Reorganize Mods.TS
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@@ -55,12 +55,12 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ShroudPalette.cs" />
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<Compile Include="Activities\VoxelHarvesterDockSequence.cs" />
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<Compile Include="TiberianSunRefinery.cs" />
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<Compile Include="Render\WithVoxelWalkerBody.cs" />
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<Compile Include="Render\WithVoxelUnloadBody.cs" />
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<Compile Include="SpriteLoaders\TmpTSLoader.cs" />
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<Compile Include="Traits\Buildings\TiberianSunRefinery.cs" />
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<Compile Include="Traits\Render\WithVoxelWalkerBody.cs" />
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<Compile Include="Traits\Render\WithVoxelUnloadBody.cs" />
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<Compile Include="Traits\World\ShroudPalette.cs" />
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<Compile Include="UtilityCommands\LegacyTilesetImporter.cs" />
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</ItemGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@@ -11,7 +11,7 @@
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using OpenRA.Mods.RA;
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using OpenRA.Traits;
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namespace OpenRA.Mods.TS
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namespace OpenRA.Mods.TS.Traits
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{
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public class TiberianSunRefineryInfo : OreRefineryInfo
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{
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0
OpenRA.Mods.TS/Render/WithVoxelUnloadBody.cs → OpenRA.Mods.TS/Traits/Render/WithVoxelUnloadBody.cs
Executable file → Normal file
0
OpenRA.Mods.TS/Render/WithVoxelUnloadBody.cs → OpenRA.Mods.TS/Traits/Render/WithVoxelUnloadBody.cs
Executable file → Normal file
@@ -13,7 +13,7 @@ using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.TS
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namespace OpenRA.Mods.TS.Traits
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{
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[Desc("Adds the hard-coded shroud palette to the game")]
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class TSShroudPaletteInfo : ITraitInfo
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