Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
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@@ -25,11 +25,11 @@ MultiCluster:
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: large_explosion
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Explosions: large_explosion
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ImpactSound: expnew09.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: small_watersplash
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSound: ssplash2.aud
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ValidImpactTypes: Water
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@@ -61,7 +61,7 @@ IonCannon:
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ValidTargets: Ground, Air
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DamageTypes: Prone100Percent, TriggerProne, EnergyDeath
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Warhead@2Eff_impact: CreateEffect
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Explosion: ionring
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Explosions: ionring
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ImpactSound: ion1.aud
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Warhead@3Dam_area: SpreadDamage
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Spread: 1c0
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@@ -86,7 +86,7 @@ EMPulseCannon:
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Angle: 62
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Image: pulsball
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Warhead@1Eff: CreateEffect
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Explosion: pulse_explosion
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Explosions: pulse_explosion
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Warhead@emp: GrantUpgrade
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Range: 3c0
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Duration: 250
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@@ -103,7 +103,7 @@ ClusterMissile:
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@SoundEffect0: CreateEffect
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Explosion: large_explosion
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Explosions: large_explosion
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ImpactSound: expnew19.aud
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Warhead@ResourceDestruction0: DestroyResource
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Size: 1
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