fix line endings on various yamls

This commit is contained in:
Chris Forbes
2011-04-09 10:48:31 +12:00
parent c775b5ba68
commit 7cd983a83b
5 changed files with 986 additions and 986 deletions

View File

@@ -782,74 +782,74 @@ Hope this gives you a good idea how to edit your .ini file. If you still
don't understand some things (or maybe a lot of things) visit our WebBoard
and ask around. It's at
http://www.io.org/~isarog/c-c/php.cgi/~isarog/c-c/wwwboard/wwwboard2.html.
===============================================================================
Copyright (C) 1996 Mark Smeltzer aka WarZone
==============================================================================
Built It Trigger FAQ
[1-1] Reasons why you would want to use it
[1-2] A thorough explaination of how to use it
[1-3] An advertisement of sorts for...The Ultimate C&C Startup Program!
*** Note: This is freeware! ***
==============================================================================
[1-1] Reasons why you would want to use the "Built It" trigger:
* suppose you want the AI to be able to start production when the "player"
creates a specific building (ex. a comm. centre)
* suppose that when a guard tower (etc.) is built you want a bunch of units
to attack
* suppose you want reinforcements to come when the "player" build an
adavanced comm. center
* suppose computer rebuilds its temple then the "player" gets reinforced
* and there are hundreds more!
==============================================================================
[1-2] A thorough explaination of the "Built It" trigger:
*** Note: this is the complicated part ***
Here's the format:
aaaa=Built It,bbbb,cccc,dddd,eeee,ffff
ex.= rein=Built It,Reinforce.,0,GoodGuy,rein1,0
aaaa= The name of the trigger (whatever you want here)
bbbb= the action the will occur when the structure is built
cccc= This is a number value that represents the sturcture to be rebuilt
Here are the values:
TMPL = 20
EYE = 21
WEAP = 0
GTWR = 1
ATWR = 2
OBLI = 3
GUN = 5
FACT = 6
PROC = 7
SILO = 8
HPAD = 9
HQ = 4
SAM = 10
AFLD = 11
NUKE = 12
NUK2 = 13
PYLE = 15
HAND = 19
FIX = 17
Sandbag Wall = 60 *
Chainlink Fence = 61 *
Concrete Wall = 62 *
Barbed Wire = 63 *
Wooden Fence = 64 *
* I haven't tested these...but the numbers are right.
dddd= which side builds the sturctures that activates the action
*** this can be the computer ***
Possible Values Are:
GoodGuy BadGuy Special Neutral Muilt1 - Muilt6
eeee= the teamtype to build/reinforce id the action is Reinforce. or
Create Team
ffff= specifies the trigger to loop
0 = don't loop
< 0 = loop (1 to 9) *
===============================================================================
Copyright (C) 1996 Mark Smeltzer aka WarZone
==============================================================================
Built It Trigger FAQ
[1-1] Reasons why you would want to use it
[1-2] A thorough explaination of how to use it
[1-3] An advertisement of sorts for...The Ultimate C&C Startup Program!
*** Note: This is freeware! ***
==============================================================================
[1-1] Reasons why you would want to use the "Built It" trigger:
* suppose you want the AI to be able to start production when the "player"
creates a specific building (ex. a comm. centre)
* suppose that when a guard tower (etc.) is built you want a bunch of units
to attack
* suppose you want reinforcements to come when the "player" build an
adavanced comm. center
* suppose computer rebuilds its temple then the "player" gets reinforced
* and there are hundreds more!
==============================================================================
[1-2] A thorough explaination of the "Built It" trigger:
*** Note: this is the complicated part ***
Here's the format:
aaaa=Built It,bbbb,cccc,dddd,eeee,ffff
ex.= rein=Built It,Reinforce.,0,GoodGuy,rein1,0
aaaa= The name of the trigger (whatever you want here)
bbbb= the action the will occur when the structure is built
cccc= This is a number value that represents the sturcture to be rebuilt
Here are the values:
TMPL = 20
EYE = 21
WEAP = 0
GTWR = 1
ATWR = 2
OBLI = 3
GUN = 5
FACT = 6
PROC = 7
SILO = 8
HPAD = 9
HQ = 4
SAM = 10
AFLD = 11
NUKE = 12
NUK2 = 13
PYLE = 15
HAND = 19
FIX = 17
Sandbag Wall = 60 *
Chainlink Fence = 61 *
Concrete Wall = 62 *
Barbed Wire = 63 *
Wooden Fence = 64 *
* I haven't tested these...but the numbers are right.
dddd= which side builds the sturctures that activates the action
*** this can be the computer ***
Possible Values Are:
GoodGuy BadGuy Special Neutral Muilt1 - Muilt6
eeee= the teamtype to build/reinforce id the action is Reinforce. or
Create Team
ffff= specifies the trigger to loop
0 = don't loop
< 0 = loop (1 to 9) *
* not sure what the difference in behavior between these numbers's is