Merge RulesetCache.LoadDefaultRules and LoadMapRules.

This commit is contained in:
Paul Chote
2015-07-05 13:22:29 +01:00
parent 86bf9086d9
commit 7d62ac2b12
9 changed files with 14 additions and 15 deletions

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
public static DataTable GenerateTable()
{
var rules = Game.ModData.RulesetCache.LoadDefaultRules();
var rules = Game.ModData.RulesetCache.Load();
var table = new DataTable();
table.Columns.Add("Name", typeof(string));

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
Game.ModData.RulesetCache.LoadDefaultRules();
Game.ModData.RulesetCache.Load();
var types = Game.ModData.ObjectCreator.GetTypes();
var translatableFields = types.SelectMany(t => t.GetFields())

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
var rules = Game.ModData.RulesetCache.LoadDefaultRules();
var rules = Game.ModData.RulesetCache.Load();
var map = LegacyMapImporter.Import(args[1], modData.Manifest.Mod.Id, rules, Console.WriteLine);
var fileName = Path.GetFileNameWithoutExtension(args[1]);

View File

@@ -39,14 +39,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
Game.ModData = new ModData(srcMod);
GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
var srcRules = Game.ModData.RulesetCache.LoadDefaultRules();
var srcRules = Game.ModData.RulesetCache.Load();
var srcPaletteInfo = srcRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
var srcRemapIndex = srcPaletteInfo.RemapIndex;
var destMod = args[2].Split(':')[0];
Game.ModData = new ModData(destMod);
GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
var destRules = Game.ModData.RulesetCache.LoadDefaultRules();
var destRules = Game.ModData.RulesetCache.Load();
var destPaletteInfo = destRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
var destRemapIndex = destPaletteInfo.RemapIndex;
var shadowIndex = new int[] { };