fix - stealth tank, artillery
Someone changed stealth tank and it did not have HoldFire as initial stance anymore. Apparently Explodes: does not use UnitExplode by default anymore? Fixed.
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@@ -148,6 +148,8 @@ ARTY:
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AttackFrontal:
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AttackFrontal:
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RenderUnit:
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RenderUnit:
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Explodes:
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Explodes:
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Weapon: UnitExplode
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Chance: 75
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AutoTarget:
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AutoTarget:
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InitialStance: Defend
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugRetiliateAgainstAggressor:
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@@ -539,9 +541,9 @@ STNK:
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AttackFrontal:
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AttackFrontal:
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RenderUnit:
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RenderUnit:
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AutoTarget:
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AutoTarget:
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InitialStance: HoldFire
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DebugRetiliateAgainstAggressor:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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DebugNextAutoTargetScanTime:
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InitialStance: HoldFire
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TargetableUnit:
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TargetableUnit:
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LeavesHusk:
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LeavesHusk:
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HuskActor: STNK.Husk
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HuskActor: STNK.Husk
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