fix line endings on various yamls

This commit is contained in:
Chris Forbes
2011-04-09 10:48:31 +12:00
parent c775b5ba68
commit 7cd983a83b
5 changed files with 986 additions and 986 deletions

View File

@@ -782,74 +782,74 @@ Hope this gives you a good idea how to edit your .ini file. If you still
don't understand some things (or maybe a lot of things) visit our WebBoard don't understand some things (or maybe a lot of things) visit our WebBoard
and ask around. It's at and ask around. It's at
http://www.io.org/~isarog/c-c/php.cgi/~isarog/c-c/wwwboard/wwwboard2.html. http://www.io.org/~isarog/c-c/php.cgi/~isarog/c-c/wwwboard/wwwboard2.html.
=============================================================================== ===============================================================================
Copyright (C) 1996 Mark Smeltzer aka WarZone Copyright (C) 1996 Mark Smeltzer aka WarZone
============================================================================== ==============================================================================
Built It Trigger FAQ Built It Trigger FAQ
[1-1] Reasons why you would want to use it [1-1] Reasons why you would want to use it
[1-2] A thorough explaination of how to use it [1-2] A thorough explaination of how to use it
[1-3] An advertisement of sorts for...The Ultimate C&C Startup Program! [1-3] An advertisement of sorts for...The Ultimate C&C Startup Program!
*** Note: This is freeware! *** *** Note: This is freeware! ***
============================================================================== ==============================================================================
[1-1] Reasons why you would want to use the "Built It" trigger: [1-1] Reasons why you would want to use the "Built It" trigger:
* suppose you want the AI to be able to start production when the "player" * suppose you want the AI to be able to start production when the "player"
creates a specific building (ex. a comm. centre) creates a specific building (ex. a comm. centre)
* suppose that when a guard tower (etc.) is built you want a bunch of units * suppose that when a guard tower (etc.) is built you want a bunch of units
to attack to attack
* suppose you want reinforcements to come when the "player" build an * suppose you want reinforcements to come when the "player" build an
adavanced comm. center adavanced comm. center
* suppose computer rebuilds its temple then the "player" gets reinforced * suppose computer rebuilds its temple then the "player" gets reinforced
* and there are hundreds more! * and there are hundreds more!
============================================================================== ==============================================================================
[1-2] A thorough explaination of the "Built It" trigger: [1-2] A thorough explaination of the "Built It" trigger:
*** Note: this is the complicated part *** *** Note: this is the complicated part ***
Here's the format: Here's the format:
aaaa=Built It,bbbb,cccc,dddd,eeee,ffff aaaa=Built It,bbbb,cccc,dddd,eeee,ffff
ex.= rein=Built It,Reinforce.,0,GoodGuy,rein1,0 ex.= rein=Built It,Reinforce.,0,GoodGuy,rein1,0
aaaa= The name of the trigger (whatever you want here) aaaa= The name of the trigger (whatever you want here)
bbbb= the action the will occur when the structure is built bbbb= the action the will occur when the structure is built
cccc= This is a number value that represents the sturcture to be rebuilt cccc= This is a number value that represents the sturcture to be rebuilt
Here are the values: Here are the values:
TMPL = 20 TMPL = 20
EYE = 21 EYE = 21
WEAP = 0 WEAP = 0
GTWR = 1 GTWR = 1
ATWR = 2 ATWR = 2
OBLI = 3 OBLI = 3
GUN = 5 GUN = 5
FACT = 6 FACT = 6
PROC = 7 PROC = 7
SILO = 8 SILO = 8
HPAD = 9 HPAD = 9
HQ = 4 HQ = 4
SAM = 10 SAM = 10
AFLD = 11 AFLD = 11
NUKE = 12 NUKE = 12
NUK2 = 13 NUK2 = 13
PYLE = 15 PYLE = 15
HAND = 19 HAND = 19
FIX = 17 FIX = 17
Sandbag Wall = 60 * Sandbag Wall = 60 *
Chainlink Fence = 61 * Chainlink Fence = 61 *
Concrete Wall = 62 * Concrete Wall = 62 *
Barbed Wire = 63 * Barbed Wire = 63 *
Wooden Fence = 64 * Wooden Fence = 64 *
* I haven't tested these...but the numbers are right. * I haven't tested these...but the numbers are right.
