Reorganize Mods.TS

This commit is contained in:
reaperrr
2014-11-16 17:00:41 +01:00
parent 5c4d49394d
commit 80279dc304
5 changed files with 6 additions and 6 deletions

View File

@@ -55,12 +55,12 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="ShroudPalette.cs" />
<Compile Include="Activities\VoxelHarvesterDockSequence.cs" />
<Compile Include="TiberianSunRefinery.cs" />
<Compile Include="Render\WithVoxelWalkerBody.cs" />
<Compile Include="Render\WithVoxelUnloadBody.cs" />
<Compile Include="SpriteLoaders\TmpTSLoader.cs" />
<Compile Include="Traits\Buildings\TiberianSunRefinery.cs" />
<Compile Include="Traits\Render\WithVoxelWalkerBody.cs" />
<Compile Include="Traits\Render\WithVoxelUnloadBody.cs" />
<Compile Include="Traits\World\ShroudPalette.cs" />
<Compile Include="UtilityCommands\LegacyTilesetImporter.cs" />
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@@ -11,7 +11,7 @@
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Mods.TS
namespace OpenRA.Mods.TS.Traits
{
public class TiberianSunRefineryInfo : OreRefineryInfo
{

View File

@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.TS
namespace OpenRA.Mods.TS.Traits
{
[Desc("Adds the hard-coded shroud palette to the game")]
class TSShroudPaletteInfo : ITraitInfo