Merge RulesetCache.LoadDefaultRules and LoadMapRules.
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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{
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public static DataTable GenerateTable()
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{
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var rules = Game.ModData.RulesetCache.LoadDefaultRules();
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var rules = Game.ModData.RulesetCache.Load();
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var table = new DataTable();
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table.Columns.Add("Name", typeof(string));
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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Game.ModData.RulesetCache.LoadDefaultRules();
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Game.ModData.RulesetCache.Load();
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var types = Game.ModData.ObjectCreator.GetTypes();
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var translatableFields = types.SelectMany(t => t.GetFields())
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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var rules = Game.ModData.RulesetCache.LoadDefaultRules();
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var rules = Game.ModData.RulesetCache.Load();
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var map = LegacyMapImporter.Import(args[1], modData.Manifest.Mod.Id, rules, Console.WriteLine);
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var fileName = Path.GetFileNameWithoutExtension(args[1]);
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@@ -39,14 +39,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
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Game.ModData = new ModData(srcMod);
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GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
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var srcRules = Game.ModData.RulesetCache.LoadDefaultRules();
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var srcRules = Game.ModData.RulesetCache.Load();
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var srcPaletteInfo = srcRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
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var srcRemapIndex = srcPaletteInfo.RemapIndex;
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var destMod = args[2].Split(':')[0];
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Game.ModData = new ModData(destMod);
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GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
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var destRules = Game.ModData.RulesetCache.LoadDefaultRules();
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var destRules = Game.ModData.RulesetCache.Load();
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var destPaletteInfo = destRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
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var destRemapIndex = destPaletteInfo.RemapIndex;
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var shadowIndex = new int[] { };
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