Make D2k constr. yard explicit prerequisite
In preparation for moving Upgrades to the player actor in the future. Additionally remove unnecessary Exit trait from construction yard.
This commit is contained in:
@@ -164,6 +164,7 @@ upgrade.conyard:
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Description: Unlocks new construction options
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: construction_yard
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Queue: Upgrade
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BuildLimit: 1
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Valued:
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@@ -16,6 +16,7 @@
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RemoveInstead: true
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Buildable:
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Queue: Building
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Prerequisites: construction_yard
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BuildPaletteOrder: 10
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concretea:
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@@ -38,7 +39,7 @@ concreteb:
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CustomBuildTimeValue:
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Value: 81
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Buildable:
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Prerequisites: upgrade.conyard
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Prerequisites: construction_yard, upgrade.conyard
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construction_yard:
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Inherits: ^Building
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@@ -60,7 +61,6 @@ construction_yard:
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Range: 10c0
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Production:
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Produces: Building, Upgrade
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Exit:
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Valued:
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Cost: 2000
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Tooltip:
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@@ -82,11 +82,13 @@ construction_yard:
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WithBuildingPlacedOverlay:
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Palette: d2k
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PrimaryBuilding:
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ProvidesPrerequisite@buildingname:
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wind_trap:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: construction_yard
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BuildPaletteOrder: 10
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Selectable:
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Bounds: 64,64
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@@ -122,7 +124,7 @@ wind_trap:
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barracks:
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Inherits: ^Building
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Buildable:
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Prerequisites: wind_trap
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Prerequisites: construction_yard, wind_trap
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Queue: Building
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BuildPaletteOrder: 40
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Selectable:
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@@ -180,7 +182,7 @@ barracks:
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refinery:
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Inherits: ^Building
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Buildable:
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Prerequisites: wind_trap
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Prerequisites: construction_yard, wind_trap
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Queue: Building
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BuildPaletteOrder: 20
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Selectable:
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@@ -233,7 +235,7 @@ refinery:
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silo:
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Inherits: ^Building
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Buildable:
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Prerequisites: refinery
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Prerequisites: construction_yard, refinery
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Queue: Building
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BuildPaletteOrder: 30
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Selectable:
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@@ -278,7 +280,7 @@ silo:
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light_factory:
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Inherits: ^Building
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Buildable:
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Prerequisites: refinery
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Prerequisites: construction_yard, refinery
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Queue: Building
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BuildPaletteOrder: 70
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Selectable:
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@@ -337,7 +339,7 @@ light_factory:
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heavy_factory:
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Inherits: ^Building
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Buildable:
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Prerequisites: refinery
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Prerequisites: construction_yard, refinery
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Queue: Building
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BuildPaletteOrder: 100
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Selectable:
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@@ -402,7 +404,7 @@ outpost:
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CanPowerDown:
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DisabledOverlay:
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Buildable:
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Prerequisites: barracks, ~techlevel.medium
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Prerequisites: construction_yard, barracks, ~techlevel.medium
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Queue: Building
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BuildPaletteOrder: 50
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Selectable:
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@@ -443,7 +445,7 @@ starport:
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Name: Starport
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Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
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Buildable:
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Prerequisites: heavy_factory, outpost, ~techlevel.high
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Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 80
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Valued:
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@@ -503,7 +505,7 @@ wall:
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HiddenUnderShroud:
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Buildable:
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Queue: Building
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Prerequisites: barracks
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Prerequisites: construction_yard, barracks
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BuildPaletteOrder: 60
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SoundOnDamageTransition:
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DamagedSounds:
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@@ -550,7 +552,7 @@ medium_gun_turret:
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Inherits: ^Defense
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Buildable:
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Queue: Building
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Prerequisites: barracks
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Prerequisites: construction_yard, barracks
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BuildPaletteOrder: 90
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Valued:
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Cost: 550
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@@ -592,7 +594,7 @@ large_gun_turret:
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Inherits: ^Defense
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Buildable:
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Queue: Building
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Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
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Prerequisites: construction_yard, outpost, upgrade.conyard, ~techlevel.medium
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BuildPaletteOrder: 120
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Valued:
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Cost: 750
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@@ -635,7 +637,7 @@ repair_pad:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium
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Prerequisites: construction_yard, heavy_factory, upgrade.heavy, ~techlevel.medium
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BuildPaletteOrder: 130
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Valued:
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Cost: 800
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@@ -678,7 +680,7 @@ repair_pad:
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high_tech_factory:
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Inherits: ^Building
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Buildable:
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Prerequisites: outpost, ~techlevel.medium
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Prerequisites: construction_yard, outpost, ~techlevel.medium
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Queue: Building
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BuildPaletteOrder: 110
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Selectable:
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@@ -736,7 +738,7 @@ research_centre:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: outpost, heavy_factory, upgrade.heavy, ~techlevel.high
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Prerequisites: construction_yard, outpost, heavy_factory, upgrade.heavy, ~techlevel.high
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BuildPaletteOrder: 140
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Selectable:
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Bounds: 96,64,0,16
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@@ -773,7 +775,7 @@ research_centre:
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palace:
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Inherits: ^Building
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Buildable:
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Prerequisites: research_centre, ~techlevel.high
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Prerequisites: construction_yard, research_centre, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 150
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Selectable:
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