Rename EmitInfantryOnSell and remove default actor type.
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameEmitInfantryOnSell : UpdateRule
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{
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public override string Name { get { return "EmitInfantryOnSell renamed to SpawnActorsOnSell"; } }
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public override string Description
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{
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get
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{
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return "The EmitInfantryOnSell trait was renamed to SpawnActorsOnSell and the default\n" +
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"actor type to spawn was removed. Uses of the old traits and defaults are updated\n" +
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"to account for this.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var uneios in actorNode.ChildrenMatching("-EmitInfantryOnSell"))
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uneios.RenameKeyPreservingSuffix("-SpawnActorsOnSell");
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foreach (var eios in actorNode.ChildrenMatching("EmitInfantryOnSell"))
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{
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eios.RenameKeyPreservingSuffix("SpawnActorsOnSell");
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var actortypes = eios.LastChildMatching("ActorTypes");
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if (actortypes == null)
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eios.AddNode("ActorTypes", "e1");
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}
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yield break;
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}
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}
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}
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