dddd= which side builds the sturctures that activates the action dddd= which side builds the sturctures that activates the action
*** this can be the computer *** *** this can be the computer ***
Possible Values Are: Possible Values Are:
GoodGuy BadGuy Special Neutral Muilt1 - Muilt6 GoodGuy BadGuy Special Neutral Muilt1 - Muilt6
eeee= the teamtype to build/reinforce id the action is Reinforce. or eeee= the teamtype to build/reinforce id the action is Reinforce. or
Create Team Create Team
ffff= specifies the trigger to loop ffff= specifies the trigger to loop
0 = don't loop 0 = don't loop
< 0 = loop (1 to 9) * < 0 = loop (1 to 9) *
* not sure what the difference in behavior between these numbers's is * not sure what the difference in behavior between these numbers's is

View File

@@ -1,306 +1,306 @@
Container@INGAME_ROOT: Container@INGAME_ROOT:
Id:INGAME_ROOT Id:INGAME_ROOT
Delegate:IngameChromeDelegate Delegate:IngameChromeDelegate
Children: Children:
WorldInteractionController: WorldInteractionController:
Id:INTERACTION_CONTROLLER Id:INTERACTION_CONTROLLER
X:0 X:0
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
ViewportScrollController: ViewportScrollController:
X:0 X:0
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
WorldCommand: WorldCommand:
X:0 X:0
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
Timer@GAME_TIMER: Timer@GAME_TIMER:
Id:GAME_TIMER Id:GAME_TIMER
X: WINDOW_RIGHT/2 X: WINDOW_RIGHT/2
Y: 10 Y: 10
StrategicProgress@STRATEGIC_PROGRESS: StrategicProgress@STRATEGIC_PROGRESS:
Id:STRATEGIC_PROGRESS Id:STRATEGIC_PROGRESS
X: WINDOW_RIGHT/2 X: WINDOW_RIGHT/2
Y: 40 Y: 40
Background@POSTGAME_BG: Background@POSTGAME_BG:
Id:POSTGAME_BG Id:POSTGAME_BG
X:(WINDOW_RIGHT - WIDTH)/2 X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2 Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:400 Width:400
Height:100 Height:100
Background:dialog4 Background:dialog4
Visible:false Visible:false
Children: Children:
Label@TEXT: Label@TEXT:
Id:TEXT Id:TEXT
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:(PARENT_BOTTOM - HEIGHT)/2 Y:(PARENT_BOTTOM - HEIGHT)/2
Width:200 Width:200
Height:40 Height:40
Align:Center Align:Center
Bold:True Bold:True
SpecialPowerBin@INGAME_POWERS_BIN: SpecialPowerBin@INGAME_POWERS_BIN:
Id:INGAME_POWERS_BIN Id:INGAME_POWERS_BIN
X:0 X:0
Y:25 Y:25
BuildPalette@INGAME_BUILD_PALETTE: BuildPalette@INGAME_BUILD_PALETTE:
Id:INGAME_BUILD_PALETTE Id:INGAME_BUILD_PALETTE
X:WINDOW_RIGHT - 250 X:WINDOW_RIGHT - 250
Y:280 Y:280
Width:250 Width:250
Height:500 Height:500
TabClick: button.aud TabClick: button.aud
BuildPaletteOpen: appear1.aud BuildPaletteOpen: appear1.aud
BuildPaletteClose: appear1.aud BuildPaletteClose: appear1.aud
Button@INGAME_OPTIONS_BUTTON: Button@INGAME_OPTIONS_BUTTON:
Id:INGAME_OPTIONS_BUTTON Id:INGAME_OPTIONS_BUTTON
X:0 X:0
Y:0 Y:0
Width:160 Width:160
Height:25 Height:25
Text:Options Text:Options
Bold:True Bold:True
Button@INGAME_DIPLOMACY_BUTTON: Button@INGAME_DIPLOMACY_BUTTON:
Id:INGAME_DIPLOMACY_BUTTON Id:INGAME_DIPLOMACY_BUTTON
X:162 X:162
Y:0 Y:0
Width:160 Width:160
Height:25 Height:25
Text:Diplomacy Text:Diplomacy
Bold:True Bold:True
Button@INGAME_DEVELOPERMODE_BUTTON: Button@INGAME_DEVELOPERMODE_BUTTON:
Id:INGAME_DEVELOPERMODE_BUTTON Id:INGAME_DEVELOPERMODE_BUTTON
X:324 X:324
Y:0 Y:0
Width:160 Width:160
Height:25 Height:25
Text:Developer Mode Text:Developer Mode
Visible:false Visible:false
Bold:True Bold:True
RadarBin@INGAME_RADAR_BIN: RadarBin@INGAME_RADAR_BIN:
Id:INGAME_RADAR_BIN Id:INGAME_RADAR_BIN
WorldInteractionController:INTERACTION_CONTROLLER WorldInteractionController:INTERACTION_CONTROLLER
PowerBin@INGAME_POWER_BIN: PowerBin@INGAME_POWER_BIN:
Id:INGAME_POWER_BIN Id:INGAME_POWER_BIN
MoneyBin@INGAME_MONEY_BIN: MoneyBin@INGAME_MONEY_BIN:
Id:INGAME_MONEY_BIN Id:INGAME_MONEY_BIN
X:WINDOW_RIGHT - WIDTH X:WINDOW_RIGHT - WIDTH
Y:0 Y:0
Width:320 Width:320
Height: 32 Height: 32
SplitOreAndCash: yes SplitOreAndCash: yes
Children: Children:
OrderButton@SELL: OrderButton@SELL:
Id:SELL Id:SELL
Delegate:OrderButtonsChromeDelegate Delegate:OrderButtonsChromeDelegate
X:39 X:39
Y:0 Y:0
Width:30 Width:30
Height:30 Height:30
Image:sell Image:sell
Description:Sell Description:Sell
LongDesc:Sell buildings, reclaiming a \nproportion of their build cost LongDesc:Sell buildings, reclaiming a \nproportion of their build cost
OrderButton@REPAIR: OrderButton@REPAIR:
Id:REPAIR Id:REPAIR
