Delegate:OrderButtonsChromeDelegate
X:3
Y:0
Width:30
Height:30
Image:sell
Description:Sell
LongDesc:Sell buildings, reclaiming a \nproportion of their build cost
OrderButton@POWER_DOWN:
Id:POWER_DOWN
Delegate:OrderButtonsChromeDelegate
X:39
Y:0
Width:30
Height:30
Image:power
Description:Powerdown
LongDesc:Disable unneeded structures so their \npower can be used elsewhere
OrderButton@REPAIR:
Id:REPAIR
Delegate:OrderButtonsChromeDelegate
X:75
Y:0
Width:30
Height:30
Image:repair
Description:Repair
LongDesc:Repair damaged buildings
WorldTooltip:
Background@INGAME_OPTIONS_BG:
Id:INGAME_OPTIONS_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:300
Height:320
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Options
Align:Center
Bold:True
Button@RESUME:
Id:RESUME
X:(PARENT_RIGHT - WIDTH)/2
Y:60
Width:160
Height:25
Text:Resume
Bold:True
Button@SETTINGS:
Id:SETTINGS
X:(PARENT_RIGHT - WIDTH)/2
Y:100
Width:160
Height:25
Text:Settings
Bold:True
Button@MUSIC:
Id:MUSIC
X:(PARENT_RIGHT - WIDTH)/2
Y:140
Width:160
Height:25
Text:Music
Bold:True
Button@SURRENDER:
Id:SURRENDER
X:(PARENT_RIGHT - WIDTH)/2
Y:180
Width:160
Height:25
Text:Surrender
Bold:True
Button@DISCONNECT:
Id:DISCONNECT
X:(PARENT_RIGHT - WIDTH)/2
Y:220
Width:160
Height:25
Text:Disconnect
Bold:True
Button@QUIT:
Id:QUIT
X:(PARENT_RIGHT - WIDTH)/2
Y:260
Width:160
Height:25
Text:Quit
Bold:True
Background@DIPLOMACY_BG:
Id:DIPLOMACY_BG
Delegate:DiplomacyDelegate
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:450
Height:400
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Diplomacy
Align:Center
Bold:True
ChatDisplay@CHAT_DISPLAY:
Id:CHAT_DISPLAY
X:250
Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760
Height: 200
DrawBackground: False
RemoveTime:250
UseContrast: yes
ChatEntry@CHAT_ENTRY:
Id:CHAT_ENTRY
X:250
Y:WINDOW_BOTTOM - HEIGHT
Width: 760
Height: 30
UseContrast: yes
Background@DEVELOPERMODE_BG:
Id:DEVELOPERMODE_BG
Delegate:DeveloperModeDelegate
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:350
Height:370
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Developer Mode
Align:Center
Checkbox@CHECKBOX_SHROUD
Id:CHECKBOX_SHROUD
X:30
Y:50
Height:20
Width:PARENT_RIGHT - 30
Text:Disable Shroud
Checkbox@CHECKBOX_UNITDEBUG:
Id:CHECKBOX_UNITDEBUG
X:30
Y:80
Width:PARENT_RIGHT - 30
Height:20
Text:Show Occupied Cells
Checkbox@CHECKBOX_PATHDEBUG:
Id:CHECKBOX_PATHDEBUG
X:30
Y:110
Width:PARENT_RIGHT - 30
Height:20
Text:Show Unit Paths
Button@GIVE_CASH
Id:GIVE_CASH
X:30
Y:140
Width:200
Height:20
Text: Give Cash
Checkbox@INSTANT_BUILD
Id:INSTANT_BUILD
X:30
Y:170
Width:PARENT_RIGHT - 30
Height:20
Text:Instant Build Speed
Checkbox@INSTANT_CHARGE
Id:INSTANT_CHARGE
X:30
Y:200
Width:PARENT_RIGHT - 30
Height:20
Text:Instant Charge Time (Special Powers)
Checkbox@ENABLE_TECH
Id:ENABLE_TECH
X:30
Y:230
Width:PARENT_RIGHT - 30
Height:20
Text:Build Everything
Checkbox@UNLIMITED_POWER
Id:UNLIMITED_POWER
X:30
Y:260
Width:PARENT_RIGHT - 30
Height:20
Text:Unlimited Power
Checkbox@BUILD_ANYWHERE
Id:BUILD_ANYWHERE
X:30
Y:290
Width:PARENT_RIGHT - 30
Height:20
Text:Build Anywhere
