debug (timing) spam, and perf fixed on SupportPower

Build timing (un)hacked by chrisf
This commit is contained in:
Bob
2010-05-16 17:27:19 +12:00
committed by Chris Forbes
parent de9ec12c8c
commit 7deefc5246
8 changed files with 136 additions and 23 deletions

View File

@@ -28,7 +28,9 @@ namespace OpenRA.Support
public static void Time( string message )
{
var time = sw.ElapsedTime();
Log.Write( message, time - lastTime );
var dt = time - lastTime;
if( dt > 0.0001 )
Log.Write( message, dt );
lastTime = time;
}
}

View File

@@ -23,6 +23,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Support;
namespace OpenRA
{
@@ -92,5 +93,19 @@ namespace OpenRA
var xs = ts.ToArray();
return xs[r.Next(xs.Length)];
}
public static void DoTimed<T>( this IEnumerable<T> e, Action<T> a, string text, double time )
{
var sw = new Stopwatch();
e.Do( x =>
{
var t = sw.ElapsedTime();
a( x );
var dt = sw.ElapsedTime() - t;
if( dt > time )
Log.Write( text, x, dt*1000 );
} );
}
}
}

View File

@@ -87,7 +87,7 @@ namespace OpenRA.GameRules
throw new InvalidOperationException( "Trait prerequisites not satisfied (or prerequisite loop)" );
var prereqs = PrerequisitesOf( t[ index ] );
if( prereqs.Count == 0 || prereqs.All( n => ret.Any( x => x.GetType().IsSubclassOf( n ) ) ) )
if( prereqs.Count == 0 || prereqs.All( n => ret.Any( x => x.GetType() == n || x.GetType().IsSubclassOf( n ) ) ) )
{
ret.Add( t[ index ] );
t.RemoveAt( index );

View File

@@ -36,7 +36,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;SANITY_CHECKS</DefineConstants>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
@@ -87,6 +87,7 @@
<Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="Traits\Player\ActorGroupProxy.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="Traits\Player\TechTreeCache.cs" />
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />

View File

@@ -0,0 +1,69 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.GameRules;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
class TechTreeCacheInfo : TraitInfo<TechTreeCache> { }
class TechTreeCache : ITick
{
class Watcher
{
public readonly List<ActorInfo> prerequisites;
public readonly ITechTreeElement watcher;
bool hasPrerequisites;
public Watcher(List<ActorInfo> prerequisites, ITechTreeElement watcher)
{
this.prerequisites = prerequisites;
this.watcher = watcher;
this.hasPrerequisites = false;
}
public void Tick( Player owner, Cache<string, List<Actor>> buildings )
{
var effectivePrereq = prerequisites.Where( a => a.Traits.Get<BuildableInfo>().Owner.Contains( owner.Country.Race ) );
var nowHasPrerequisites = effectivePrereq.Any() &&
effectivePrereq.All( a => buildings[ a.Name ].Any( b => !b.traits.Get<Building>().Disabled ) );
if( nowHasPrerequisites && !hasPrerequisites )
watcher.Available();
if( !nowHasPrerequisites && hasPrerequisites )
watcher.Unavailable();
hasPrerequisites = nowHasPrerequisites;
}
}
readonly List<Watcher> watchers = new List<Watcher>();
public void Tick( Actor self )
{
var buildings = Rules.TechTree.GatherBuildings( self.Owner );
foreach( var w in watchers )
w.Tick( self.Owner, buildings );
}
public void Add( List<ActorInfo> prerequisites, ITechTreeElement tte )
{
watchers.Add( new Watcher( prerequisites, tte ) );
}
public void Remove( ITechTreeElement tte )
{
watchers.RemoveAll( x => x.watcher == tte );
}
}
interface ITechTreeElement
{
void Available();
void Unavailable();
}
}

