Merge RulesetCache.LoadDefaultRules and LoadMapRules.

This commit is contained in:
Paul Chote
2015-07-05 13:22:29 +01:00
parent 86bf9086d9
commit 7d62ac2b12
9 changed files with 14 additions and 15 deletions

View File

@@ -43,12 +43,11 @@ namespace OpenRA
this.modData = modData; this.modData = modData;
} }
public Ruleset LoadDefaultRules() /// <summary>
{ /// Cache and return the Ruleset for a given map.
return LoadMapRules(null); /// If a map isn't specified then return the default mod Ruleset.
} /// </summary>
public Ruleset Load(Map map = null)
public Ruleset LoadMapRules(Map map)
{ {
var m = modData.Manifest; var m = modData.Manifest;

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@@ -387,7 +387,7 @@ namespace OpenRA
{ {
try try
{ {
return Game.ModData.RulesetCache.LoadMapRules(this); return Game.ModData.RulesetCache.Load(this);
} }
catch (Exception e) catch (Exception e)
{ {

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@@ -79,7 +79,7 @@ namespace OpenRA
foreach (var dir in Manifest.Folders) foreach (var dir in Manifest.Folders)
GlobalFileSystem.Mount(dir); GlobalFileSystem.Mount(dir);
defaultRules = Exts.Lazy(() => RulesetCache.LoadDefaultRules()); defaultRules = Exts.Lazy(() => RulesetCache.Load());
initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId; initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
} }

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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Lint
{ {
try try
{ {
Game.ModData.RulesetCache.LoadMapRules(map); Game.ModData.RulesetCache.Load(map);
} }
catch (Exception e) catch (Exception e)
{ {

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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
{ {
public static DataTable GenerateTable() public static DataTable GenerateTable()
{ {
var rules = Game.ModData.RulesetCache.LoadDefaultRules(); var rules = Game.ModData.RulesetCache.Load();
var table = new DataTable(); var table = new DataTable();
table.Columns.Add("Name", typeof(string)); table.Columns.Add("Name", typeof(string));

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
{ {
// HACK: The engine code assumes that Game.modData is set. // HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData; Game.ModData = modData;
Game.ModData.RulesetCache.LoadDefaultRules(); Game.ModData.RulesetCache.Load();
var types = Game.ModData.ObjectCreator.GetTypes(); var types = Game.ModData.ObjectCreator.GetTypes();
var translatableFields = types.SelectMany(t => t.GetFields()) var translatableFields = types.SelectMany(t => t.GetFields())

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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
// HACK: The engine code assumes that Game.modData is set. // HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData; Game.ModData = modData;
var rules = Game.ModData.RulesetCache.LoadDefaultRules(); var rules = Game.ModData.RulesetCache.Load();
var map = LegacyMapImporter.Import(args[1], modData.Manifest.Mod.Id, rules, Console.WriteLine); var map = LegacyMapImporter.Import(args[1], modData.Manifest.Mod.Id, rules, Console.WriteLine);
var fileName = Path.GetFileNameWithoutExtension(args[1]); var fileName = Path.GetFileNameWithoutExtension(args[1]);

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@@ -39,14 +39,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
Game.ModData = new ModData(srcMod); Game.ModData = new ModData(srcMod);
GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest); GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
var srcRules = Game.ModData.RulesetCache.LoadDefaultRules(); var srcRules = Game.ModData.RulesetCache.Load();
var srcPaletteInfo = srcRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>(); var srcPaletteInfo = srcRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
var srcRemapIndex = srcPaletteInfo.RemapIndex; var srcRemapIndex = srcPaletteInfo.RemapIndex;
var destMod = args[2].Split(':')[0]; var destMod = args[2].Split(':')[0];
Game.ModData = new ModData(destMod); Game.ModData = new ModData(destMod);
GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest); GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
var destRules = Game.ModData.RulesetCache.LoadDefaultRules(); var destRules = Game.ModData.RulesetCache.Load();
var destPaletteInfo = destRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>(); var destPaletteInfo = destRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
var destRemapIndex = destPaletteInfo.RemapIndex; var destRemapIndex = destPaletteInfo.RemapIndex;
var shadowIndex = new int[] { }; var shadowIndex = new int[] { };

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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.D2k.UtilityCommands
// HACK: The engine code assumes that Game.modData is set. // HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData; Game.ModData = modData;
var rules = Game.ModData.RulesetCache.LoadDefaultRules(); var rules = Game.ModData.RulesetCache.Load();
var map = D2kMapImporter.Import(args[1], modData.Manifest.Mod.Id, args[2], rules); var map = D2kMapImporter.Import(args[1], modData.Manifest.Mod.Id, args[2], rules);