Introduce actor previews for PBOG and the editor.

This commit is contained in:
Paul Chote
2014-07-07 23:29:59 +12:00
parent ef2f909f65
commit 7fb106e54a
8 changed files with 154 additions and 31 deletions

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@@ -0,0 +1,45 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.RA.Graphics
{
public interface IActorPreview
{
void Tick();
IEnumerable<IRenderable> Render(WorldRenderer wr, WPos pos);
}
public class ActorPreviewInitializer
{
public readonly ActorInfo Actor;
public readonly Player Owner;
public readonly WorldRenderer WorldRenderer;
public World World { get { return WorldRenderer.world; } }
readonly TypeDictionary dict;
public ActorPreviewInitializer(ActorInfo actor, Player owner, WorldRenderer worldRenderer, TypeDictionary dict)
{
Actor = actor;
Owner = owner;
WorldRenderer = worldRenderer;
this.dict = dict;
}
public T Get<T>() where T : IActorInit { return dict.Get<T>(); }
public U Get<T, U>() where T : IActorInit<U> { return dict.Get<T>().Value(World); }
public bool Contains<T>() where T : IActorInit { return dict.Contains<T>(); }
}
}

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@@ -0,0 +1,42 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.RA.Graphics
{
public class SpriteActorPreview : IActorPreview
{
readonly Animation animation;
readonly WVec offset;
readonly int zOffset;
readonly PaletteReference pr;
readonly float scale;
public SpriteActorPreview(Animation animation, WVec offset, int zOffset, PaletteReference pr, float scale)
{
this.animation = animation;
this.offset = offset;
this.zOffset = zOffset;
this.pr = pr;
this.scale = scale;
}
public void Tick() { animation.Tick(); }
public IEnumerable<IRenderable> Render(WorldRenderer wr, WPos pos)
{
return animation.Render(pos, offset, zOffset, pr, scale);
}
}
}

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@@ -545,6 +545,8 @@
<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
<Compile Include="ProductionQueueFromSelection.cs" />
<Compile Include="Scripting\Global\MediaGlobal.cs" />
<Compile Include="Graphics\ActorPreview.cs" />
<Compile Include="Graphics\SpriteActorPreview.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

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@@ -13,8 +13,10 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
using OpenRA.Primitives;
namespace OpenRA.Mods.RA.Orders
{
@@ -23,8 +25,8 @@ namespace OpenRA.Mods.RA.Orders
readonly Actor Producer;
readonly string Building;
readonly BuildingInfo BuildingInfo;
IActorPreview[] preview;
IEnumerable<IRenderable> preview;
Sprite buildOk, buildBlocked;
bool initialized = false;
@@ -79,7 +81,15 @@ namespace OpenRA.Mods.RA.Orders
}
}
public void Tick(World world) {}
public void Tick(World world)
{
if (preview == null)
return;
foreach (var p in preview)
p.Tick();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
{
@@ -108,23 +118,22 @@ namespace OpenRA.Mods.RA.Orders
{
if (!initialized)
{
var rbi = rules.Actors[Building].Traits.GetOrDefault<RenderBuildingInfo>();
if (rbi == null)
preview = new IRenderable[0];
else
{
var palette = rbi.Palette ?? (Producer.Owner != null ?
rbi.PlayerPalette + Producer.Owner.InternalName : null);
preview = rbi.RenderPreview(world, rules.Actors[Building], wr.Palette(palette));
}
var init = new ActorPreviewInitializer(rules.Actors[Building], Producer.Owner, wr, new TypeDictionary());
preview = rules.Actors[Building].Traits.WithInterface<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(init))
.ToArray();
initialized = true;
}
var offset = world.Map.CenterOfCell(topLeft) + FootprintUtils.CenterOffset(world, BuildingInfo) - WPos.Zero;
foreach (var r in preview)
yield return r.OffsetBy(offset);
var comparer = new RenderableComparer(wr);
var offset = world.Map.CenterOfCell(topLeft) + FootprintUtils.CenterOffset(world, BuildingInfo);
var previewRenderables = preview
.SelectMany(p => p.Render(wr, offset))
.OrderBy(r => r, comparer);
foreach (var r in previewRenderables)
yield return r;
var res = world.WorldActor.Trait<ResourceLayer>();
var isCloseEnough = BuildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, Building, topLeft);

