some of Thief Steal
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@@ -162,6 +162,7 @@
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<Compile Include="Traits\Activities\Repair.cs" />
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<Compile Include="Traits\Activities\ReturnToBase.cs" />
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<Compile Include="Traits\Activities\Sell.cs" />
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<Compile Include="Traits\Activities\StealOre.cs" />
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<Compile Include="Traits\Activities\Teleport.cs" />
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<Compile Include="BuildingInfluenceMap.cs" />
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<Compile Include="Orders\IOrderGenerator.cs" />
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@@ -255,6 +256,7 @@
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<Compile Include="Traits\StoresOre.cs" />
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<Compile Include="Traits\Submarine.cs" />
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<Compile Include="Traits\TakeCover.cs" />
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<Compile Include="Traits\ThiefSteal.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\Tree.cs" />
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<Compile Include="Traits\Turreted.cs" />
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@@ -86,6 +86,7 @@ namespace OpenRa.Game.Orders
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case "Infiltrate": return Cursor.Enter;
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case "Capture": return Cursor.Capture;
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case "Harvest": return Cursor.AttackMove;
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case "Steal" : return Cursor.Enter;
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default:
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return null;
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}
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35
OpenRa.Game/Traits/Activities/StealOre.cs
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35
OpenRa.Game/Traits/Activities/StealOre.cs
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@@ -0,0 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class StealOre : IActivity
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{
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Actor target;
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public const int CashStolen = 100; //todo: push this out to Rules
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public StealOre(Actor target) { this.target = target; }
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public IActivity NextActivity { get; set; }
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public IActivity Tick(Actor self)
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{
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if (target == null || target.IsDead) return NextActivity;
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if (target.Owner == self.Owner) return NextActivity;
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target.Owner.TakeCash(CashStolen);
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self.Owner.GiveCash(CashStolen);
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// the thief is sacrificed.
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self.Health = 0;
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Game.world.AddFrameEndTask(w => w.Remove(self));
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return NextActivity;
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}
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public void Cancel(Actor self) { target = null; NextActivity = null; }
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}
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}
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30
OpenRa.Game/Traits/ThiefSteal.cs
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30
OpenRa.Game/Traits/ThiefSteal.cs
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@@ -0,0 +1,30 @@
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using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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class ThiefSteal : IOrder
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{
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public ThiefSteal(Actor self) { }
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor == null) return null;
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if (!underCursor.traits.Contains<Building>()) return null;
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// todo: other bits
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return new Order("Steal", self, underCursor, int2.Zero, null);
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Steal")
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{
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self.CancelActivity();
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self.QueueActivity(new Move(order.TargetActor, 1));
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self.QueueActivity(new StealOre(order.TargetActor));
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}
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}
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}
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}
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