Button@GIVE_EXPLORATION
Id:GIVE_EXPLORATION
X:30
Y:320
Width:200
Height:20
Text: Give Exploration
Background@PERF_BG:
ClickThrough:true
Id:PERF_BG
@@ -330,135 +330,135 @@ Container@INGAME_ROOT:
X:20
Y:205
Width:170
Height:40
Container@OBSERVER_ROOT:
Id:OBSERVER_ROOT
Visible:true
Delegate:IngameObserverChromeDelegate
Children:
WorldInteractionController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
ViewportScrollController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER:
Id:GAME_TIMER
X: WINDOW_RIGHT/2
Y: 10
Background@POSTGAME_BG:
Id:POSTGAME_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:400
Height:100
Background:dialog4
Visible:false
Children:
Label@TEXT:
Id:TEXT
X:(PARENT_RIGHT - WIDTH)/2
Y:(PARENT_BOTTOM - HEIGHT)/2
Width:200
Height:40
Align:Center
Bold:True
SpecialPowerBin@INGAME_POWERS_BIN:
Id:INGAME_POWERS_BIN
X:0
Y:25
Button@INGAME_OPTIONS_BUTTON:
Id:INGAME_OPTIONS_BUTTON
X:0
Y:0
Width:160
Height:25
Text:Options
Bold:True
WorldTooltip:
Background@INGAME_OPTIONS_BG:
Id:INGAME_OPTIONS_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:300
Height:320
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Options
Align:Center
Bold:True
Button@RESUME:
Id:RESUME
X:(PARENT_RIGHT - WIDTH)/2
Y:60
Width:160
Height:25
Text:Resume
Bold:True
Button@SETTINGS:
Id:SETTINGS
X:(PARENT_RIGHT - WIDTH)/2
Y:100
Width:160
Height:25
Text:Settings
Bold:True
Button@MUSIC:
Id:MUSIC
X:(PARENT_RIGHT - WIDTH)/2
Y:140
Width:160
Height:25
Text:Music
Bold:True
Button@SURRENDER:
Id:SURRENDER
X:(PARENT_RIGHT - WIDTH)/2
Y:180
Width:160
Height:25
Text:Surrender
Bold:True
Button@DISCONNECT:
Id:DISCONNECT
X:(PARENT_RIGHT - WIDTH)/2
Y:220
Width:160
Height:25
Text:Disconnect
Bold:True
Button@QUIT:
Id:QUIT
X:(PARENT_RIGHT - WIDTH)/2
Y:260
Width:160
Height:25
Text:Quit
Bold:True
ChatDisplay@CHAT_DISPLAY:
Id:CHAT_DISPLAY
X:250
Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760
Height: 200
DrawBackground: False
RemoveTime:250
ChatEntry@CHAT_ENTRY:
Id:CHAT_ENTRY
X:250
Y:WINDOW_BOTTOM - HEIGHT
Width: 760
Height: 30
Height:40
Container@OBSERVER_ROOT:
Id:OBSERVER_ROOT
Visible:true
Delegate:IngameObserverChromeDelegate
Children:
WorldInteractionController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
ViewportScrollController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER:
Id:GAME_TIMER
X: WINDOW_RIGHT/2
Y: 10
Background@POSTGAME_BG:
Id:POSTGAME_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:400
Height:100
Background:dialog4
Visible:false
Children:
Label@TEXT:
Id:TEXT
X:(PARENT_RIGHT - WIDTH)/2
Y:(PARENT_BOTTOM - HEIGHT)/2
Width:200
Height:40
Align:Center
Bold:True
SpecialPowerBin@INGAME_POWERS_BIN:
Id:INGAME_POWERS_BIN
X:0
Y:25
Button@INGAME_OPTIONS_BUTTON:
Id:INGAME_OPTIONS_BUTTON
X:0
Y:0
Width:160
Height:25
Text:Options
Bold:True
WorldTooltip:
Background@INGAME_OPTIONS_BG:
Id:INGAME_OPTIONS_BG
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:300
Height:320
Visible:false
Children:
Label@LABEL_TITLE:
Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2
Y:20
Width:250
Height:25
Text:Options
Align:Center
