fixed refinery, factories
a little hacky though
This commit is contained in:
@@ -1,11 +1,11 @@
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# brick walls don't fit, requires updated RenderBuildingWall
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# factories and refinery require overlays (something like RenderWeaponFactory)
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# make structures appear earlier when errecting from ground
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# harvester unload frames missing (too few DATA.R8 frames in general)
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# carryalls should automatically transport harvesters (needs complex logic)
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# windtrap animations missing
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# outpost animations missing
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# construction yard crane animations missing
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# welding animation (factories) missing
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# chimney animation (refinery) missing
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# Arrakis tileset crashes the game
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# create a tileset extractor for gamefiles to remove copyrighted content from distribution
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# replace ore with spice and mines with spice blooms
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@@ -207,7 +207,9 @@ REFA:
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RevealsShroud:
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Range: 6
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Bib:
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RenderBuilding:
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-RenderBuilding:
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RenderBuildingWarFactory:
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Image: REFA
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PlayerPalette: d2kplayer
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OreRefinery:
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StoresOre:
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@@ -273,7 +275,9 @@ LIGHTA:
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RevealsShroud:
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Range: 4
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Bib:
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RenderBuilding:
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-RenderBuilding:
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RenderBuildingWarFactory:
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Image: LIGHTA
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PlayerPalette: d2kplayer
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RallyPoint:
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Exit@1:
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@@ -307,7 +311,9 @@ HEAVYA:
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RevealsShroud:
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Range: 4
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Bib:
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RenderBuilding:
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-RenderBuilding:
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RenderBuildingWarFactory:
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Image: HEAVYA
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PlayerPalette: d2kplayer
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RallyPoint:
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Exit@1:
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@@ -93,11 +93,22 @@ radara:
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refa:
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idle:
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Start: 1
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Start: 0
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Length: 1
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make: refmake
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Start: 0
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Length: *
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damaged-idle:
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Start: 0
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build-top:
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Start: 1
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Length: 1
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damaged-build-top:
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Start: 2
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Length: 1
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idle-top:
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Start: 1
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damaged-idle-top:
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Start: 2
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siloa:
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@@ -141,20 +152,42 @@ palacea:
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lighta:
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idle:
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Start: 1
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Start: 0
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Length: 1
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make: lightmake
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Start: 0
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Length: *
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damaged-idle:
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Start: 0
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build-top:
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Start: 1
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Length: 1
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damaged-build-top:
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Start: 2
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Length: 1
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idle-top:
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Start: 1
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damaged-idle-top:
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Start: 2
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heavya:
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idle:
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Start: 1
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Start: 0
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Length: 1
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make: heavymake
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Start: 0
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Length: *
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damaged-idle:
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Start: 0
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build-top:
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Start: 1
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Length: 1
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damaged-build-top:
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Start: 2
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Length: 1
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idle-top:
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Start: 1
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damaged-idle-top:
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Start: 2
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carryall:
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@@ -1,3 +1,51 @@
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M1Carbine:
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ROF: 20
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Range: 5
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Report: GUN11
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Projectile: Bullet
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Speed: 100
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Warhead:
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Spread: 3
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Versus:
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Wood: 25%
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Light: 30%
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Heavy: 10%
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Concrete: 10%
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Explosion: piffs
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InfDeath: 1
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Damage: 15
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Dragon:
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ROF: 50
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Range: 5
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Report: MISSILE6
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ValidTargets: Ground
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Projectile: Missile
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Speed: 25
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Arm: 2
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High: true
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Shadow: false
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Proximity: true
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Trail: smokey
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ContrailLength: 10
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Inaccuracy: 3
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Image: DRAGON
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ROT: 5
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RangeLimit: 35
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Warhead:
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Spread: 3
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Versus:
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None: 10%
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Wood: 75%
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Light: 35%
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Concrete: 20%
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Explosion: med_explosion
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WaterExplosion: med_splash
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InfDeath: 3
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SmudgeType: Crater
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Damage: 50
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ImpactSound: kaboom12
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QuadRockets:
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ROF: 60
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Range: 7
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@@ -30,6 +78,109 @@ QuadRockets:
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SmudgeType: Crater
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Damage: 35
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TurretGun:
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ROF: 30
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Range: 7
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Report: TURRET1
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Projectile: Bullet
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Speed: 40
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Image: 120MM
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Warhead:
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Spread: 3
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Versus:
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None: 20%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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SmudgeType: Crater
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Damage: 60
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25mm:
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ROF: 13
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Range: 4
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Report: CANNON2
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Projectile: Bullet
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Speed: 50
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Image: 120MM
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 40%
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Heavy: 40%
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Concrete: 30%
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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SmudgeType: Crater
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Damage: 16
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90mm:
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ROF: 50
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Range: 4.75
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Report: CANNON1
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Projectile: Bullet
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Speed: 40
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Image: 120MM
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Warhead:
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Spread: 3
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Versus:
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None: 20%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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SmudgeType: Crater
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Damage: 30
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105mm:
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ROF: 70
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Range: 4.75
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Report: CANNON1
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Burst: 2
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BurstDelay: 4
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Projectile: Bullet
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Speed: 40
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Image: 120MM
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Warhead:
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Spread: 3
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Versus:
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None: 20%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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SmudgeType: Crater
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Damage: 40
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120mm:
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ROF: 90
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Range: 4.75
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Report: CANNON1
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Burst: 2
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Projectile: Bullet
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Speed: 40
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Image: 120MM
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Warhead:
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Spread: 3
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Versus:
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None: 20%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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SmudgeType: Crater
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Damage: 50
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227mm:
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ROF: 80
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Range: 10
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@@ -60,4 +211,182 @@ QuadRockets:
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WaterExplosion: med_splash
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ImpactSound: kaboom12
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SmudgeType: Crater
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Damage: 25
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Damage: 25
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#for rocket turret
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MammothTusk:
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ROF: 60
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Range: 8
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Report: MISSILE6
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Burst: 2
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ValidTargets: Ground, Air
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Projectile: Missile
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Speed: 30
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Arm: 2
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High: true
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Shadow: false
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Proximity: true
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# Trail: smokey
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ContrailLength: 10
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Inaccuracy: 3
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Image: DRAGON
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ROT: 5
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RangeLimit: 40
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Warhead:
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Spread: 6
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: med_explosion
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WaterExplosion: med_splash
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InfDeath: 2
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SmudgeType: Crater
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Damage: 45
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155mm:
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ROF: 85
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Range: 14
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MinRange: 3
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Report: TANK5
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Projectile: Bullet
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Speed: 12
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High: true
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Angle: .1
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Inaccuracy: 40
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Image: 120MM
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ContrailLength: 30
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Warhead:
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Explosion: large_explosion
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WaterExplosion: med_splash
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InfDeath: 2
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SmudgeType: Crater
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Damage: 220
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TTankZap:
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ROF: 120
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Range: 7
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Report: TESLA1
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Charges: yes
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Projectile: TeslaZap
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Warhead:
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Spread: 1
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InfDeath: 5
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Damage: 100
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Demolish:
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Warhead:
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ImpactSound: kaboom25
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Explosion: building
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Crush:
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Warhead:
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ImpactSound: squishy2
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Damage: 100
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Atomic:
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Warhead@impact:
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Damage: 1000
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Spread: 6
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Ore: true
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Versus:
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None: 90%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Explosion: nuke
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||||
WaterExplosion: nuke
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InfDeath: 4
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||||
ImpactSound: kaboom1
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||||
Warhead@areanuke:
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DamageModel: PerCell
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Damage: 250
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||||
SmudgeType: Scorch
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||||
Size: 5,4
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||||
Ore: true
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||||
Versus:
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None: 90%
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||||
Light: 60%
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||||
Heavy: 25%
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||||
Concrete: 50%
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||||
Delay: 4
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||||
InfDeath: 4
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||||
ImpactSound: kaboom22
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||||
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||||
CrateNuke:
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||||
Warhead@impact:
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||||
Damage: 1000
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||||
Spread: 6
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||||
Ore: true
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||||
Versus:
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||||
None: 90%
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||||
Light: 60%
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||||
Heavy: 25%
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||||
Concrete: 50%
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||||
Explosion: nuke
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||||
WaterExplosion: nuke
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||||
InfDeath: 4
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||||
ImpactSound: kaboom1
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||||
Warhead@areanuke:
|
||||
DamageModel: PerCell
|
||||
Damage: 250
|
||||
SmudgeType: Scorch
|
||||
Size: 5,4
|
||||
Ore: true
|
||||
Versus:
|
||||
None: 90%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
Delay: 4
|
||||
InfDeath: 4
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||||
ImpactSound: kaboom22
|
||||
|
||||
CrateExplosion:
|
||||
Warhead:
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||||
Damage: 500
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||||
Spread: 10
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: self_destruct
|
||||
WaterExplosion: self_destruct
|
||||
InfDeath: 3
|
||||
ImpactSound: kaboom15
|
||||
|
||||
UnitExplode:
|
||||
Warhead:
|
||||
Damage: 500
|
||||
Spread: 10
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: self_destruct
|
||||
WaterExplosion: large_splash
|
||||
InfDeath: 3
|
||||
ImpactSound: kaboom22
|
||||
|
||||
UnitExplodeSmall:
|
||||
Warhead:
|
||||
Damage: 40
|
||||
Spread: 10
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: large_explosion
|
||||
InfDeath: 3
|
||||
ImpactSound: kaboom15
|
||||
@@ -1,7 +1,7 @@
|
||||
^Vehicle:
|
||||
AppearsOnRadar:
|
||||
Mobile:
|
||||
Crushes: atmine, crate, apmine
|
||||
Crushes: crate
|
||||
TerrainSpeeds:
|
||||
Clear: 80
|
||||
Rough: 40
|
||||
@@ -11,11 +11,10 @@
|
||||
ROT: 5
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: VehicleVoice
|
||||
Voice:
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
Repairable:
|
||||
Chronoshiftable:
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
IronCurtainable:
|
||||
@@ -25,18 +24,16 @@
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
Notification: unitlst1.aud
|
||||
Notification:
|
||||
ProximityCaptor:
|
||||
Types:Vehicle
|
||||
GivesBounty:
|
||||
GpsDot:
|
||||
String:Vehicle
|
||||
WithSmoke:
|
||||
|
||||
^Tank:
|
||||
AppearsOnRadar:
|
||||
Mobile:
|
||||
Crushes: wall, atmine, crate, apmine
|
||||
Crushes: crate
|
||||
TerrainSpeeds:
|
||||
Clear: 80
|
||||
Rough: 70
|
||||
@@ -46,26 +43,23 @@
|
||||
ROT: 5
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: VehicleVoice
|
||||
Voice:
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
Repairable:
|
||||
Chronoshiftable:
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
IronCurtainable:
|
||||
AttackMove:
|
||||
HiddenUnderFog:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
Notification: unitlst1.aud
|
||||
Notification:
|
||||
ProximityCaptor:
|
||||
Types:Tank
|
||||
GivesBounty:
|
||||
GpsDot:
|
||||
String:Vehicle
|
||||
WithSmoke:
|
||||
|
||||
^Infantry:
|
||||
@@ -77,7 +71,7 @@
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Mobile:
|
||||
Crushes: apmine, crate
|
||||
Crushes: crate
|
||||
SharesCell: true
|
||||
TerrainSpeeds:
|
||||
Clear: 90
|
||||
@@ -87,7 +81,7 @@
|
||||
Beach: 80
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: GenericVoice
|
||||
Voice:
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
RenderInfantry:
|
||||
@@ -96,55 +90,25 @@
|
||||
Passenger:
|
||||
CargoType: Infantry
|
||||
HiddenUnderFog:
|
||||
TeslaInstantKills:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
Notification: unitlst1.aud
|
||||
Notification:
|
||||
ProximityCaptor:
|
||||
Types:Infantry
|
||||
GivesBounty:
|
||||
GpsDot:
|
||||
String:Infantry
|
||||
ParachuteAttachment:
|
||||
Offset: 0,-10
|
||||
CrushableInfantry:
|
||||
CrushSound: squishy2.aud
|
||||
CrushSound:
|
||||
|
||||
^Ship:
|
||||
AppearsOnRadar:
|
||||
Mobile:
|
||||
Crushes: crate
|
||||
TerrainSpeeds:
|
||||
Water: 100
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: ShipVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground, Water
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
HiddenUnderFog:
|
||||
AttackMove:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
Notification: navylst1.aud
|
||||
ProximityCaptor:
|
||||
Types:Ship
|
||||
GivesBounty:
|
||||
GpsDot:
|
||||
String:Ship
|
||||
WithSmoke:
|
||||
|
||||
^Plane:
|
||||
^Helicopter:
|
||||
AppearsOnRadar:
|
||||
UseLocation: yes
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: GenericVoice
|
||||
Voice:
|
||||
TargetableAircraft:
|
||||
TargetTypes: Air
|
||||
GroundedTargetTypes: Ground
|
||||
@@ -153,7 +117,7 @@
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
Notification: aunitl1.aud
|
||||
Notification:
|
||||
DebugAircraftFacing:
|
||||
DebugAircraftSubPxX:
|
||||
DebugAircraftSubPxY:
|
||||
@@ -161,16 +125,9 @@
|
||||
ProximityCaptor:
|
||||
Types:Plane
|
||||
EjectOnDeath:
|
||||
PilotActor: E1
|
||||
PilotActor: RIFLE
|
||||
SuccessRate: 50
|
||||
GivesBounty:
|
||||
GpsDot:
|
||||
String:Plane
|
||||
|
||||
^Helicopter:
|
||||
Inherits: ^Plane
|
||||
GpsDot:
|
||||
String:Helicopter
|
||||
|
||||
^Building:
|
||||
AppearsOnRadar:
|
||||
@@ -187,18 +144,18 @@
|
||||
Capturable:
|
||||
CapturableBar:
|
||||
SoundOnDamageTransition:
|
||||
DamagedSound: kaboom1.aud
|
||||
DestroyedSound: kaboom22.aud
|
||||
DamagedSound:
|
||||
DestroyedSound:
|
||||
RenderBuilding:
|
||||
WithBuildingExplosion:
|
||||
RepairableBuilding:
|
||||
EmitInfantryOnSell:
|
||||
ActorTypes: e1,e1,e1,c1,c2,e6
|
||||
ActorTypes: rifle,rifle,rifle,rifle,rifle,rifle
|
||||
MustBeDestroyed:
|
||||
GivesExperience:
|
||||
# FrozenUnderFog:
|
||||
CaptureNotification:
|
||||
Notification: strucap1.aud
|
||||
Notification:
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
ShakeOnDeath:
|
||||
@@ -213,12 +170,12 @@
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
BuildSounds: placbldg.aud
|
||||
BuildSounds:
|
||||
Adjacent: 7
|
||||
TerrainTypes: Clear,Road
|
||||
SoundOnDamageTransition:
|
||||
DamagedSound: sandbag2.aud
|
||||
DestroyedSound: sandbag2.aud
|
||||
DamagedSound:
|
||||
DestroyedSound:
|
||||
Wall:
|
||||
CrushClasses: wall
|
||||
LineBuild:
|
||||
@@ -230,81 +187,11 @@
|
||||
TargetTypes: Ground
|
||||
RenderBuildingWall:
|
||||
HasMakeAnimation: false
|
||||
Palette: terrain
|
||||
Palette: d2k
|
||||
GivesExperience:
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
AutoTargetIgnore:
|
||||
ProximityCaptor:
|
||||
Types:Wall
|
||||
Sellable:
|
||||
|
||||
^CivBuilding:
|
||||
Inherits: ^Building
|
||||
-RepairableBuilding:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Wood
|
||||
Tooltip:
|
||||
Name: Civilian Building
|
||||
ProximityCaptor:
|
||||
Types:CivilianBuilding
|
||||
-AcceptsSupplies:
|
||||
-GivesBuildableArea:
|
||||
-Sellable:
|
||||
-Capturable:
|
||||
-CapturableBar:
|
||||
|
||||
^CivField:
|
||||
Inherits: ^CivBuilding
|
||||
-Selectable:
|
||||
Tooltip:
|
||||
Name: Field
|
||||
-ProximityCaptor:
|
||||
ProximityCaptor:
|
||||
Types:CivilianField
|
||||
|
||||
^Tree:
|
||||
Tooltip:
|
||||
Name: Tree
|
||||
RenderBuilding:
|
||||
Palette: terrain
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
AppearsOnRadar:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Tree
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
ProximityCaptor:
|
||||
Types:Tree
|
||||
|
||||
^Husk:
|
||||
Husk:
|
||||
RenderUnit:
|
||||
Health:
|
||||
HP: 140
|
||||
Armor:
|
||||
Type: Heavy
|
||||
HiddenUnderFog:
|
||||
AppearsOnRadar:
|
||||
Burns:
|
||||
ProximityCaptor:
|
||||
Types:Husk
|
||||
|
||||
^Bridge:
|
||||
Tooltip:
|
||||
Name: Bridge
|
||||
BelowUnits:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Water
|
||||
Building:
|
||||
Footprint: ____ ____
|
||||
Dimensions: 4,2
|
||||
Health:
|
||||
HP: 1000
|
||||
ProximityCaptor:
|
||||
Types:Bridge
|
||||
AutoTargetIgnore:
|
||||
Sellable:
|
||||
Reference in New Issue
Block a user