Hacky beginnings of a standalone d2k mod
This commit is contained in:
78
mods/d2k/rules/system.yaml
Normal file
78
mods/d2k/rules/system.yaml
Normal file
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Player:
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TechTreeCache:
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PlayerResources:
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InitialCash: 5000
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ActorGroupProxy:
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DeveloperMode:
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World:
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ScreenShaker:
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ColorPickerPaletteModifier:
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BuildingInfluence:
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UnitInfluence:
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ChooseBuildTabOnSelect:
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PaletteFromCurrentTheatre:
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Name: terrain
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PlayerColorPalette:
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BasePalette: units
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PaletteFromFile@units:
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Name: units
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Filename: units.pal
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PaletteFromFile@chrome:
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Name: chrome
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Filename: temperat.pal
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PaletteFromFile@effect:
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Name: effect
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Filename: temperat.pal
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PaletteFromFile@cursor:
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Name: cursor
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Filename: temperat.pal
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PaletteFromRGBA@shadow:
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Name: shadow
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@highlight:
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Name: highlight
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R: 255
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G: 255
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B: 255
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A: 128
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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ShroudPalette@shroud:
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ShroudPalette@fog:
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IsFog: yes
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Name: fog
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Country@0:
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Name: Allies
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Race: allies
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SpawnMapActors:
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CreateMPPlayers:
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MPStartLocations:
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SpawnMPUnits:
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EvaAlerts:
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RadarUp:
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RadarDown:
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BuildingSelectAudio:
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BuildingReadyAudio:
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BuildingCannotPlaceAudio:
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UnitSelectAudio:
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UnitReadyAudio:
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OnHoldAudio:
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CancelledAudio:
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CashTickUp:
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CashTickDown:
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LowPower:
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SilosNeeded:
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PrimaryBuildingSelected:
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AbilityInsufficientPower:
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LevelUp:
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SpatialBins:
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BinSize: 4
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Shroud:
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