Bold:True
Button@RESUME:
Id:RESUME
X:(PARENT_RIGHT - WIDTH)/2
Y:60
Width:160
Height:25
Text:Resume
Bold:True
Button@SETTINGS:
Id:SETTINGS
X:(PARENT_RIGHT - WIDTH)/2
Y:100
Width:160
Height:25
Text:Settings
Bold:True
Button@MUSIC:
Id:MUSIC
X:(PARENT_RIGHT - WIDTH)/2
Y:140
Width:160
Height:25
Text:Music
Bold:True
Button@SURRENDER:
Id:SURRENDER
X:(PARENT_RIGHT - WIDTH)/2
Y:180
Width:160
Height:25
Text:Surrender
Bold:True
Button@DISCONNECT:
Id:DISCONNECT
X:(PARENT_RIGHT - WIDTH)/2
Y:220
Width:160
Height:25
Text:Disconnect
Bold:True
Button@QUIT:
Id:QUIT
X:(PARENT_RIGHT - WIDTH)/2
Y:260
Width:160
Height:25
Text:Quit
Bold:True
ChatDisplay@CHAT_DISPLAY:
Id:CHAT_DISPLAY
X:250
Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760
Height: 200
DrawBackground: False
RemoveTime:250
ChatEntry@CHAT_ENTRY:
Id:CHAT_ENTRY
X:250
Y:WINDOW_BOTTOM - HEIGHT
Width: 760
Height: 30
Background@PERF_BG:
ClickThrough:true
Id:PERF_BG
@@ -481,16 +481,16 @@ Container@OBSERVER_ROOT:
X:20
Y:205
Width:170
Height:40
Background@FMVPLAYER:
Id:FMVPLAYER
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Background:dialog4
Children:
VqaPlayer:
Id:PLAYER
X:0
Y:0
Width:WINDOW_RIGHT
Height:40
Background@FMVPLAYER:
Id:FMVPLAYER
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Background:dialog4
Children:
VqaPlayer:
Id:PLAYER
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM

View File

@@ -254,7 +254,7 @@ PDOX:
Duration: 30
KillCargo: yes
SupportPowerChargeBar:
-AcceptsSupplies:
-AcceptsSupplies:
TSLA:
RequiresPower:
@@ -290,7 +290,7 @@ TSLA:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
-AcceptsSupplies:
-AcceptsSupplies:
AGUN:
RequiresPower:
@@ -330,7 +330,7 @@ AGUN:
-RenderBuilding:
RenderRangeCircle:
RangeCircleType: aa
-AcceptsSupplies:
-AcceptsSupplies:
DOME:
RequiresPower:
@@ -389,7 +389,7 @@ PBOX:
AutoTarget:
IronCurtainable:
RenderRangeCircle:
-AcceptsSupplies:
-AcceptsSupplies:
HBOX:
Inherits: ^Building
@@ -418,7 +418,7 @@ HBOX:
AutoTarget:
IronCurtainable:
RenderRangeCircle:
-AcceptsSupplies:
-AcceptsSupplies:
GUN:
Inherits: ^Building
@@ -452,7 +452,7 @@ GUN:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
-AcceptsSupplies:
-AcceptsSupplies:
FTUR:
Inherits: ^Building
@@ -482,7 +482,7 @@ FTUR:
AutoTarget:
IronCurtainable:
RenderRangeCircle:
-AcceptsSupplies:
-AcceptsSupplies:
SAM:
Inherits: ^Building
@@ -521,7 +521,7 @@ SAM:
RangeCircleType: aa
RequiresPower:
CanPowerDown:
-AcceptsSupplies:
-AcceptsSupplies:
ATEK:
Inherits: ^Building

View File

@@ -464,27 +464,27 @@ MNLY.AT:
TRUK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 120
Prerequisites: weap
Owner: allies, soviet
Valued:
Cost: 500
Tooltip:
Name: Supply Truck
Description: Transports cash to other players.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 120
Prerequisites: weap
Owner: allies, soviet
Valued:
Cost: 500
Tooltip:
Name: Supply Truck
Description: Transports cash to other players.\n Unarmed
Health:
HP: 110
Armor:
Type: Light
Mobile:
Speed: 9
Speed: 9
RevealsShroud:
Range: 3
RenderUnit:
SupplyTruck:
Payload: 500
SupplyTruck:
Payload: 500
SS:
Inherits: ^Ship