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@@ -12,27 +12,27 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
class RenderBuildingWarFactoryInfo : RenderBuildingInfo
{
public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); }
public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory(init, this); }
/* get around unverifiability */
IEnumerable<IRenderable> BaseBuildingPreview(World world, ActorInfo building, PaletteReference pr)
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
return base.RenderPreview(world, building, pr);
}
foreach (var orig in base.RenderPreviewSprites(init, rs, image, facings, p))
yield return orig;
public override IEnumerable<IRenderable> RenderPreview(World world, ActorInfo building, PaletteReference pr)
{
var p = BaseBuildingPreview(world, building, pr);
var anim = new Animation(world, RenderSprites.GetImage(building), () => 0);
// Show additional roof overlay
var anim = new Animation(init.World, image, () => 0);
anim.PlayRepeating("idle-top");
return p.Concat(anim.Render(WPos.Zero, WVec.Zero, 0, pr, Scale));
var bi = init.Actor.Traits.Get<BuildingInfo>();
var offset = FootprintUtils.CenterOffset(init.World, bi).Y + 512;
yield return new SpriteActorPreview(anim, WVec.Zero, offset, p, rs.Scale);
}
}

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@@ -11,20 +11,23 @@
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
public class RenderSimpleInfo : RenderSpritesInfo, IQuantizeBodyOrientationInfo, ILegacyEditorRenderInfo, Requires<IBodyOrientationInfo>
public class RenderSimpleInfo : RenderSpritesInfo, IRenderActorPreviewSpritesInfo, IQuantizeBodyOrientationInfo, ILegacyEditorRenderInfo, Requires<IBodyOrientationInfo>
{
public override object Create(ActorInitializer init) { return new RenderSimple(init.self); }
public virtual IEnumerable<IRenderable> RenderPreview(World world, ActorInfo ai, PaletteReference pr)
public virtual IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var anim = new Animation(world, RenderSimple.GetImage(ai), () => 0);
anim.PlayRepeating("idle");
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
return anim.Render(WPos.Zero, WVec.Zero, 0, pr, Scale);
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating("idle");
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
public virtual int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai)

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@@ -12,12 +12,15 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Traits;
using OpenRA.Primitives;
namespace OpenRA.Mods.RA.Render
{
public class RenderSpritesInfo : ITraitInfo
public interface IRenderActorPreviewSpritesInfo { IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p); }
public class RenderSpritesInfo : IRenderActorPreviewInfo, ITraitInfo
{
[Desc("Defaults to the actor name.")]
public readonly string Image = null;
@@ -30,6 +33,23 @@ namespace OpenRA.Mods.RA.Render
public readonly float Scale = 1f;
public virtual object Create(ActorInitializer init) { return new RenderSprites(init.self); }
public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
{
var sequenceProvider = init.World.Map.SequenceProvider;
var image = RenderSprites.GetImage(init.Actor);
var palette = init.WorldRenderer.Palette(Palette ?? (init.Owner != null ? PlayerPalette + init.Owner.InternalName : null));
var facings = 0;
var body = init.Actor.Traits.GetOrDefault<BodyOrientationInfo>();
if (body != null)
facings = body.QuantizedFacings == -1 ? init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(sequenceProvider, init.Actor) : body.QuantizedFacings;
foreach (var spi in init.Actor.Traits.WithInterface<IRenderActorPreviewSpritesInfo>())
foreach (var preview in spi.RenderPreviewSprites(init, this, image, facings, palette))
yield return preview;
}
}
public class RenderSprites : IRender, ITick, INotifyOwnerChanged, INotifyEffectiveOwnerChanged

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@@ -10,6 +10,7 @@
using System.Collections.Generic;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
@@ -50,4 +51,5 @@ namespace OpenRA.Mods.RA
public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
public interface INotifyAttack { void Attacking(Actor self, Target target, Armament a, Barrel barrel); }
public interface INotifyChat { bool OnChat(string from, string message); }
public interface IRenderActorPreviewInfo { IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init); }
}