Delegate:OrderButtonsChromeDelegate Delegate:OrderButtonsChromeDelegate
X:75 X:75
Y:0 Y:0
Width:30 Width:30
Height:30 Height:30
Image:repair Image:repair
Description:Repair Description:Repair
LongDesc:Repair damaged buildings LongDesc:Repair damaged buildings
WorldTooltip: WorldTooltip:
Background@INGAME_OPTIONS_BG: Background@INGAME_OPTIONS_BG:
Id:INGAME_OPTIONS_BG Id:INGAME_OPTIONS_BG
X:(WINDOW_RIGHT - WIDTH)/2 X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2 Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:300 Width:300
Height:320 Height:320
Visible:false Visible:false
Children: Children:
Label@LABEL_TITLE: Label@LABEL_TITLE:
Id:LABEL_TITLE Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:20 Y:20
Width:250 Width:250
Height:25 Height:25
Text:Options Text:Options
Align:Center Align:Center
Bold:True Bold:True
Button@RESUME: Button@RESUME:
Id:RESUME Id:RESUME
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:60 Y:60
Width:160 Width:160
Height:25 Height:25
Text:Resume Text:Resume
Bold:True Bold:True
Button@SETTINGS: Button@SETTINGS:
Id:SETTINGS Id:SETTINGS
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:100 Y:100
Width:160 Width:160
Height:25 Height:25
Text:Settings Text:Settings
Bold:True Bold:True
Button@MUSIC: Button@MUSIC:
Id:MUSIC Id:MUSIC
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:140 Y:140
Width:160 Width:160
Height:25 Height:25
Text:Music Text:Music
Bold:True Bold:True
Button@SURRENDER: Button@SURRENDER:
Id:SURRENDER Id:SURRENDER
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:180 Y:180
Width:160 Width:160
Height:25 Height:25
Text:Surrender Text:Surrender
Bold:True Bold:True
Button@DISCONNECT: Button@DISCONNECT:
Id:DISCONNECT Id:DISCONNECT
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:220 Y:220
Width:160 Width:160
Height:25 Height:25
Text:Disconnect Text:Disconnect
Bold:True Bold:True
Button@QUIT: Button@QUIT:
Id:QUIT Id:QUIT
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:260 Y:260
Width:160 Width:160
Height:25 Height:25
Text:Quit Text:Quit
Bold:True Bold:True
Background@DIPLOMACY_BG: Background@DIPLOMACY_BG:
Id:DIPLOMACY_BG Id:DIPLOMACY_BG
Delegate:DiplomacyDelegate Delegate:DiplomacyDelegate
X:(WINDOW_RIGHT - WIDTH)/2 X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2 Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:450 Width:450
Height:400 Height:400
Visible:false Visible:false
Children: Children:
Label@LABEL_TITLE: Label@LABEL_TITLE:
Id:LABEL_TITLE Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:20 Y:20
Width:250 Width:250
Height:25 Height:25
Text:Diplomacy Text:Diplomacy
Align:Center Align:Center
Bold:True Bold:True
ChatDisplay@CHAT_DISPLAY: ChatDisplay@CHAT_DISPLAY:
Id:CHAT_DISPLAY Id:CHAT_DISPLAY
X:250 X:250
Y:WINDOW_BOTTOM - HEIGHT - 30 Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760 Width: 760
Height: 200 Height: 200
DrawBackground: False DrawBackground: False
RemoveTime:250 RemoveTime:250
UseContrast: yes UseContrast: yes
ChatEntry@CHAT_ENTRY: ChatEntry@CHAT_ENTRY:
Id:CHAT_ENTRY Id:CHAT_ENTRY
X:250 X:250
Y:WINDOW_BOTTOM - HEIGHT Y:WINDOW_BOTTOM - HEIGHT
Width: 760 Width: 760
Height: 30 Height: 30
UseContrast: yes UseContrast: yes
Background@DEVELOPERMODE_BG: Background@DEVELOPERMODE_BG:
Id:DEVELOPERMODE_BG Id:DEVELOPERMODE_BG
Delegate:DeveloperModeDelegate Delegate:DeveloperModeDelegate
X:(WINDOW_RIGHT - WIDTH)/2 X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2 Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:350 Width:350
Height:370 Height:370
Visible:false Visible:false
Children: Children:
Label@LABEL_TITLE: Label@LABEL_TITLE:
Id:LABEL_TITLE Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:20 Y:20
Width:250 Width:250
Height:25 Height:25
Text:Developer Mode Text:Developer Mode
Align:Center Align:Center
Checkbox@CHECKBOX_SHROUD Checkbox@CHECKBOX_SHROUD
Id:CHECKBOX_SHROUD Id:CHECKBOX_SHROUD
X:30 X:30
Y:50 Y:50
Height:20 Height:20
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Text:Disable Shroud Text:Disable Shroud
Checkbox@CHECKBOX_UNITDEBUG: Checkbox@CHECKBOX_UNITDEBUG:
Id:CHECKBOX_UNITDEBUG Id:CHECKBOX_UNITDEBUG
X:30 X:30
Y:80 Y:80
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Show Occupied Cells Text:Show Occupied Cells
Checkbox@CHECKBOX_PATHDEBUG: Checkbox@CHECKBOX_PATHDEBUG:
Id:CHECKBOX_PATHDEBUG Id:CHECKBOX_PATHDEBUG
X:30 X:30
Y:110 Y:110
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Show Unit Paths Text:Show Unit Paths
