Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
This commit is contained in:
@@ -28,7 +28,7 @@ HighV:
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Heavy: 35
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Explosions: piffs
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HeliAGGun:
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ReloadDelay: 20
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@@ -52,7 +52,7 @@ HeliAGGun:
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Explosions: piffs
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HeliAAGun:
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ReloadDelay: 20
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@@ -76,7 +76,7 @@ HeliAAGun:
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Explosions: piffs
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Pistol:
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ReloadDelay: 7
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@@ -96,7 +96,7 @@ Pistol:
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piff
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Explosions: piff
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M16:
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ReloadDelay: 20
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@@ -116,7 +116,7 @@ M16:
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Heavy: 10
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piff
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Explosions: piff
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MachineGun:
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ReloadDelay: 20
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@@ -138,7 +138,7 @@ MachineGun:
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Explosions: piffs
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Vulcan:
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ValidTargets: Ground, Water
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@@ -158,7 +158,7 @@ Vulcan:
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Heavy: 35
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Explosions: piffs
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APCGun:
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ReloadDelay: 18
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@@ -178,7 +178,7 @@ APCGun:
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Heavy: 50
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_poof
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Explosions: small_poof
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APCGun.AA:
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ReloadDelay: 18
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@@ -196,4 +196,4 @@ APCGun.AA:
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Heavy: 50
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_frag
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Explosions: small_frag
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