Introduce actor previews for PBOG and the editor.

This commit is contained in:
Paul Chote
2014-07-07 23:29:59 +12:00
parent ef2f909f65
commit 7fb106e54a
8 changed files with 154 additions and 31 deletions

View File

@@ -12,12 +12,15 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Traits;
using OpenRA.Primitives;
namespace OpenRA.Mods.RA.Render
{
public class RenderSpritesInfo : ITraitInfo
public interface IRenderActorPreviewSpritesInfo { IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p); }
public class RenderSpritesInfo : IRenderActorPreviewInfo, ITraitInfo
{
[Desc("Defaults to the actor name.")]
public readonly string Image = null;
@@ -30,6 +33,23 @@ namespace OpenRA.Mods.RA.Render
public readonly float Scale = 1f;
public virtual object Create(ActorInitializer init) { return new RenderSprites(init.self); }
public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
{
var sequenceProvider = init.World.Map.SequenceProvider;
var image = RenderSprites.GetImage(init.Actor);
var palette = init.WorldRenderer.Palette(Palette ?? (init.Owner != null ? PlayerPalette + init.Owner.InternalName : null));
var facings = 0;
var body = init.Actor.Traits.GetOrDefault<BodyOrientationInfo>();
if (body != null)
facings = body.QuantizedFacings == -1 ? init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(sequenceProvider, init.Actor) : body.QuantizedFacings;
foreach (var spi in init.Actor.Traits.WithInterface<IRenderActorPreviewSpritesInfo>())
foreach (var preview in spi.RenderPreviewSprites(init, this, image, facings, palette))
yield return preview;
}
}
public class RenderSprites : IRender, ITick, INotifyOwnerChanged, INotifyEffectiveOwnerChanged