Button@GIVE_CASH Button@GIVE_CASH
Id:GIVE_CASH Id:GIVE_CASH
X:30 X:30
Y:140 Y:140
Width:200 Width:200
Height:20 Height:20
Text: Give Cash Text: Give Cash
Checkbox@INSTANT_BUILD Checkbox@INSTANT_BUILD
Id:INSTANT_BUILD Id:INSTANT_BUILD
X:30 X:30
Y:170 Y:170
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Instant Build Speed Text:Instant Build Speed
Checkbox@INSTANT_CHARGE Checkbox@INSTANT_CHARGE
Id:INSTANT_CHARGE Id:INSTANT_CHARGE
X:30 X:30
Y:200 Y:200
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Instant Charge Time (Special Powers) Text:Instant Charge Time (Special Powers)
Checkbox@ENABLE_TECH Checkbox@ENABLE_TECH
Id:ENABLE_TECH Id:ENABLE_TECH
X:30 X:30
Y:230 Y:230
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Build Everything Text:Build Everything
Checkbox@UNLIMITED_POWER Checkbox@UNLIMITED_POWER
Id:UNLIMITED_POWER Id:UNLIMITED_POWER
X:30 X:30
Y:260 Y:260
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Unlimited Power Text:Unlimited Power
Checkbox@BUILD_ANYWHERE Checkbox@BUILD_ANYWHERE
Id:BUILD_ANYWHERE Id:BUILD_ANYWHERE
X:30 X:30
Y:290 Y:290
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Build Anywhere Text:Build Anywhere
Button@GIVE_EXPLORATION Button@GIVE_EXPLORATION
Id:GIVE_EXPLORATION Id:GIVE_EXPLORATION
X:30 X:30
Y:320 Y:320
Width:200 Width:200
Height:20 Height:20
Text: Give Exploration Text: Give Exploration
Background@PERF_BG: Background@PERF_BG:
ClickThrough:true ClickThrough:true
Id:PERF_BG Id:PERF_BG
@@ -323,135 +323,135 @@ Container@INGAME_ROOT:
X:20 X:20
Y:205 Y:205
Width:170 Width:170
Height:40 Height:40
Container@OBSERVER_ROOT: Container@OBSERVER_ROOT:
Id:OBSERVER_ROOT Id:OBSERVER_ROOT
Visible:true Visible:true
Delegate:IngameObserverChromeDelegate Delegate:IngameObserverChromeDelegate
Children: Children:
WorldInteractionController: WorldInteractionController:
X:0 X:0
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
ViewportScrollController: ViewportScrollController:
X:0 X:0
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
Timer@GAME_TIMER: Timer@GAME_TIMER:
Id:GAME_TIMER Id:GAME_TIMER
X: WINDOW_RIGHT/2 X: WINDOW_RIGHT/2
Y: 10 Y: 10
Background@POSTGAME_BG: Background@POSTGAME_BG:
Id:POSTGAME_BG Id:POSTGAME_BG
X:(WINDOW_RIGHT - WIDTH)/2 X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2 Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:400 Width:400
Height:100 Height:100
Background:dialog4 Background:dialog4
Visible:false Visible:false
Children: Children:
Label@TEXT: Label@TEXT:
Id:TEXT Id:TEXT
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:(PARENT_BOTTOM - HEIGHT)/2 Y:(PARENT_BOTTOM - HEIGHT)/2
Width:200 Width:200
Height:40 Height:40
Align:Center Align:Center
Bold:True Bold:True
SpecialPowerBin@INGAME_POWERS_BIN: SpecialPowerBin@INGAME_POWERS_BIN:
Id:INGAME_POWERS_BIN Id:INGAME_POWERS_BIN
X:0 X:0
Y:25 Y:25
Button@INGAME_OPTIONS_BUTTON: Button@INGAME_OPTIONS_BUTTON:
Id:INGAME_OPTIONS_BUTTON Id:INGAME_OPTIONS_BUTTON
X:0 X:0
Y:0 Y:0
Width:160 Width:160
Height:25 Height:25
Text:Options Text:Options
Bold:True Bold:True
WorldTooltip: WorldTooltip:
Background@INGAME_OPTIONS_BG: Background@INGAME_OPTIONS_BG:
Id:INGAME_OPTIONS_BG Id:INGAME_OPTIONS_BG
X:(WINDOW_RIGHT - WIDTH)/2 X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2 Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:300 Width:300
Height:320 Height:320
Visible:false Visible:false
Children: Children:
Label@LABEL_TITLE: Label@LABEL_TITLE:
Id:LABEL_TITLE Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:20 Y:20
Width:250 Width:250
Height:25 Height:25
Text:Options Text:Options
Align:Center Align:Center
Bold:True Bold:True
Button@RESUME: Button@RESUME:
Id:RESUME Id:RESUME
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:60 Y:60
Width:160 Width:160
Height:25 Height:25
Text:Resume Text:Resume
Bold:True Bold:True
Button@SETTINGS: Button@SETTINGS:
Id:SETTINGS Id:SETTINGS
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:100 Y:100
Width:160 Width:160
Height:25 Height:25
Text:Settings Text:Settings
Bold:True Bold:True
Button@MUSIC: Button@MUSIC:
Id:MUSIC Id:MUSIC
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:140 Y:140
Width:160 Width:160
Height:25 Height:25
Text:Music Text:Music
Bold:True Bold:True
Button@SURRENDER: Button@SURRENDER:
Id:SURRENDER Id:SURRENDER
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:180 Y:180
Width:160 Width:160
Height:25 Height:25
Text:Surrender Text:Surrender
Bold:True Bold:True
