Pass CaptureTypes through the INotifyCapture interface.

Also make it require explicit implementation.
This commit is contained in:
Paul Chote
2018-10-26 18:35:45 +00:00
committed by abcdefg30
parent 4ea3e8382d
commit 7e67ce0139
12 changed files with 23 additions and 15 deletions

View File

@@ -9,6 +9,7 @@
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Sound
@@ -40,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
this.info = info;
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes)
{
var faction = info.NewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
Game.Sound.PlayNotification(self.World.Map.Rules, newOwner, "Speech", info.Notification, faction);