View File

@@ -22,7 +22,7 @@ using System.Linq;
namespace OpenRA.Traits
{
public abstract class SupportPowerInfo : ITraitInfo
public abstract class SupportPowerInfo : ITraitInfo, ITraitPrerequisite<TechTreeCacheInfo>
{
public readonly bool RequiresPower = true;
public readonly bool OneShot = false;
@@ -46,7 +46,7 @@ namespace OpenRA.Traits
public SupportPowerInfo() { OrderName = GetType().Name + "Order"; }
}
public class SupportPower : ITick
public class SupportPower : ITick, ITechTreeElement
{
public readonly SupportPowerInfo Info;
public int RemainingTime { get; private set; }
@@ -64,6 +64,8 @@ namespace OpenRA.Traits
Info = info;
RemainingTime = TotalTime;
Owner = self.Owner;
self.traits.Get<TechTreeCache>().Add( Info.Prerequisites.Select( a => Rules.Info[ a.ToLowerInvariant() ] ).ToList(), this );
}
public void Tick(Actor self)
@@ -71,17 +73,8 @@ namespace OpenRA.Traits
if (Info.OneShot && IsUsed)
return;
var buildings = Rules.TechTree.GatherBuildings(self.Owner);
var effectivePrereq = Info.Prerequisites
.Select(a => a.ToLowerInvariant())
.Where(a => Rules.Info[a].Traits.Get<BuildableInfo>().Owner.Contains(self.Owner.Country.Race));
if (Info.GivenAuto)
{
IsAvailable = Info.TechLevel > -1
&& effectivePrereq.Any()
&& effectivePrereq.All(a => buildings[a].Count > 0);
}
IsAvailable = Info.TechLevel > -1 && hasPrerequisites;
if (IsAvailable && (!Info.RequiresPower || IsPowered()))
{
@@ -157,5 +150,17 @@ namespace OpenRA.Traits
Sound.PlayToPlayer(Owner, Info.SelectTargetSound);
OnActivate();
}
bool hasPrerequisites;
public void Available()
{
hasPrerequisites = true;
}
public void Unavailable()
{
hasPrerequisites = false;
}
}
}

View File

@@ -138,19 +138,31 @@ namespace OpenRA
public void Tick()
{
foreach (var a in actors) a.Tick();
Timer.Time("----World Tick");
Queries.WithTraitMultiple<ITick>().Do(x => x.Trait.Tick(x.Actor));
actors.DoTimed( x => x.Tick(), "expensive actor tick: {0} ({1:0.000})", 0.001 );
Timer.Time(" actors: {0:0.000}");
foreach (var e in effects) e.Tick( this );
Queries.WithTraitMultiple<ITick>().DoTimed( x =>
{
x.Trait.Tick( x.Actor );
Timer.Time( "trait tick \"{0}\": {{0}}".F( x.Trait.GetType().Name ) );
}, "expensive trait tick: {0} ({1:0.000})", 0.001 );
Timer.Time(" traits: {0:0.000}");
effects.DoTimed( e => e.Tick( this ), "expensive effect tick: {0} ({1:0.000})", 0.001 );
Timer.Time(" effects: {0:0.000}");
Game.viewport.Tick();
Timer.Time(" viewport: {0:0.000}");
var acts = frameEndActions;
frameEndActions = new List<Action<World>>();
foreach (var a in acts) a(this);
Timer.Time(" frameEndActions: {0:0.000}");
WorldRenderer.Tick();
Timer.Time(" worldrenderer: {0:0.000}");
}
public IEnumerable<Actor> Actors { get { return actors; } }
@@ -164,11 +176,14 @@ namespace OpenRA
public int SyncHash()
{
int ret = 0;
foreach (var a in Actors)
ret += (int)a.ActorID * Sync.CalculateSyncHash(a);
//using (new PerfSample("synchash"))
{
int ret = 0;
foreach (var a in Actors)
ret += (int)a.ActorID * Sync.CalculateSyncHash(a);
return ret;
return ret;
}
}
public class AllQueries
@@ -219,6 +234,11 @@ namespace OpenRA
{
public Actor Actor;
public T Trait;
public override string ToString()
{
return "{0}->{1}".F( Actor.Info.Name, Trait.GetType().Name );
}
}
public class OwnedByCachedView : CachedView<Actor, Actor>

View File

@@ -3,6 +3,7 @@ Player:
BuildSpeed: .04
LowPowerSlowdown: 3
PlaceBuilding:
TechTreeCache:
GpsPower:
Image: gpssicon
OneShot: yes