Button@DISCONNECT: Button@DISCONNECT:
Id:DISCONNECT Id:DISCONNECT
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:220 Y:220
Width:160 Width:160
Height:25 Height:25
Text:Disconnect Text:Disconnect
Bold:True Bold:True
Button@QUIT: Button@QUIT:
Id:QUIT Id:QUIT
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:260 Y:260
Width:160 Width:160
Height:25 Height:25
Text:Quit Text:Quit
Bold:True Bold:True
ChatDisplay@CHAT_DISPLAY: ChatDisplay@CHAT_DISPLAY:
Id:CHAT_DISPLAY Id:CHAT_DISPLAY
X:250 X:250
Y:WINDOW_BOTTOM - HEIGHT - 30 Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760 Width: 760
Height: 200 Height: 200
DrawBackground: False DrawBackground: False
RemoveTime:250 RemoveTime:250
ChatEntry@CHAT_ENTRY: ChatEntry@CHAT_ENTRY:
Id:CHAT_ENTRY Id:CHAT_ENTRY
X:250 X:250
Y:WINDOW_BOTTOM - HEIGHT Y:WINDOW_BOTTOM - HEIGHT
Width: 760 Width: 760
Height: 30 Height: 30
Background@PERF_BG: Background@PERF_BG:
ClickThrough:true ClickThrough:true
Id:PERF_BG Id:PERF_BG
@@ -474,16 +474,16 @@ Container@OBSERVER_ROOT:
X:20 X:20
Y:205 Y:205
Width:170 Width:170
Height:40 Height:40
Background@FMVPLAYER: Background@FMVPLAYER:
Id:FMVPLAYER Id:FMVPLAYER
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
Background:dialog4 Background:dialog4
Children: Children:
VqaPlayer: VqaPlayer:
Id:PLAYER Id:PLAYER
X:0 X:0
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM

View File

@@ -1,313 +1,313 @@
Container@INGAME_ROOT: Container@INGAME_ROOT:
Id:INGAME_ROOT Id:INGAME_ROOT
Delegate:IngameChromeDelegate Delegate:IngameChromeDelegate
Children: Children:
WorldInteractionController: WorldInteractionController:
Id:INTERACTION_CONTROLLER Id:INTERACTION_CONTROLLER
X:0 X:0
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
ViewportScrollController: ViewportScrollController:
X:0 X:0
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
WorldCommand: WorldCommand:
X:0 X:0
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
Timer@GAME_TIMER: Timer@GAME_TIMER:
Id:GAME_TIMER Id:GAME_TIMER
X: WINDOW_RIGHT/2 X: WINDOW_RIGHT/2
Y: 10 Y: 10
StrategicProgress@STRATEGIC_PROGRESS: StrategicProgress@STRATEGIC_PROGRESS:
Id:STRATEGIC_PROGRESS Id:STRATEGIC_PROGRESS
X: WINDOW_RIGHT/2 X: WINDOW_RIGHT/2
Y: 40 Y: 40
Background@POSTGAME_BG: Background@POSTGAME_BG:
Id:POSTGAME_BG Id:POSTGAME_BG
X:(WINDOW_RIGHT - WIDTH)/2 X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2 Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:400 Width:400
Height:100 Height:100
Background:dialog4 Background:dialog4
Visible:false Visible:false
Children: Children:
Label@TEXT: Label@TEXT:
Id:TEXT Id:TEXT
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:(PARENT_BOTTOM - HEIGHT)/2 Y:(PARENT_BOTTOM - HEIGHT)/2
Width:200 Width:200
Height:40 Height:40
Align:Center Align:Center
Bold:True Bold:True
SpecialPowerBin@INGAME_POWERS_BIN: SpecialPowerBin@INGAME_POWERS_BIN:
Id:INGAME_POWERS_BIN Id:INGAME_POWERS_BIN
X:0 X:0
Y:25 Y:25
BuildPalette@INGAME_BUILD_PALETTE: BuildPalette@INGAME_BUILD_PALETTE:
Id:INGAME_BUILD_PALETTE Id:INGAME_BUILD_PALETTE
X:WINDOW_RIGHT - 250 X:WINDOW_RIGHT - 250
Y:280 Y:280
Width:250 Width:250
Height:500 Height:500
Button@INGAME_OPTIONS_BUTTON: Button@INGAME_OPTIONS_BUTTON:
Id:INGAME_OPTIONS_BUTTON Id:INGAME_OPTIONS_BUTTON
X:0 X:0
Y:0 Y:0
Width:160 Width:160
Height:25 Height:25
Text:Options Text:Options
Bold:True Bold:True
Button@INGAME_DIPLOMACY_BUTTON: Button@INGAME_DIPLOMACY_BUTTON:
Id:INGAME_DIPLOMACY_BUTTON Id:INGAME_DIPLOMACY_BUTTON
X:162 X:162
Y:0 Y:0
Width:160 Width:160
Height:25 Height:25
Text:Diplomacy Text:Diplomacy
Bold:True Bold:True
Button@INGAME_DEVELOPERMODE_BUTTON: Button@INGAME_DEVELOPERMODE_BUTTON:
Id:INGAME_DEVELOPERMODE_BUTTON Id:INGAME_DEVELOPERMODE_BUTTON
X:324 X:324
Y:0 Y:0
Width:160 Width:160
Height:25 Height:25
Text:Developer Mode Text:Developer Mode
Visible:false Visible:false
Bold:True Bold:True
RadarBin@INGAME_RADAR_BIN: RadarBin@INGAME_RADAR_BIN:
Id:INGAME_RADAR_BIN Id:INGAME_RADAR_BIN
WorldInteractionController:INTERACTION_CONTROLLER WorldInteractionController:INTERACTION_CONTROLLER
PowerBin@INGAME_POWER_BIN: PowerBin@INGAME_POWER_BIN:
Id:INGAME_POWER_BIN Id:INGAME_POWER_BIN
MoneyBin@INGAME_MONEY_BIN: MoneyBin@INGAME_MONEY_BIN:
Id:INGAME_MONEY_BIN Id:INGAME_MONEY_BIN
X:WINDOW_RIGHT - WIDTH X:WINDOW_RIGHT - WIDTH
Y:0 Y:0
Width:320 Width:320
Height: 32 Height: 32
SplitOreAndCash:No SplitOreAndCash:No
Children: Children:
OrderButton@SELL: OrderButton@SELL:
Id:SELL Id:SELL
