Use read-only autoimplemented property when possible
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committed by
atlimit8
parent
79f321cb44
commit
7eb64ea6fc
@@ -185,8 +185,8 @@ namespace OpenRA.Mods.Common.Traits
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readonly HashSet<Actor> removeActorPosition = new HashSet<Actor>();
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readonly Predicate<Actor> actorShouldBeRemoved;
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public WDist LargestActorRadius { get; private set; }
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public WDist LargestBlockingActorRadius { get; private set; }
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public WDist LargestActorRadius { get; }
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public WDist LargestBlockingActorRadius { get; }
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public ActorMap(World world, ActorMapInfo info)
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{
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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public class ControlGroups : IControlGroups, ITick, IGameSaveTraitData
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{
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readonly World world;
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public string[] Groups { get; private set; }
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public string[] Groups { get; }
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readonly List<Actor>[] controlGroups;
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@@ -161,15 +161,15 @@ namespace OpenRA.Mods.Common.Traits
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{
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}
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public string Text { get; private set; }
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public string Text { get; }
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public EditorActionStatus Status { get; set; }
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}
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public class EditorActionContainer
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{
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public int Id { get; private set; }
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public IEditorAction Action { get; private set; }
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public int Id { get; }
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public IEditorAction Action { get; }
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public EditorActionStatus Status { get; set; }
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public EditorActionContainer(int id, IEditorAction action)
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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public string ID { get; set; }
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public PlayerReference Owner { get; set; }
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public SubCell SubCell { get; private set; }
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public SubCell SubCell { get; }
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public bool Selected { get; set; }
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public Color RadarColor { get; private set; }
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readonly RadarColorFromTerrainInfo terrainRadarColorInfo;
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