Add support for multiple explosions to CreateEffectWarhead

Have the engine pick one explosion at random from the provided list.
This commit is contained in:
Pavel Penev
2016-01-02 16:47:56 +02:00
parent c22281876c
commit 7e3ec91d30
35 changed files with 292 additions and 279 deletions

View File

@@ -28,7 +28,7 @@ HighV:
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
Explosions: piffs
HeliAGGun:
ReloadDelay: 20
@@ -52,7 +52,7 @@ HeliAGGun:
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
Explosions: piffs
HeliAAGun:
ReloadDelay: 20
@@ -76,7 +76,7 @@ HeliAAGun:
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
Explosions: piffs
Pistol:
ReloadDelay: 7
@@ -96,7 +96,7 @@ Pistol:
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piff
Explosions: piff
M16:
ReloadDelay: 20
@@ -116,7 +116,7 @@ M16:
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piff
Explosions: piff
MachineGun:
ReloadDelay: 20
@@ -138,7 +138,7 @@ MachineGun:
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
Explosions: piffs
Vulcan:
ValidTargets: Ground, Water
@@ -158,7 +158,7 @@ Vulcan:
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
Explosions: piffs
APCGun:
ReloadDelay: 18
@@ -178,7 +178,7 @@ APCGun:
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: small_poof
Explosions: small_poof
APCGun.AA:
ReloadDelay: 18
@@ -196,4 +196,4 @@ APCGun.AA:
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: small_frag
Explosions: small_frag