Remove AI capturing from TD and RA
This commit is contained in:
committed by
Paul Chote
parent
d340f864ec
commit
7e6488c522
@@ -46,17 +46,12 @@ Player:
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silo: 0%
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fix: 1%
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hpad: 2%
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CapturingActorTypes: e6
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CapturableActorTypes: fact, fact.gdi, fact.nod, nuke, nuk2, proc, pyle, hand, afld, weap, hpad, hq, fix, eye, tmpl, obli, v19
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CheckCaptureTargetsForVisibility: false
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MaximumCaptureTargetOptions: 15
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UnitsToBuild:
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e1: 65%
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e2: 25%
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e3: 40%
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e4: 15%
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e5: 15%
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e6: 5%
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harv: 10%
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bggy: 5%
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bike: 40%
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@@ -72,7 +67,6 @@ Player:
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orca: 5%
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UnitLimits:
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harv: 8
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e6: 3
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SquadSize: 15
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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@@ -41,16 +41,11 @@ Player:
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stek: 1%
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fix: 0.1%
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dome: 10%
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CapturingActorTypes: e6
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CapturableActorTypes: mslo, gap, iron, pdox, atek, weap, fact, proc, silo, hpad, afld, powr, apwr, stek, barr, kenn, tent, fix, oilb
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CheckCaptureTargetsForVisibility: false
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MaximumCaptureTargetOptions: 15
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UnitsToBuild:
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e1: 65%
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e2: 25%
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e3: 40%
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e4: 15%
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e6: 5%
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dog: 15%
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shok: 15%
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harv: 10%
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@@ -67,7 +62,6 @@ Player:
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stnk: 5%
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UnitLimits:
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dog: 4
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e6: 3
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harv: 8
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SquadSize: 20
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SupportPowerDecision@spyplane:
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