check for missing sequence entries using lint
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.D2k.Traits
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public class WithAttackOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = null;
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[SequenceReference] public readonly string Sequence = null;
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[Desc("Custom palette name")]
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public readonly string Palette = null;
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.D2k.Traits
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public class WithCrumbleOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "crumble-overlay";
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[SequenceReference] public readonly string Sequence = "crumble-overlay";
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[Desc("Custom palette name")]
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public readonly string Palette = null;
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.D2k.Traits
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public class WithDeliveryOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "active";
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[SequenceReference] public readonly string Sequence = "active";
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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