Fix initial HTNK turret facing in C&C shellmap.

This commit is contained in:
Paul Chote
2013-12-15 21:12:04 +13:00
parent d63dcc5dd1
commit 7e89763eb9

View File

@@ -28,9 +28,11 @@ end
CreateUnitsInTransport = function(transport, passengerNames)
local cargo = Actor.Trait(transport, "Cargo")
local owner = transport.owner
local owner = Actor.Owner(transport)
local facing = Actor.Facing(transport)
for i, passengerName in ipairs(passengerNames) do
cargo:Load(transport, Actor.Create(passengerName, { AddToWorld = false, Owner = owner }))
cargo:Load(transport, Actor.Create(passengerName, { AddToWorld = false, Owner = owner, Facing = { facing, "Int32" } }))
end
end