Small reordering and cleanup in mods/cnc/sequences/misc.yaml
This commit is contained in:
@@ -55,34 +55,22 @@ patriot:
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Facings: 32
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Facings: 32
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explosion:
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explosion:
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Defaults:
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Length: *
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nuke_explosion: atomsfx
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nuke_explosion: atomsfx
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Length: *
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piff: piff
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piff: piff
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Length: *
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piffs: piffpiff
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piffs: piffpiff
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Length: *
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chemball: chemball # Same size as small_napalm, but bright green.
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chemball: chemball #same size as small_napalm, but bright green.
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small_napalm: napalm1 # Not used by much. Currently used for flamethrower.
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Length: *
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med_napalm: napalm2 # Explosion for bomblets
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small_napalm: napalm1 #not used by much. currently used for flamethrower.
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big_napalm: napalm3 # Huge; not used. (SSM used this explosion in C&C Gold?)
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Length: *
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small_frag: veh-hit3 # The most common weapon-hit explosion. For rockets, tank shells, etc.
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med_napalm: napalm2 #explosion for bomblets
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med_frag: frag1 # Fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
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Length: *
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big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?)
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Length: *
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small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc.
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Length: *
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med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
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Length: *
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big_frag: frag3 # Same as med_frag, except fire hangs around longer.
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big_frag: frag3 # Same as med_frag, except fire hangs around longer.
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Length: *
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small_poof: veh-hit2 # For Grenades, tower missiles, boat missiles and APC AA gun.
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small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun.
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poof: art-exp1 # For UnitExplode (artillery), artillery shell hit and GrenadierExplode
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Length: *
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small_building: veh-hit1 # Like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)
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poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode,
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building: fball1
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Length: *
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small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)
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Length: *
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building: fball1 #Large explosion, for when a building explodes.
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Length: *
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rank:
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rank:
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rank:
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rank:
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@@ -142,33 +130,22 @@ xcrated:
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ZOffset: -511
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ZOffset: -511
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crate-effects:
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crate-effects:
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Defaults:
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Length: *
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airstrike: deviator
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airstrike: deviator
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Length: *
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nuke: missile2
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nuke: missile2
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Length: *
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dollar: dollar
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dollar: dollar
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Length: *
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reveal-map: radarcrate
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reveal-map: radarcrate
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Length: *
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hide-map: empulse
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hide-map: empulse
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Length: *
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heal: healcrate
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heal: healcrate
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Length: *
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mine: mine
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mine: mine
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Length: *
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redskull: rapid
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redskull: rapid
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Length: *
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cloak: cloakcrate
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cloak: cloakcrate
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Length: *
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levelup: levelup
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levelup: levelup
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Length: *
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Tick: 200
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Tick: 200
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firepowerup: firepowercrate
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firepowerup: firepowercrate
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Length: *
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armorup: armorcrate
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armorup: armorcrate
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Length: *
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speedup: speedcrate
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speedup: speedcrate
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Length: *
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atomicup:
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atomicup:
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idle:
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idle:
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@@ -179,10 +156,10 @@ atomicdn:
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Length: *
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Length: *
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atomic:
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atomic:
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Defaults:
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Length: *
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up: atomicup
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up: atomicup
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Length: *
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down: atomicdn
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down: atomicdn
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Length: *
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ionsfx:
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ionsfx:
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idle:
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idle:
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@@ -256,12 +233,11 @@ poweroff:
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Tick: 160
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Tick: 160
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icon:
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icon:
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Defaults:
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AddExtension: False
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airstrike: bombicnh.tem
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airstrike: bombicnh.tem
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AddExtension: False
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ioncannon: ionicnh.tem
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ioncannon: ionicnh.tem
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AddExtension: False
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abomb: atomicnh.tem
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abomb: atomicnh.tem
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AddExtension: False
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moveflsh:
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moveflsh:
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idle:
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idle:
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