Delegate:OrderButtonsChromeDelegate Delegate:OrderButtonsChromeDelegate
X:3 X:3
Y:0 Y:0
Width:30 Width:30
Height:30 Height:30
Image:sell Image:sell
Description:Sell Description:Sell
LongDesc:Sell buildings, reclaiming a \nproportion of their build cost LongDesc:Sell buildings, reclaiming a \nproportion of their build cost
OrderButton@POWER_DOWN: OrderButton@POWER_DOWN:
Id:POWER_DOWN Id:POWER_DOWN
Delegate:OrderButtonsChromeDelegate Delegate:OrderButtonsChromeDelegate
X:39 X:39
Y:0 Y:0
Width:30 Width:30
Height:30 Height:30
Image:power Image:power
Description:Powerdown Description:Powerdown
LongDesc:Disable unneeded structures so their \npower can be used elsewhere LongDesc:Disable unneeded structures so their \npower can be used elsewhere
OrderButton@REPAIR: OrderButton@REPAIR:
Id:REPAIR Id:REPAIR
Delegate:OrderButtonsChromeDelegate Delegate:OrderButtonsChromeDelegate
X:75 X:75
Y:0 Y:0
Width:30 Width:30
Height:30 Height:30
Image:repair Image:repair
Description:Repair Description:Repair
LongDesc:Repair damaged buildings LongDesc:Repair damaged buildings
WorldTooltip: WorldTooltip:
Background@INGAME_OPTIONS_BG: Background@INGAME_OPTIONS_BG:
Id:INGAME_OPTIONS_BG Id:INGAME_OPTIONS_BG
X:(WINDOW_RIGHT - WIDTH)/2 X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2 Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:300 Width:300
Height:320 Height:320
Visible:false Visible:false
Children: Children:
Label@LABEL_TITLE: Label@LABEL_TITLE:
Id:LABEL_TITLE Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:20 Y:20
Width:250 Width:250
Height:25 Height:25
Text:Options Text:Options
Align:Center Align:Center
Bold:True Bold:True
Button@RESUME: Button@RESUME:
Id:RESUME Id:RESUME
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:60 Y:60
Width:160 Width:160
Height:25 Height:25
Text:Resume Text:Resume
Bold:True Bold:True
Button@SETTINGS: Button@SETTINGS:
Id:SETTINGS Id:SETTINGS
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:100 Y:100
Width:160 Width:160
Height:25 Height:25
Text:Settings Text:Settings
Bold:True Bold:True
Button@MUSIC: Button@MUSIC:
Id:MUSIC Id:MUSIC
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:140 Y:140
Width:160 Width:160
Height:25 Height:25
Text:Music Text:Music
Bold:True Bold:True
Button@SURRENDER: Button@SURRENDER:
Id:SURRENDER Id:SURRENDER
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:180 Y:180
Width:160 Width:160
Height:25 Height:25
Text:Surrender Text:Surrender
Bold:True Bold:True
Button@DISCONNECT: Button@DISCONNECT:
Id:DISCONNECT Id:DISCONNECT
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:220 Y:220
Width:160 Width:160
Height:25 Height:25
Text:Disconnect Text:Disconnect
Bold:True Bold:True
Button@QUIT: Button@QUIT:
Id:QUIT Id:QUIT
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:260 Y:260
Width:160 Width:160
Height:25 Height:25
Text:Quit Text:Quit
Bold:True Bold:True
Background@DIPLOMACY_BG: Background@DIPLOMACY_BG:
Id:DIPLOMACY_BG Id:DIPLOMACY_BG
Delegate:DiplomacyDelegate Delegate:DiplomacyDelegate
X:(WINDOW_RIGHT - WIDTH)/2 X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2 Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:450 Width:450
Height:400 Height:400
Visible:false Visible:false
Children: Children:
Label@LABEL_TITLE: Label@LABEL_TITLE:
Id:LABEL_TITLE Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:20 Y:20
Width:250 Width:250
Height:25 Height:25
Text:Diplomacy Text:Diplomacy
Align:Center Align:Center
Bold:True Bold:True
ChatDisplay@CHAT_DISPLAY: ChatDisplay@CHAT_DISPLAY:
Id:CHAT_DISPLAY Id:CHAT_DISPLAY
X:250 X:250
Y:WINDOW_BOTTOM - HEIGHT - 30 Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760 Width: 760
Height: 200 Height: 200
DrawBackground: False DrawBackground: False
RemoveTime:250 RemoveTime:250
UseContrast: yes UseContrast: yes
ChatEntry@CHAT_ENTRY: ChatEntry@CHAT_ENTRY:
Id:CHAT_ENTRY Id:CHAT_ENTRY
X:250 X:250
Y:WINDOW_BOTTOM - HEIGHT Y:WINDOW_BOTTOM - HEIGHT
Width: 760 Width: 760
Height: 30 Height: 30
UseContrast: yes UseContrast: yes
Background@DEVELOPERMODE_BG: Background@DEVELOPERMODE_BG:
Id:DEVELOPERMODE_BG Id:DEVELOPERMODE_BG
Delegate:DeveloperModeDelegate Delegate:DeveloperModeDelegate
X:(WINDOW_RIGHT - WIDTH)/2 X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2 Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:350 Width:350
Height:370 Height:370
Visible:false Visible:false
Children: Children:
Label@LABEL_TITLE: Label@LABEL_TITLE:
