some of Thief Steal

This commit is contained in:
Alli
2010-01-08 21:21:20 +13:00
parent 27321201ba
commit 7fff532ca1
4 changed files with 68 additions and 0 deletions

View File

@@ -162,6 +162,7 @@
<Compile Include="Traits\Activities\Repair.cs" /> <Compile Include="Traits\Activities\Repair.cs" />
<Compile Include="Traits\Activities\ReturnToBase.cs" /> <Compile Include="Traits\Activities\ReturnToBase.cs" />
<Compile Include="Traits\Activities\Sell.cs" /> <Compile Include="Traits\Activities\Sell.cs" />
<Compile Include="Traits\Activities\StealOre.cs" />
<Compile Include="Traits\Activities\Teleport.cs" /> <Compile Include="Traits\Activities\Teleport.cs" />
<Compile Include="BuildingInfluenceMap.cs" /> <Compile Include="BuildingInfluenceMap.cs" />
<Compile Include="Orders\IOrderGenerator.cs" /> <Compile Include="Orders\IOrderGenerator.cs" />
@@ -255,6 +256,7 @@
<Compile Include="Traits\StoresOre.cs" /> <Compile Include="Traits\StoresOre.cs" />
<Compile Include="Traits\Submarine.cs" /> <Compile Include="Traits\Submarine.cs" />
<Compile Include="Traits\TakeCover.cs" /> <Compile Include="Traits\TakeCover.cs" />
<Compile Include="Traits\ThiefSteal.cs" />
<Compile Include="Traits\TraitsInterfaces.cs" /> <Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\Tree.cs" /> <Compile Include="Traits\Tree.cs" />
<Compile Include="Traits\Turreted.cs" /> <Compile Include="Traits\Turreted.cs" />

View File

@@ -86,6 +86,7 @@ namespace OpenRa.Game.Orders
case "Infiltrate": return Cursor.Enter; case "Infiltrate": return Cursor.Enter;
case "Capture": return Cursor.Capture; case "Capture": return Cursor.Capture;
case "Harvest": return Cursor.AttackMove; case "Harvest": return Cursor.AttackMove;
case "Steal" : return Cursor.Enter;
default: default:
return null; return null;
} }

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@@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class StealOre : IActivity
{
Actor target;
public const int CashStolen = 100; //todo: push this out to Rules
public StealOre(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
if (target.Owner == self.Owner) return NextActivity;
target.Owner.TakeCash(CashStolen);
self.Owner.GiveCash(CashStolen);
// the thief is sacrificed.
self.Health = 0;
Game.world.AddFrameEndTask(w => w.Remove(self));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}

View File

@@ -0,0 +1,30 @@
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class ThiefSteal : IOrder
{
public ThiefSteal(Actor self) { }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (!underCursor.traits.Contains<Building>()) return null;
// todo: other bits
return new Order("Steal", self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Steal")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
self.QueueActivity(new StealOre(order.TargetActor));
}
}
}
}