Fix initial HTNK turret facing in C&C shellmap.
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@@ -28,9 +28,11 @@ end
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CreateUnitsInTransport = function(transport, passengerNames)
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CreateUnitsInTransport = function(transport, passengerNames)
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local cargo = Actor.Trait(transport, "Cargo")
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local cargo = Actor.Trait(transport, "Cargo")
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local owner = transport.owner
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local owner = Actor.Owner(transport)
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local facing = Actor.Facing(transport)
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for i, passengerName in ipairs(passengerNames) do
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for i, passengerName in ipairs(passengerNames) do
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cargo:Load(transport, Actor.Create(passengerName, { AddToWorld = false, Owner = owner }))
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cargo:Load(transport, Actor.Create(passengerName, { AddToWorld = false, Owner = owner, Facing = { facing, "Int32" } }))
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end
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end
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end
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end
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