fix line endings on various yamls
This commit is contained in:
@@ -782,74 +782,74 @@ Hope this gives you a good idea how to edit your .ini file. If you still
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don't understand some things (or maybe a lot of things) visit our WebBoard
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and ask around. It's at
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http://www.io.org/~isarog/c-c/php.cgi/~isarog/c-c/wwwboard/wwwboard2.html.
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===============================================================================
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Copyright (C) 1996 Mark Smeltzer aka WarZone
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==============================================================================
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Built It Trigger FAQ
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[1-1] Reasons why you would want to use it
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[1-2] A thorough explaination of how to use it
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[1-3] An advertisement of sorts for...The Ultimate C&C Startup Program!
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*** Note: This is freeware! ***
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==============================================================================
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[1-1] Reasons why you would want to use the "Built It" trigger:
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* suppose you want the AI to be able to start production when the "player"
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creates a specific building (ex. a comm. centre)
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* suppose that when a guard tower (etc.) is built you want a bunch of units
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to attack
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* suppose you want reinforcements to come when the "player" build an
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adavanced comm. center
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* suppose computer rebuilds its temple then the "player" gets reinforced
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* and there are hundreds more!
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==============================================================================
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[1-2] A thorough explaination of the "Built It" trigger:
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*** Note: this is the complicated part ***
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Here's the format:
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aaaa=Built It,bbbb,cccc,dddd,eeee,ffff
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ex.= rein=Built It,Reinforce.,0,GoodGuy,rein1,0
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aaaa= The name of the trigger (whatever you want here)
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bbbb= the action the will occur when the structure is built
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cccc= This is a number value that represents the sturcture to be rebuilt
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Here are the values:
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TMPL = 20
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EYE = 21
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WEAP = 0
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GTWR = 1
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ATWR = 2
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OBLI = 3
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GUN = 5
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FACT = 6
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PROC = 7
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SILO = 8
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HPAD = 9
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HQ = 4
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SAM = 10
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AFLD = 11
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NUKE = 12
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NUK2 = 13
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PYLE = 15
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HAND = 19
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FIX = 17
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Sandbag Wall = 60 *
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Chainlink Fence = 61 *
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Concrete Wall = 62 *
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Barbed Wire = 63 *
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Wooden Fence = 64 *
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* I haven't tested these...but the numbers are right.
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dddd= which side builds the sturctures that activates the action
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*** this can be the computer ***
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Possible Values Are:
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GoodGuy BadGuy Special Neutral Muilt1 - Muilt6
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eeee= the teamtype to build/reinforce id the action is Reinforce. or
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Create Team
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ffff= specifies the trigger to loop
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0 = don't loop
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< 0 = loop (1 to 9) *
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===============================================================================
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Copyright (C) 1996 Mark Smeltzer aka WarZone
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==============================================================================
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Built It Trigger FAQ
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[1-1] Reasons why you would want to use it
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[1-2] A thorough explaination of how to use it
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[1-3] An advertisement of sorts for...The Ultimate C&C Startup Program!
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||||
*** Note: This is freeware! ***
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||||
==============================================================================
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||||
[1-1] Reasons why you would want to use the "Built It" trigger:
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* suppose you want the AI to be able to start production when the "player"
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creates a specific building (ex. a comm. centre)
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* suppose that when a guard tower (etc.) is built you want a bunch of units
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to attack
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* suppose you want reinforcements to come when the "player" build an
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adavanced comm. center
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* suppose computer rebuilds its temple then the "player" gets reinforced
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* and there are hundreds more!
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==============================================================================
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[1-2] A thorough explaination of the "Built It" trigger:
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*** Note: this is the complicated part ***
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Here's the format:
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aaaa=Built It,bbbb,cccc,dddd,eeee,ffff
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ex.= rein=Built It,Reinforce.,0,GoodGuy,rein1,0
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aaaa= The name of the trigger (whatever you want here)
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bbbb= the action the will occur when the structure is built
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cccc= This is a number value that represents the sturcture to be rebuilt
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Here are the values:
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TMPL = 20
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EYE = 21
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WEAP = 0
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GTWR = 1
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ATWR = 2
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OBLI = 3
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GUN = 5
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FACT = 6
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PROC = 7
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SILO = 8
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HPAD = 9
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HQ = 4
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SAM = 10
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AFLD = 11
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NUKE = 12
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NUK2 = 13
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PYLE = 15
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HAND = 19
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FIX = 17
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Sandbag Wall = 60 *
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Chainlink Fence = 61 *
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Concrete Wall = 62 *
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Barbed Wire = 63 *
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Wooden Fence = 64 *
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* I haven't tested these...but the numbers are right.
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dddd= which side builds the sturctures that activates the action
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*** this can be the computer ***
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Possible Values Are:
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GoodGuy BadGuy Special Neutral Muilt1 - Muilt6
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eeee= the teamtype to build/reinforce id the action is Reinforce. or
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Create Team
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ffff= specifies the trigger to loop
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0 = don't loop
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< 0 = loop (1 to 9) *
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* not sure what the difference in behavior between these numbers's is
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