from mirey: pilot parachutes from shot down plane, sometimes

This commit is contained in:
Chris Forbes
2011-04-09 11:01:17 +12:00
parent ca81871b7b
commit 7d29d90338
4 changed files with 68 additions and 1 deletions

View File

@@ -0,0 +1,61 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class EjectOnDeathInfo : TraitInfo<EjectOnDeath>
{
public readonly string PilotActor = "E1";
public readonly int SuccessRate = 50;
public readonly string ChuteSound = "chute1.aud";
}
public class EjectOnDeath : INotifyDamage
{
public void Damaged(Actor self, AttackInfo e)
{
if (self.IsDead())
{
var a = self;
var info = self.Info.Traits.Get<EjectOnDeathInfo>();
var pilot = a.World.CreateActor(false, info.PilotActor.ToLowerInvariant(), new TypeDictionary { new OwnerInit(a.Owner) });
var r = self.World.SharedRandom.Next(1, 100);
var aircraft = a.Trait<IMove>();
if (IsSuitableCell(pilot, a.Location) && r > 100 - info.SuccessRate && aircraft.Altitude > 10)
{
var rs = pilot.Trait<RenderSimple>();
a.World.AddFrameEndTask(w => w.Add(
new Parachute(pilot.Owner, rs.anim.Name,
Util.CenterOfCell(Util.CellContaining(a.CenterLocation)),
aircraft.Altitude, pilot)));
Sound.Play(info.ChuteSound, a.CenterLocation);
}
else
{
pilot.Destroy();
}
}
}
bool IsSuitableCell(Actor actorToDrop, int2 p)
{
return actorToDrop.Trait<ITeleportable>().CanEnterCell(p);
}
}
}