Small reordering and cleanup in mods/cnc/sequences/misc.yaml

This commit is contained in:
abcdefg30
2015-11-24 21:49:43 +01:00
parent b7ddf1b8f5
commit 7dad0517e4

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@@ -55,34 +55,22 @@ patriot:
Facings: 32 Facings: 32
explosion: explosion:
Defaults:
Length: *
nuke_explosion: atomsfx nuke_explosion: atomsfx
Length: *
piff: piff piff: piff
Length: *
piffs: piffpiff piffs: piffpiff
Length: * chemball: chemball # Same size as small_napalm, but bright green.
chemball: chemball #same size as small_napalm, but bright green. small_napalm: napalm1 # Not used by much. Currently used for flamethrower.
Length: * med_napalm: napalm2 # Explosion for bomblets
small_napalm: napalm1 #not used by much. currently used for flamethrower. big_napalm: napalm3 # Huge; not used. (SSM used this explosion in C&C Gold?)
Length: * small_frag: veh-hit3 # The most common weapon-hit explosion. For rockets, tank shells, etc.
med_napalm: napalm2 #explosion for bomblets med_frag: frag1 # Fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
Length: *
big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?)
Length: *
small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc.
Length: *
med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
Length: *
big_frag: frag3 # Same as med_frag, except fire hangs around longer. big_frag: frag3 # Same as med_frag, except fire hangs around longer.
Length: * small_poof: veh-hit2 # For Grenades, tower missiles, boat missiles and APC AA gun.
small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun. poof: art-exp1 # For UnitExplode (artillery), artillery shell hit and GrenadierExplode
Length: * small_building: veh-hit1 # Like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)
poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode, building: fball1
Length: *
small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)
Length: *
building: fball1 #Large explosion, for when a building explodes.
Length: *
rank: rank:
rank: rank:
@@ -142,33 +130,22 @@ xcrated:
ZOffset: -511 ZOffset: -511
crate-effects: crate-effects:
Defaults:
Length: *
airstrike: deviator airstrike: deviator
Length: *
nuke: missile2 nuke: missile2
Length: *
dollar: dollar dollar: dollar
Length: *
reveal-map: radarcrate reveal-map: radarcrate
Length: *
hide-map: empulse hide-map: empulse
Length: *
heal: healcrate heal: healcrate
Length: *
mine: mine mine: mine
Length: *
redskull: rapid redskull: rapid
Length: *
cloak: cloakcrate cloak: cloakcrate
Length: *
levelup: levelup levelup: levelup
Length: *
Tick: 200 Tick: 200
firepowerup: firepowercrate firepowerup: firepowercrate
Length: *
armorup: armorcrate armorup: armorcrate
Length: *
speedup: speedcrate speedup: speedcrate
Length: *
atomicup: atomicup:
idle: idle:
@@ -179,10 +156,10 @@ atomicdn:
Length: * Length: *
atomic: atomic:
Defaults:
Length: *
up: atomicup up: atomicup
Length: *
down: atomicdn down: atomicdn
Length: *
ionsfx: ionsfx:
idle: idle:
@@ -256,12 +233,11 @@ poweroff:
Tick: 160 Tick: 160
icon: icon:
Defaults:
AddExtension: False
airstrike: bombicnh.tem airstrike: bombicnh.tem
AddExtension: False
ioncannon: ionicnh.tem ioncannon: ionicnh.tem
AddExtension: False
abomb: atomicnh.tem abomb: atomicnh.tem
AddExtension: False
moveflsh: moveflsh:
idle: idle: