Upgrade D2k rules to SupportPower seconds -> ticks

This commit is contained in:
reaperrr
2017-11-15 22:15:59 +01:00
committed by Paul Chote
parent 88704ebac6
commit 7fb595a437

View File

@@ -938,7 +938,7 @@ high_tech_factory:
Icon: ornistrike
Description: Air Strike
Prerequisites: ~techlevel.superweapons, upgrade.hightech
ChargeTime: 300
ChargeInterval: 7500
SquadSize: 3
SquadOffset: -1536, 1024, 0
LongDesc: Ornithopters hit the target with bombs
@@ -1073,7 +1073,7 @@ palace:
Icon: deathhand
PauseOnCondition: disabled
Prerequisites: ~techlevel.superweapons, ~palace.nuke
ChargeTime: 300
ChargeInterval: 7500
Description: Death Hand
LongDesc: Launches an atomic missile at a target location
BeginChargeSpeechNotification: DeathHandMissilePrepping
@@ -1100,7 +1100,7 @@ palace:
Prerequisites: ~techlevel.superweapons, ~palace.fremen
Actors: fremen, fremen
Type: Palace
ChargeTime: 90
ChargeInterval: 2250
ReadyAudio: Reinforce
BlockedAudio: NoRoom
OrderName: ProduceActorPower.Fremen
@@ -1112,7 +1112,7 @@ palace:
Prerequisites: ~techlevel.superweapons, ~palace.saboteur
Actors: saboteur
Type: Palace
ChargeTime: 90
ChargeInterval: 2250
ReadyAudio: Reinforce
BlockedAudio: NoRoom
OrderName: ProduceActorPower.Saboteur