Remove AI capturing from TD and RA

This commit is contained in:
Oliver Brakmann
2016-10-11 20:49:08 +02:00
committed by Paul Chote
parent d340f864ec
commit 7e6488c522
2 changed files with 0 additions and 12 deletions

View File

@@ -46,17 +46,12 @@ Player:
silo: 0%
fix: 1%
hpad: 2%
CapturingActorTypes: e6
CapturableActorTypes: fact, fact.gdi, fact.nod, nuke, nuk2, proc, pyle, hand, afld, weap, hpad, hq, fix, eye, tmpl, obli, v19
CheckCaptureTargetsForVisibility: false
MaximumCaptureTargetOptions: 15
UnitsToBuild:
e1: 65%
e2: 25%
e3: 40%
e4: 15%
e5: 15%
e6: 5%
harv: 10%
bggy: 5%
bike: 40%
@@ -72,7 +67,6 @@ Player:
orca: 5%
UnitLimits:
harv: 8
e6: 3
SquadSize: 15
SupportPowerDecision@Airstrike:
OrderName: AirstrikePowerInfoOrder

View File

@@ -41,16 +41,11 @@ Player:
stek: 1%
fix: 0.1%
dome: 10%
CapturingActorTypes: e6
CapturableActorTypes: mslo, gap, iron, pdox, atek, weap, fact, proc, silo, hpad, afld, powr, apwr, stek, barr, kenn, tent, fix, oilb
CheckCaptureTargetsForVisibility: false
MaximumCaptureTargetOptions: 15
UnitsToBuild:
e1: 65%
e2: 25%
e3: 40%
e4: 15%
e6: 5%
dog: 15%
shok: 15%
harv: 10%
@@ -67,7 +62,6 @@ Player:
stnk: 5%
UnitLimits:
dog: 4
e6: 3
harv: 8
SquadSize: 20
SupportPowerDecision@spyplane: