fixed refinery, factories
a little hacky though
This commit is contained in:
@@ -1,3 +1,51 @@
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M1Carbine:
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ROF: 20
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Range: 5
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Report: GUN11
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Projectile: Bullet
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Speed: 100
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Warhead:
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Spread: 3
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Versus:
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Wood: 25%
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Light: 30%
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Heavy: 10%
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Concrete: 10%
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Explosion: piffs
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InfDeath: 1
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Damage: 15
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Dragon:
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ROF: 50
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Range: 5
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Report: MISSILE6
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ValidTargets: Ground
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Projectile: Missile
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Speed: 25
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Arm: 2
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High: true
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Shadow: false
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Proximity: true
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Trail: smokey
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ContrailLength: 10
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Inaccuracy: 3
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Image: DRAGON
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ROT: 5
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RangeLimit: 35
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Warhead:
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Spread: 3
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Versus:
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None: 10%
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Wood: 75%
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Light: 35%
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Concrete: 20%
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Explosion: med_explosion
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WaterExplosion: med_splash
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InfDeath: 3
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SmudgeType: Crater
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Damage: 50
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ImpactSound: kaboom12
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QuadRockets:
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ROF: 60
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Range: 7
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@@ -30,6 +78,109 @@ QuadRockets:
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SmudgeType: Crater
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Damage: 35
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TurretGun:
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ROF: 30
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Range: 7
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Report: TURRET1
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Projectile: Bullet
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Speed: 40
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Image: 120MM
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Warhead:
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Spread: 3
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Versus:
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None: 20%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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SmudgeType: Crater
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Damage: 60
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25mm:
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ROF: 13
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Range: 4
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Report: CANNON2
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Projectile: Bullet
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Speed: 50
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Image: 120MM
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 40%
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Heavy: 40%
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Concrete: 30%
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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SmudgeType: Crater
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Damage: 16
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90mm:
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ROF: 50
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Range: 4.75
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Report: CANNON1
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Projectile: Bullet
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Speed: 40
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Image: 120MM
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Warhead:
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Spread: 3
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Versus:
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None: 20%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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SmudgeType: Crater
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Damage: 30
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105mm:
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ROF: 70
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Range: 4.75
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Report: CANNON1
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Burst: 2
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BurstDelay: 4
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Projectile: Bullet
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Speed: 40
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Image: 120MM
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Warhead:
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Spread: 3
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Versus:
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None: 20%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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SmudgeType: Crater
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Damage: 40
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120mm:
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ROF: 90
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Range: 4.75
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Report: CANNON1
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Burst: 2
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Projectile: Bullet
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Speed: 40
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Image: 120MM
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Warhead:
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Spread: 3
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Versus:
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None: 20%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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SmudgeType: Crater
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Damage: 50
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227mm:
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ROF: 80
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Range: 10
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@@ -60,4 +211,182 @@ QuadRockets:
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WaterExplosion: med_splash
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ImpactSound: kaboom12
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SmudgeType: Crater
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Damage: 25
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Damage: 25
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#for rocket turret
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MammothTusk:
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ROF: 60
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Range: 8
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Report: MISSILE6
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Burst: 2
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ValidTargets: Ground, Air
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Projectile: Missile
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Speed: 30
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Arm: 2
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High: true
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Shadow: false
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Proximity: true
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# Trail: smokey
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ContrailLength: 10
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Inaccuracy: 3
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Image: DRAGON
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ROT: 5
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RangeLimit: 40
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Warhead:
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Spread: 6
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: med_explosion
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WaterExplosion: med_splash
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InfDeath: 2
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SmudgeType: Crater
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Damage: 45
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155mm:
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ROF: 85
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Range: 14
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MinRange: 3
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Report: TANK5
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Projectile: Bullet
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Speed: 12
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High: true
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Angle: .1
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Inaccuracy: 40
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Image: 120MM
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ContrailLength: 30
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Warhead:
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Explosion: large_explosion
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WaterExplosion: med_splash
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InfDeath: 2
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SmudgeType: Crater
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Damage: 220
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TTankZap:
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ROF: 120
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Range: 7
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Report: TESLA1
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Charges: yes
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Projectile: TeslaZap
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Warhead:
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Spread: 1
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InfDeath: 5
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Damage: 100
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Demolish:
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Warhead:
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ImpactSound: kaboom25
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Explosion: building
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Crush:
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Warhead:
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ImpactSound: squishy2
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Damage: 100
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Atomic:
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Warhead@impact:
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Damage: 1000
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Spread: 6
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Ore: true
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Versus:
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None: 90%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Explosion: nuke
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WaterExplosion: nuke
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InfDeath: 4
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ImpactSound: kaboom1
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Warhead@areanuke:
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DamageModel: PerCell
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Damage: 250
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SmudgeType: Scorch
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Size: 5,4
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Ore: true
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Versus:
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None: 90%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Delay: 4
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InfDeath: 4
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ImpactSound: kaboom22
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CrateNuke:
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Warhead@impact:
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Damage: 1000
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Spread: 6
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Ore: true
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Versus:
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None: 90%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Explosion: nuke
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WaterExplosion: nuke
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InfDeath: 4
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ImpactSound: kaboom1
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Warhead@areanuke:
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DamageModel: PerCell
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Damage: 250
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SmudgeType: Scorch
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Size: 5,4
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Ore: true
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Versus:
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None: 90%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Delay: 4
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InfDeath: 4
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ImpactSound: kaboom22
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CrateExplosion:
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Warhead:
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Damage: 500
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: self_destruct
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WaterExplosion: self_destruct
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InfDeath: 3
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ImpactSound: kaboom15
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UnitExplode:
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Warhead:
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Damage: 500
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: self_destruct
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WaterExplosion: large_splash
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InfDeath: 3
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ImpactSound: kaboom22
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UnitExplodeSmall:
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Warhead:
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Damage: 40
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: large_explosion
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InfDeath: 3
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ImpactSound: kaboom15
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