Make FallToEarth kill the actor instead of disposing it
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Activities
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info.ExplosionWeapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
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info.ExplosionWeapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
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}
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}
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self.Dispose();
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self.Kill(self);
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return null;
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return null;
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}
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}
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