Add Actor.RepairBuilding
This commit is contained in:
@@ -150,6 +150,13 @@ Actor.SetStance = function(actor, stance)
|
||||
Internal.SetUnitStance(actor, stance)
|
||||
end
|
||||
|
||||
Actor.RepairBuilding = function(actor)
|
||||
local rb = Actor.TraitOrDefault(actor, "RepairableBuilding")
|
||||
if rb ~= nil and rb.Repairer == nil then
|
||||
rb:RepairBuilding(actor, Actor.Owner(actor))
|
||||
end
|
||||
end
|
||||
|
||||
Actor.OnDamaged = function(actor, eh)
|
||||
Actor.Trait(actor, "LuaScriptEvents").OnDamaged:Add(eh)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user