Merge pull request #3926 from Phrohdoh/EjectOnDeath

EjectOnDeath - updated and 100% working
This commit is contained in:
Paul Chote
2013-10-13 22:51:36 -07:00
7 changed files with 58 additions and 17 deletions

View File

@@ -137,6 +137,7 @@ namespace OpenRA.Traits
public interface IPositionable : IOccupySpace
{
bool CanEnterCell(CPos location);
bool CanEnterCell(CPos location, Actor ignoreActor, bool checkTransientActors);
void SetPosition(Actor self, CPos cell);
void SetPosition(Actor self, WPos pos);
void SetVisualPosition(Actor self, WPos pos);

View File

@@ -140,6 +140,7 @@ namespace OpenRA.Mods.RA.Air
}
public bool CanEnterCell(CPos location) { return true; }
public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors) { return CanEnterCell(cell, null, true); }
public int MovementSpeed
{

View File

@@ -88,19 +88,26 @@ namespace OpenRA.Mods.RA
public void SetPosition(Actor self, WPos pos) { SetPosition(self, pos.ToCPos()); }
public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, pos.ToCPos()); }
public bool CanEnterCell(CPos cell)
public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors)
{
if (!self.World.Map.IsInMap(cell.X, cell.Y)) return false;
var type = self.World.GetTerrainType(cell);
if (!info.TerrainTypes.Contains(type))
return false;
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null) return false;
if (self.World.ActorMap.GetUnitsAt(cell).Any()) return false;
return true;
if (!checkTransientActors)
return true;
return !self.World.ActorMap.GetUnitsAt(cell)
.Where(x => x != ignoreActor)
.Any();
}
public bool CanEnterCell(CPos cell) { return CanEnterCell(cell, null, true); }
public void SetPosition(Actor self, CPos cell)
{
self.World.ActorMap.RemoveInfluence(self, this);

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@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -20,33 +20,46 @@ namespace OpenRA.Mods.RA
public readonly string PilotActor = "E1";
public readonly int SuccessRate = 50;
public readonly string ChuteSound = "chute1.aud";
public readonly WRange MinimumEjectHeight = new WRange(427);
public readonly bool EjectInAir = false;
public readonly bool EjectOnGround = false;
}
public class EjectOnDeath : INotifyKilled
{
public void Killed(Actor self, AttackInfo e)
{
var info = self.Info.Traits.Get<EjectOnDeathInfo>();
var pilot = self.World.CreateActor(false, info.PilotActor.ToLowerInvariant(),
new TypeDictionary { new OwnerInit(self.Owner) });
if (self.Owner.WinState == WinState.Lost)
return;
var r = self.World.SharedRandom.Next(1, 100);
var info = self.Info.Traits.Get<EjectOnDeathInfo>();
if (r <= 100 - info.SuccessRate)
return;
var cp = self.CenterPosition;
if (IsSuitableCell(pilot, self.Location) && r > 100 - info.SuccessRate && cp.Z > info.MinimumEjectHeight.Range
&& self.Owner.WinState != WinState.Lost)
var pilot = self.World.CreateActor(false, info.PilotActor.ToLowerInvariant(),
new TypeDictionary { new OwnerInit(self.Owner), new LocationInit(self.Location) });
if (IsSuitableCell(self, pilot, self.Location))
{
self.World.AddFrameEndTask(w => w.Add(new Parachute(pilot, cp)));
Sound.Play(info.ChuteSound, cp);
if (cp.Z > 0)
{
self.World.AddFrameEndTask(w => w.Add(new Parachute(pilot, cp)));
Sound.Play(info.ChuteSound, cp);
}
else
self.World.AddFrameEndTask(w => w.Add(pilot));
}
else
pilot.Destroy();
}
bool IsSuitableCell(Actor actorToDrop, CPos p)
bool IsSuitableCell(Actor self, Actor actorToDrop, CPos p)
{
return actorToDrop.Trait<IPositionable>().CanEnterCell(p);
return actorToDrop.Trait<IPositionable>().CanEnterCell(self.Location, self, true);
}
}
}

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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA
}
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { yield return Pair.New(TopLeft, SubCell.FullCell); }
public bool CanEnterCell(CPos cell)
public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors)
{
if (!self.World.Map.IsInMap(cell.X, cell.Y))
return false;
@@ -60,9 +60,16 @@ namespace OpenRA.Mods.RA
if (!info.AllowedTerrain.Contains(self.World.GetTerrainType(cell)))
return false;
return !self.World.ActorMap.AnyUnitsAt(cell);
if (!checkTransientActors)
return true;
return !self.World.ActorMap.GetUnitsAt(cell)
.Where(x => x != ignoreActor)
.Any();
}
public bool CanEnterCell(CPos cell) { return CanEnterCell(cell, null, true); }
public void SetPosition(Actor self, CPos cell) { SetPosition(self, cell.CenterPosition); }
public void SetVisualPosition(Actor self, WPos pos)
{

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@@ -117,7 +117,7 @@
<Compile Include="Air\Aircraft.cs" />
<Compile Include="Air\AttackHeli.cs" />
<Compile Include="Air\AttackPlane.cs" />
<Compile Include="Air\EjectOnDeath.cs" />
<Compile Include="EjectOnDeath.cs" />
<Compile Include="Air\FallsToEarth.cs" />
<Compile Include="Air\Fly.cs" />
<Compile Include="Air\FlyAttack.cs" />

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@@ -37,6 +37,11 @@
Guard:
Guardable:
BodyOrientation:
EjectOnDeath:
PilotActor: e1
SuccessRate: 20
EjectOnGround: yes
EjectInAir: no
^Tank:
AppearsOnRadar:
@@ -77,6 +82,11 @@
Guard:
Guardable:
BodyOrientation:
EjectOnDeath:
PilotActor: e1
SuccessRate: 20
EjectOnGround: yes
EjectInAir: no
^Infantry:
AppearsOnRadar:
@@ -185,6 +195,8 @@
EjectOnDeath:
PilotActor: E1
SuccessRate: 50
EjectOnGround: no
EjectInAir: yes
GivesBounty:
GpsDot:
String:Plane