Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
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@@ -4,7 +4,7 @@ FlametankExplode:
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Damage: 100
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Eff: CreateEffect
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Explosion: big_napalm
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Explosions: big_napalm
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ImpactSound: xplobig6.aud
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HeliCrash:
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@@ -13,14 +13,14 @@ HeliCrash:
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Damage: 40
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: poof
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Explosions: poof
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ImpactSound: xplos.aud
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HeliExplode:
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Warhead@1Dam: SpreadDamage
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DamageTypes: ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_building
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Explosions: small_building
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ImpactSound: xplos.aud
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UnitExplode:
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@@ -34,7 +34,7 @@ UnitExplode:
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: poof
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Explosions: poof
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ImpactSound: xplobig6.aud
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UnitExplodeSmall:
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@@ -48,7 +48,7 @@ UnitExplodeSmall:
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: big_frag
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Explosions: big_frag
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ImpactSound: xplobig4.aud
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GrenadierExplode:
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@@ -62,7 +62,7 @@ GrenadierExplode:
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: poof
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Explosions: poof
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ImpactSound: xplosml2.aud
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Napalm.Crate:
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@@ -80,5 +80,5 @@ Napalm.Crate:
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Warhead@3Eff: CreateEffect
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Explosion: med_napalm
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Explosions: med_napalm
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ImpactSound: flamer2.aud
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