Id:LABEL_TITLE Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:20 Y:20
Width:250 Width:250
Height:25 Height:25
Text:Developer Mode Text:Developer Mode
Align:Center Align:Center
Checkbox@CHECKBOX_SHROUD Checkbox@CHECKBOX_SHROUD
Id:CHECKBOX_SHROUD Id:CHECKBOX_SHROUD
X:30 X:30
Y:50 Y:50
Height:20 Height:20
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Text:Disable Shroud Text:Disable Shroud
Checkbox@CHECKBOX_UNITDEBUG: Checkbox@CHECKBOX_UNITDEBUG:
Id:CHECKBOX_UNITDEBUG Id:CHECKBOX_UNITDEBUG
X:30 X:30
Y:80 Y:80
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Show Occupied Cells Text:Show Occupied Cells
Checkbox@CHECKBOX_PATHDEBUG: Checkbox@CHECKBOX_PATHDEBUG:
Id:CHECKBOX_PATHDEBUG Id:CHECKBOX_PATHDEBUG
X:30 X:30
Y:110 Y:110
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Show Unit Paths Text:Show Unit Paths
Button@GIVE_CASH Button@GIVE_CASH
Id:GIVE_CASH Id:GIVE_CASH
X:30 X:30
Y:140 Y:140
Width:200 Width:200
Height:20 Height:20
Text: Give Cash Text: Give Cash
Checkbox@INSTANT_BUILD Checkbox@INSTANT_BUILD
Id:INSTANT_BUILD Id:INSTANT_BUILD
X:30 X:30
Y:170 Y:170
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Instant Build Speed Text:Instant Build Speed
Checkbox@INSTANT_CHARGE Checkbox@INSTANT_CHARGE
Id:INSTANT_CHARGE Id:INSTANT_CHARGE
X:30 X:30
Y:200 Y:200
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Instant Charge Time (Special Powers) Text:Instant Charge Time (Special Powers)
Checkbox@ENABLE_TECH Checkbox@ENABLE_TECH
Id:ENABLE_TECH Id:ENABLE_TECH
X:30 X:30
Y:230 Y:230
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Build Everything Text:Build Everything
Checkbox@UNLIMITED_POWER Checkbox@UNLIMITED_POWER
Id:UNLIMITED_POWER Id:UNLIMITED_POWER
X:30 X:30
Y:260 Y:260
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Unlimited Power Text:Unlimited Power
Checkbox@BUILD_ANYWHERE Checkbox@BUILD_ANYWHERE
Id:BUILD_ANYWHERE Id:BUILD_ANYWHERE
X:30 X:30
Y:290 Y:290
Width:PARENT_RIGHT - 30 Width:PARENT_RIGHT - 30
Height:20 Height:20
Text:Build Anywhere Text:Build Anywhere
Button@GIVE_EXPLORATION Button@GIVE_EXPLORATION
Id:GIVE_EXPLORATION Id:GIVE_EXPLORATION
X:30 X:30
Y:320 Y:320
Width:200 Width:200
Height:20 Height:20
Text: Give Exploration Text: Give Exploration
Background@PERF_BG: Background@PERF_BG:
ClickThrough:true ClickThrough:true
Id:PERF_BG Id:PERF_BG
@@ -330,135 +330,135 @@ Container@INGAME_ROOT:
X:20 X:20
Y:205 Y:205
Width:170 Width:170
Height:40 Height:40
Container@OBSERVER_ROOT: Container@OBSERVER_ROOT:
Id:OBSERVER_ROOT Id:OBSERVER_ROOT
Visible:true Visible:true
Delegate:IngameObserverChromeDelegate Delegate:IngameObserverChromeDelegate
Children: Children:
WorldInteractionController: WorldInteractionController:
X:0 X:0
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
ViewportScrollController: ViewportScrollController:
X:0 X:0
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
Timer@GAME_TIMER: Timer@GAME_TIMER:
Id:GAME_TIMER Id:GAME_TIMER
X: WINDOW_RIGHT/2 X: WINDOW_RIGHT/2
Y: 10 Y: 10
Background@POSTGAME_BG: Background@POSTGAME_BG:
Id:POSTGAME_BG Id:POSTGAME_BG
X:(WINDOW_RIGHT - WIDTH)/2 X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2 Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:400 Width:400
Height:100 Height:100
Background:dialog4 Background:dialog4
Visible:false Visible:false
Children: Children:
Label@TEXT: Label@TEXT:
Id:TEXT Id:TEXT
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:(PARENT_BOTTOM - HEIGHT)/2 Y:(PARENT_BOTTOM - HEIGHT)/2
Width:200 Width:200
Height:40 Height:40
Align:Center Align:Center
Bold:True Bold:True
SpecialPowerBin@INGAME_POWERS_BIN: SpecialPowerBin@INGAME_POWERS_BIN:
Id:INGAME_POWERS_BIN Id:INGAME_POWERS_BIN
X:0 X:0
Y:25 Y:25
Button@INGAME_OPTIONS_BUTTON: Button@INGAME_OPTIONS_BUTTON:
Id:INGAME_OPTIONS_BUTTON Id:INGAME_OPTIONS_BUTTON
X:0 X:0
Y:0 Y:0
Width:160 Width:160
Height:25 Height:25
Text:Options Text:Options
Bold:True Bold:True
WorldTooltip: WorldTooltip:
Background@INGAME_OPTIONS_BG: Background@INGAME_OPTIONS_BG:
Id:INGAME_OPTIONS_BG Id:INGAME_OPTIONS_BG
X:(WINDOW_RIGHT - WIDTH)/2 X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2 Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:300 Width:300
Height:320 Height:320
Visible:false Visible:false
Children: Children:
Label@LABEL_TITLE: Label@LABEL_TITLE:
Id:LABEL_TITLE Id:LABEL_TITLE
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:20 Y:20
Width:250 Width:250
Height:25 Height:25
Text:Options Text:Options
