Upgrade D2k rules to SupportPower seconds -> ticks
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@@ -938,7 +938,7 @@ high_tech_factory:
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Icon: ornistrike
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Description: Air Strike
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Prerequisites: ~techlevel.superweapons, upgrade.hightech
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ChargeTime: 300
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ChargeInterval: 7500
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SquadSize: 3
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SquadOffset: -1536, 1024, 0
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LongDesc: Ornithopters hit the target with bombs
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@@ -1073,7 +1073,7 @@ palace:
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Icon: deathhand
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PauseOnCondition: disabled
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Prerequisites: ~techlevel.superweapons, ~palace.nuke
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ChargeTime: 300
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ChargeInterval: 7500
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Description: Death Hand
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LongDesc: Launches an atomic missile at a target location
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BeginChargeSpeechNotification: DeathHandMissilePrepping
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@@ -1100,7 +1100,7 @@ palace:
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Prerequisites: ~techlevel.superweapons, ~palace.fremen
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Actors: fremen, fremen
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Type: Palace
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ChargeTime: 90
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ChargeInterval: 2250
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ReadyAudio: Reinforce
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BlockedAudio: NoRoom
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OrderName: ProduceActorPower.Fremen
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@@ -1112,7 +1112,7 @@ palace:
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Prerequisites: ~techlevel.superweapons, ~palace.saboteur
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Actors: saboteur
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Type: Palace
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ChargeTime: 90
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ChargeInterval: 2250
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ReadyAudio: Reinforce
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BlockedAudio: NoRoom
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OrderName: ProduceActorPower.Saboteur
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