Merge RulesetCache.LoadDefaultRules and LoadMapRules.
This commit is contained in:
@@ -43,12 +43,11 @@ namespace OpenRA
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this.modData = modData;
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this.modData = modData;
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}
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}
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public Ruleset LoadDefaultRules()
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/// <summary>
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{
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/// Cache and return the Ruleset for a given map.
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return LoadMapRules(null);
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/// If a map isn't specified then return the default mod Ruleset.
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}
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/// </summary>
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public Ruleset Load(Map map = null)
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public Ruleset LoadMapRules(Map map)
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{
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{
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var m = modData.Manifest;
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var m = modData.Manifest;
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@@ -387,7 +387,7 @@ namespace OpenRA
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{
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{
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try
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try
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{
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{
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return Game.ModData.RulesetCache.LoadMapRules(this);
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return Game.ModData.RulesetCache.Load(this);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@@ -79,7 +79,7 @@ namespace OpenRA
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foreach (var dir in Manifest.Folders)
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foreach (var dir in Manifest.Folders)
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GlobalFileSystem.Mount(dir);
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GlobalFileSystem.Mount(dir);
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defaultRules = Exts.Lazy(() => RulesetCache.LoadDefaultRules());
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defaultRules = Exts.Lazy(() => RulesetCache.Load());
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initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
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initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
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}
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}
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Lint
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{
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{
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try
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try
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{
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{
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Game.ModData.RulesetCache.LoadMapRules(map);
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Game.ModData.RulesetCache.Load(map);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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{
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{
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public static DataTable GenerateTable()
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public static DataTable GenerateTable()
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{
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{
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var rules = Game.ModData.RulesetCache.LoadDefaultRules();
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var rules = Game.ModData.RulesetCache.Load();
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var table = new DataTable();
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var table = new DataTable();
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table.Columns.Add("Name", typeof(string));
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table.Columns.Add("Name", typeof(string));
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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{
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{
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// HACK: The engine code assumes that Game.modData is set.
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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Game.ModData = modData;
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Game.ModData.RulesetCache.LoadDefaultRules();
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Game.ModData.RulesetCache.Load();
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var types = Game.ModData.ObjectCreator.GetTypes();
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var types = Game.ModData.ObjectCreator.GetTypes();
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var translatableFields = types.SelectMany(t => t.GetFields())
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var translatableFields = types.SelectMany(t => t.GetFields())
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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// HACK: The engine code assumes that Game.modData is set.
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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Game.ModData = modData;
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var rules = Game.ModData.RulesetCache.LoadDefaultRules();
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var rules = Game.ModData.RulesetCache.Load();
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var map = LegacyMapImporter.Import(args[1], modData.Manifest.Mod.Id, rules, Console.WriteLine);
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var map = LegacyMapImporter.Import(args[1], modData.Manifest.Mod.Id, rules, Console.WriteLine);
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var fileName = Path.GetFileNameWithoutExtension(args[1]);
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var fileName = Path.GetFileNameWithoutExtension(args[1]);
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@@ -39,14 +39,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
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Game.ModData = new ModData(srcMod);
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Game.ModData = new ModData(srcMod);
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GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
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GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
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var srcRules = Game.ModData.RulesetCache.LoadDefaultRules();
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var srcRules = Game.ModData.RulesetCache.Load();
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var srcPaletteInfo = srcRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
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var srcPaletteInfo = srcRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
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var srcRemapIndex = srcPaletteInfo.RemapIndex;
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var srcRemapIndex = srcPaletteInfo.RemapIndex;
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var destMod = args[2].Split(':')[0];
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var destMod = args[2].Split(':')[0];
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Game.ModData = new ModData(destMod);
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Game.ModData = new ModData(destMod);
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GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
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GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
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var destRules = Game.ModData.RulesetCache.LoadDefaultRules();
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var destRules = Game.ModData.RulesetCache.Load();
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var destPaletteInfo = destRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
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var destPaletteInfo = destRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
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var destRemapIndex = destPaletteInfo.RemapIndex;
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var destRemapIndex = destPaletteInfo.RemapIndex;
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var shadowIndex = new int[] { };
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var shadowIndex = new int[] { };
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.D2k.UtilityCommands
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// HACK: The engine code assumes that Game.modData is set.
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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Game.ModData = modData;
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var rules = Game.ModData.RulesetCache.LoadDefaultRules();
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var rules = Game.ModData.RulesetCache.Load();
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var map = D2kMapImporter.Import(args[1], modData.Manifest.Mod.Id, args[2], rules);
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var map = D2kMapImporter.Import(args[1], modData.Manifest.Mod.Id, args[2], rules);
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