Use TimeLimitManager in mission Allies10a
This commit is contained in:
committed by
abcdefg30
parent
be4466115d
commit
7f3130c7a6
@@ -15,10 +15,8 @@ NorthHarassFootprint = { CPos.New(24, 75), CPos.New(25, 75), CPos.New(26, 75), C
|
||||
NorthHarassTeam = { "e2", "e2", "e2", "3tnk" }
|
||||
MissileSilos = { MissileSilo1, MissileSilo2, MissileSilo3, MissileSilo4 }
|
||||
|
||||
StartTimer = false
|
||||
TimerColor = Player.GetPlayer("USSR").Color
|
||||
TimerTicks = DateTime.Minutes(59) + DateTime.Seconds(42)
|
||||
ticked = TimerTicks
|
||||
|
||||
MissionStart = function()
|
||||
Utils.Do(USSR.GetGroundAttackers(), function(unit)
|
||||
@@ -60,6 +58,12 @@ MissionTriggers = function()
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnTimerExpired(function()
|
||||
DateTime.TimeLimit = 0
|
||||
Trigger.AfterDelay(1, function() UserInterface.SetMissionText("We're too late!", USSR.Color) end)
|
||||
USSR.MarkCompletedObjective(HoldOut)
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(BridgeBarrel, function()
|
||||
local bridge = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "bridge1" end)[1]
|
||||
if not bridge.IsDead then
|
||||
@@ -123,34 +127,9 @@ LaunchMissiles = function()
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(9), function()
|
||||
CaptureFCom = Greece.AddObjective("Capture the enemy Command Center. Hurry!")
|
||||
StartTimer = true
|
||||
DateTime.TimeLimit = TimerTicks
|
||||
Media.PlaySpeechNotification(Greece, "TimerStarted")
|
||||
Greece.MarkCompletedObjective(ApproachBase)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(30), function()
|
||||
Media.PlaySpeechNotification(Greece, "ThirtyMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(40), function()
|
||||
Media.PlaySpeechNotification(Greece, "TwentyMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(50), function()
|
||||
Media.PlaySpeechNotification(Greece, "TenMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(55), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningFiveMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(56), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningFourMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(57), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningThreeMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(58), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningTwoMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(59), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningOneMinuteRemaining")
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnCapture(CommandCenter, function()
|
||||
@@ -171,16 +150,6 @@ Tick = function()
|
||||
USSR.Cash = 50000
|
||||
BadGuy.Cash = 50000
|
||||
|
||||
if StartTimer then
|
||||
if ticked > 0 then
|
||||
UserInterface.SetMissionText("Missiles reach their targets in " .. Utils.FormatTime(ticked), TimerColor)
|
||||
ticked = ticked - 1
|
||||
elseif ticked == 0 then
|
||||
UserInterface.SetMissionText("We're too late!", USSR.Color)
|
||||
USSR.MarkCompletedObjective(HoldOut)
|
||||
end
|
||||
end
|
||||
|
||||
if Greece.HasNoRequiredUnits() then
|
||||
USSR.MarkCompletedObjective(HoldOut)
|
||||
end
|
||||
|
||||
@@ -14,6 +14,10 @@ World:
|
||||
normal: Normal
|
||||
hard: Hard
|
||||
Default: normal
|
||||
TimeLimitManager:
|
||||
SkipTimerExpiredNotification: true
|
||||
CountdownLabel: MISSION_TEXT
|
||||
CountdownText: Missiles reach their targets in {0}
|
||||
|
||||
Player:
|
||||
PlayerResources:
|
||||
|
||||
Reference in New Issue
Block a user