fix - stealth tank, artillery

Someone changed stealth tank and it did not have HoldFire as initial stance anymore.
Apparently Explodes: does not use UnitExplode by default anymore? Fixed.
This commit is contained in:
psydev
2013-04-01 17:29:00 -07:00
parent c0e3861891
commit 7f752519bb

View File

@@ -148,6 +148,8 @@ ARTY:
AttackFrontal: AttackFrontal:
RenderUnit: RenderUnit:
Explodes: Explodes:
Weapon: UnitExplode
Chance: 75
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor: DebugRetiliateAgainstAggressor:
@@ -539,9 +541,9 @@ STNK:
AttackFrontal: AttackFrontal:
RenderUnit: RenderUnit:
AutoTarget: AutoTarget:
InitialStance: HoldFire
DebugRetiliateAgainstAggressor: DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime: DebugNextAutoTargetScanTime:
InitialStance: HoldFire
TargetableUnit: TargetableUnit:
LeavesHusk: LeavesHusk:
HuskActor: STNK.Husk HuskActor: STNK.Husk