Align:Center Align:Center
Bold:True Bold:True
Button@RESUME: Button@RESUME:
Id:RESUME Id:RESUME
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:60 Y:60
Width:160 Width:160
Height:25 Height:25
Text:Resume Text:Resume
Bold:True Bold:True
Button@SETTINGS: Button@SETTINGS:
Id:SETTINGS Id:SETTINGS
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:100 Y:100
Width:160 Width:160
Height:25 Height:25
Text:Settings Text:Settings
Bold:True Bold:True
Button@MUSIC: Button@MUSIC:
Id:MUSIC Id:MUSIC
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:140 Y:140
Width:160 Width:160
Height:25 Height:25
Text:Music Text:Music
Bold:True Bold:True
Button@SURRENDER: Button@SURRENDER:
Id:SURRENDER Id:SURRENDER
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:180 Y:180
Width:160 Width:160
Height:25 Height:25
Text:Surrender Text:Surrender
Bold:True Bold:True
Button@DISCONNECT: Button@DISCONNECT:
Id:DISCONNECT Id:DISCONNECT
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:220 Y:220
Width:160 Width:160
Height:25 Height:25
Text:Disconnect Text:Disconnect
Bold:True Bold:True
Button@QUIT: Button@QUIT:
Id:QUIT Id:QUIT
X:(PARENT_RIGHT - WIDTH)/2 X:(PARENT_RIGHT - WIDTH)/2
Y:260 Y:260
Width:160 Width:160
Height:25 Height:25
Text:Quit Text:Quit
Bold:True Bold:True
ChatDisplay@CHAT_DISPLAY: ChatDisplay@CHAT_DISPLAY:
Id:CHAT_DISPLAY Id:CHAT_DISPLAY
X:250 X:250
Y:WINDOW_BOTTOM - HEIGHT - 30 Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760 Width: 760
Height: 200 Height: 200
DrawBackground: False DrawBackground: False
RemoveTime:250 RemoveTime:250
ChatEntry@CHAT_ENTRY: ChatEntry@CHAT_ENTRY:
Id:CHAT_ENTRY Id:CHAT_ENTRY
X:250 X:250
Y:WINDOW_BOTTOM - HEIGHT Y:WINDOW_BOTTOM - HEIGHT
Width: 760 Width: 760
Height: 30 Height: 30
Background@PERF_BG: Background@PERF_BG:
ClickThrough:true ClickThrough:true
Id:PERF_BG Id:PERF_BG
@@ -481,16 +481,16 @@ Container@OBSERVER_ROOT:
X:20 X:20
Y:205 Y:205
Width:170 Width:170
Height:40 Height:40
Background@FMVPLAYER: Background@FMVPLAYER:
Id:FMVPLAYER Id:FMVPLAYER
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
Background:dialog4 Background:dialog4
Children: Children:
VqaPlayer: VqaPlayer:
Id:PLAYER Id:PLAYER
X:0 X:0
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM

View File

@@ -254,7 +254,7 @@ PDOX:
Duration: 30 Duration: 30
KillCargo: yes KillCargo: yes
SupportPowerChargeBar: SupportPowerChargeBar:
-AcceptsSupplies: -AcceptsSupplies:
TSLA: TSLA:
RequiresPower: RequiresPower:
@@ -290,7 +290,7 @@ TSLA:
IronCurtainable: IronCurtainable:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
AGUN: AGUN:
RequiresPower: RequiresPower:
@@ -330,7 +330,7 @@ AGUN:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
RangeCircleType: aa RangeCircleType: aa
-AcceptsSupplies: -AcceptsSupplies:
DOME: DOME:
RequiresPower: RequiresPower:
@@ -389,7 +389,7 @@ PBOX:
AutoTarget: AutoTarget:
IronCurtainable: IronCurtainable:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
HBOX: HBOX:
Inherits: ^Building Inherits: ^Building
@@ -418,7 +418,7 @@ HBOX:
AutoTarget: AutoTarget:
IronCurtainable: IronCurtainable:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
GUN: GUN:
Inherits: ^Building Inherits: ^Building
@@ -452,7 +452,7 @@ GUN:
IronCurtainable: IronCurtainable:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
FTUR: FTUR:
Inherits: ^Building Inherits: ^Building
@@ -482,7 +482,7 @@ FTUR:
AutoTarget: AutoTarget:
IronCurtainable: IronCurtainable:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
SAM: SAM:
Inherits: ^Building Inherits: ^Building
@@ -521,7 +521,7 @@ SAM:
RangeCircleType: aa RangeCircleType: aa
RequiresPower: RequiresPower:
CanPowerDown: CanPowerDown:
-AcceptsSupplies: -AcceptsSupplies:
ATEK: ATEK:
Inherits: ^Building Inherits: ^Building

View File

@@ -464,27 +464,27 @@ MNLY.AT:
TRUK: TRUK:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 120 BuildPaletteOrder: 120
Prerequisites: weap Prerequisites: weap
Owner: allies, soviet Owner: allies, soviet
Valued: Valued:
Cost: 500 Cost: 500
Tooltip: Tooltip:
Name: Supply Truck Name: Supply Truck
Description: Transports cash to other players.\n Unarmed Description: Transports cash to other players.\n Unarmed
Health: Health:
HP: 110 HP: 110
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
Speed: 9 Speed: 9
RevealsShroud: RevealsShroud:
Range: 3 Range: 3
RenderUnit: RenderUnit:
SupplyTruck: SupplyTruck:
Payload: 500 Payload: 500
SS: SS:
Inherits: ^Ship Inherits: ^Ship