Merge RulesetCache.LoadDefaultRules and LoadMapRules.
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@@ -43,12 +43,11 @@ namespace OpenRA
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this.modData = modData;
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}
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public Ruleset LoadDefaultRules()
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{
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return LoadMapRules(null);
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}
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public Ruleset LoadMapRules(Map map)
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/// <summary>
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/// Cache and return the Ruleset for a given map.
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/// If a map isn't specified then return the default mod Ruleset.
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/// </summary>
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public Ruleset Load(Map map = null)
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{
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var m = modData.Manifest;
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@@ -387,7 +387,7 @@ namespace OpenRA
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{
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try
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{
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return Game.ModData.RulesetCache.LoadMapRules(this);
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return Game.ModData.RulesetCache.Load(this);
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}
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catch (Exception e)
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{
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@@ -79,7 +79,7 @@ namespace OpenRA
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foreach (var dir in Manifest.Folders)
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GlobalFileSystem.Mount(dir);
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defaultRules = Exts.Lazy(() => RulesetCache.LoadDefaultRules());
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defaultRules = Exts.Lazy(() => RulesetCache.Load());
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initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
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}
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