Make FallToEarth kill the actor instead of disposing it

This commit is contained in:
reaperrr
2017-04-14 13:46:35 +02:00
parent 6045ad2ecf
commit 7dddc7fc44

View File

@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Activities
info.ExplosionWeapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>()); info.ExplosionWeapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
} }
self.Dispose(); self.Kill(self);
return null; return null;
} }